Jesus christ these free game breaking dlc summons that are just always ready to go are kinda annoying
who cares the DLC titles fucking rule
Jesus christ these free game breaking dlc summons that are just always ready to go are kinda annoying
who cares the DLC titles fucking rule
quick squizz at a walkthrough reminds me i got to arioch the vagina in the demon castle and then decided my party needed rebuilding to beat the guy, which is why i put the game down for uhh several months at this point
iāll get to it though, not least to hear all the music i havenāt yet heard
why is raidou a vagina disgrace
thats his government name
I donāt think Iāve ever seen a reaction like this. I always looked forward to seeing what was stocked at a new clothing store, or checking all the accessory options on a car at the bodyshop.
youāve never looked into one, thought āNothing looks good,ā and then felt like you may as well quit the game there and then since you clearly canāt be bothered to engage with it properly?
before you hate and delete your save, you should do the doodoo truck missions
let the record show that i do not- can not- hate Septic Avenger
Edit: what i do hate is catching myself wandering the city on foot, compulsively looking for secrets- recalls GTAs III-San Andreas in all the worst ways
For games with a lot character customization options I usually engage with it just enough to find a particular look or outfit that I like and then just roll with that for much of the time and only occasionally bother updating it as time goes on.
i take this as a challenge, like when stuff is ugly ill fucking make something that looks good
Or if you canāt make something look good run in the other direction and make the silliest thing possible. Make Shrek.
Yeah generally the more character customization options you give me the less I care about it, I rarely default to just pressing randomize a few times until something alright pops up (anymore) but Iāll basically move a slider around just a bit and be done with each one within 10-15 seconds, grab the first outfit that looks halfway decent, etc. The only thing I generally try to find a decent thing for is hair but most video game hair is bad so itās generally a losing effort.
I think if it is a big open world game where you can get more stuff I will check through my inventory every 20+ hours to see if I have anything decent looking I picked up since the last time, thatās about it.
i think we can all at least agree that more games need cock size sliders with floppy dong physics
Pussies also come in all shapes and sizes as well. And while weāre at it letās make it so we can augment size and shape of each individual breast.
Iām not sure where that post went were someone was asking about the AEW game, but I happened across a used copy for $15 today.
It does indeed feel like the old virtual pro games. The counter timing is a bit different but the counters are in there and are just as satisfying to pull off. The whole thing felt way closer control and mechanic-wise to the old games than I expected, which is good if you ask me.
The Switch version at least is a little janky and has some slowdown and choppiness especially in during mid event entrances in whatever the Royal rumble mode is called.
Baltimoria and Living Colour are in there but the Pixies are not. Didnāt sound like Rancid either but you just get a couple seconds low in the mix of each anyway so who knows.
i spent most of the weekend just in a slug state running around finding miman and fusing demons in smtv. im still powering up neko shogun which isnāt even for any reason other than i think heās cute. maybe he used to be a warlord but uhhhh he says āmow mowā when you talk to him? so. uh. yeah!
the running around and talking to demons is the best and i actually like doing all the side stuff. i was gonna use this opportunity to drag ffvii rebirth again but i am trying to chill on that one. also to add to the ost appreciation iāve been fighting a lot of the overworld big baddies which means a lot of this cool track
In those situations Iāll usually just pick one item that looks somewhat unique, and then try to accessorize with it at the next store that has new items.
SHORT VERSION: I want off this ride! Though influential, there is too much dry business stuff in here that gets in the way of the fun stuff, and not enough information is made clear to the player.
LONG VERSION: Theme Park is one of those games I always dreamed of playing as a kid, but I bounced off it the few times I tried it as an adult. Well, this time I sat down with the manual and learned how to play it.
First things first, it has a lot of charm! It looks great (though the perspective sometimes gets in the way), and itās fun seeing people wander around the park, enjoying their day their own way.
Anyway, I started out in ābusinessā mode, which has dull, tedious things like working the stock market and ordering stock for your stalls. The latter really blew, thatās way too much micromanagement for a game about running a theme park! The stock market stuff also didnāt interest me⦠again, I just want to run a theme park.
So I went down to āsimulationā mode which cuts that stuff out. There is also a sandbox mode, which would have made this game fun for me as a kid, I think, but is too simplified to maintain my interest as an adult.
Anyway, it starts out fine enough⦠plop down some rides and food stalls, hire some workers, then open the gates and let the good times roll.
Except your patrons are always miserable, and the things to make them happier are locked behind research, which is super expensive, and also takes forever to unlock anything.
The research screen is also VERY abstracted⦠it doesnāt tell you what youāre unlocking (just the category), how much money it will cost, how much time it will take (well, it tells you but in a very abstracted way with test tubes)⦠a tech tree or similar would have been so much better.
While there is some fun micromanagement, like adjusting rides and, say, how much salt is on fries, there is also lots of annoying stuff like adding signposts and one-way paths so customers donāt constantly get lost, and giving paths for handymen to follow so puke isnāt all over the place.
OH, and you have to keep playing this really annoying negotiation game with your staff and suppliers.
The interface is also quite clunky, and really needed more tool tips. There also isnāt a real goal in the game, except to become the best park, but thatās a pretty abstract metric. Clear goals would have been more satisfying.
I spent most of my time just waiting for research to finish so I could build the theme park I wanted to. Eventually I realised I just wasnāt having fun⦠things I needed to improve my park were locked away, and I wasnāt given enough information on when/how I could unlock them, so I was stuck building the same crap and having miserable customers.
Eventually, I was miserable too.
Itās an important game and an influential one, but they wouldnāt work out what actually make management games fun until Theme Hospital, and there are far better theme park sims to play today.
Played Cricket Through the Ages with my girlfriendās kid on Sunday. I donāt know if he is capable of laughing harder. It was a bit more violent than I would have liked for a 7yo but he is really well behaved and plays nice with other kids despite also playing other games with fighting like the new Zeldaās. He did mention that is more a game about killing than cricket. Iām new to this parenting thing so I hadnāt reviewed the game first.
The humor is pretty ageless slapstick and almost all the minigames hit. Big recommend for co-op with a differently skilled partner
the yuuyami doori tankentai translation is pretty rough and twilight syndrome sakai is 3d now and theyāre playing it upscaled of course, just looking at it I know how good it must look native res with a shader instead. not sure I can overcome the lp watching inertia on these. guess I just gotta hope somebody translates the least likely to be translated entries in a not likely to ever be translated series before I die. I really got to make a youtube channel called something like āgames the way theyāre supposed to lookā if I can figure a good way to record a shader or crt. itās never going to get better otherwise
Okay, The Last Guardian is winning me over. The controls are a flaming pile of ass, absolutely infuriating whenever precision maneuvers are required under pressure. But cajoling your pet monster and getting it to do what you need is very satisfying. A few times itās even surprised me by pointing out the way forward when I was being unobservant. Riding on it when itās jumping across platforms is fun. Still donāt love its design though.
The bloom stays horrendous but some of the environments are starting to look decent. Actually the best pieces of visual design are the temple guard constructs
There are some absolutely thrilling set pieces. Itās doing a great job of activating my IRL fear of heights, leaving me sweaty and exhausted after some sequences. The āpuzzlesā are understated and generally donāt require any crazy leaps of logic. I feel like Iām writing a Consumer Report now so Iām going to stop typing
Finally finished the no-paraglider run of Tears of the Kingdom I began years ago (which was also my initial run, not realizing that it was a key item for the longest timd); once I decided that items were for using, the various consecutive bosses became doable, eventually, and then very doable. The final set piece is rather gorgeous, although I was almost undone by the fact that the one move I needed to do was one Iād had plenty of opportunity to forget about.
I never did the final boss and was thinking of getting around to it sometime soon if you could remind me what this move is too