Games You Played Today: 13 Going On 30

I have a feeling we might be getting a moonlight syndrome translation patch before long so I watched lps of the first two twilight syndrome games, which is really one game in two parts. it was a slog to get through for me because lps, like podcasts, seem to trigger the same thing as sitting in a classroom with a teacher talking. suddenly I’d rather be doodling draculas, thinking of all the books I want to look up on annas archive, pausing to look up cutaways of 19th century ships, seeing what the upcoming list of uhd releases is, etc. and just watching a game, that’s robbing critical essences from it you’d get from playing it yourself and being right there in it. even so the game still seemed great to me, I would of rather been playing it myself if it were in english though.

it’s like a visual novel but with side scrolling sprites on ps1 3d to navigate, kind of inexplicably (except it’s by human entertainment so the track for that work is already laid) since it doesn’t make a lot of use of that, but which makes it 100x more interesting than if it’d just been first person views of static background. its almost like a zone of enders type deal where the first one seems almost more like a demo of the idea made with whatever pocket change fell into the couch for a budget and the 2nd thing is the actual game. you play three highschool girls and they investigate urban legends they hear about at their school. it’s episodic, you select different rumors on the menu like you would a case in a phoenix wright game.

I don’t understand how this is some obscure thing and not a hugely successful game series that’s still going to this day, a hundred games made by a dozen different developers of varying quality by now.

I like how different each rumor is. sometimes you’re walking around a lot, sometimes it’s basically a visual novel on autopilot occasionally selecting a choice when they come up. one case you’re just in a girls bedroom and you’re just answering the phone when it rings over and over. the 2nd to last case in the first game, you’re investigating your schools 7 mysteries, all seven of them, and then it turns out they’re all bullshit and nothing even happens! everyone in the comments of the video is complaining how boring this chapter is because they’re dumbasses who wouldn’t know art if it fell out of the sky and landed in their ass. and it’s completely necessary because it’s the perfect setup for the last chapter, which also ends on a great cliffhanger.

seeing the girls different personalities clash and the occasional sometimes jarring glimpses of their home lives, it’s all pretty great. I wish it would get translated for real someday but I guess there’s occasional unsubtitled voice lines that would be difficult to deal with. You know I don’t understand how there isn’t some google lens overlay type deal you can just have running on your pc for stuff like this, why is that just some annoying to use phone app thing, somebody too afraid of making something useful for humanity without figuring out how to tie a lifetime subscription to it?

I watched this because I was interested in moonlight syndrome but then the last bonus case at the very end was the one written by suda and it was completely inscrutable to me so maybe this was the high point. I think I might watch a lp of the other twilight syndrome which I think is new characters and Yuuyami Doori Tankentai, which I’m realizing now all together would knock out a good chunk of the ps1 japanese games that are not likely to be translated but still interesting enough to me I bothered downloading them in my collection. kind of sad to imagine the possibility of a day when everything worth knowing to me on the ps1 might actually become known to me

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yeah saikai is the true canon sequel to search/investigation and is about new people. they made moonlight syndrome non canon cuz suda was being edgy with all the incest and women decapitating. tbh it’s pretty telling to me that kill the past fans have gotten along fine with the only thing they know about moonlight syndrome being ryo kazan since it literally never comes up outside the intro of the silver case

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Saints Row 2 (360)
no idea what order to do these missions in- i assume the DLC should be saved for the late/post-game, but am i meant to tackle one gang at a time or sort of cycle between them?

some of the little details are pretty neat, i guess- the way that Car Surfing is a proper minigame, for example, though i do wish there were more to it

all this customization, though- how does anyone not find it completely overwhelming? it’s been hours and i’ve barely made any changes to the first outfit i threw together for my avatar. cannot escape the feeling that i’m missing something and/or doing it wrong

to those of you with OCD: do you find it’s better to try and play through it? tell yourself “if i ruin it, i ruin it” and do your best not to care?

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i should really finish my smtv run at some point but i don’t entirely remember where i got to and this game requires some actual thought and planning so i’m intimidated by the challenge of picking up more threads than usual for a jrpg

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The translated playthrough of Yuuyami Doori Tankentai knocking about on youtube has slightly shakier english, although it does also make for some fun moments, like how a gang of bullies regularly gets referred to as “Toilet Troop”:

YDT’s fascinating in general, especially if you liked that rumour in Twilight Syndrome that was ultimately a deadend. One rumour has you investigate a haunted apartment only to discover that what people had assumed to be a ghost was actually just some guy hiding out from debt collectors. It’s full of stuff like that, I’m really sad there’s not a better way to actually play it as an english speaker…

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tried some Pacific Drive, finished the first expedition & looked up how to handle anomalies → uninstalled. made me think a lot about how fun & relaxing Dysmantle was to play

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I decided I wanted to wander around more beautiful ruins so I finally fired up The Last Guardian.

It is not actually that beautiful! This game’s visuals have not aged well at all. The bloom in the outdoor environments (and the plant textures) make everything feel very fake. The big critter’s animations are expressive but I also think it’s kind of a bad design? The kid is the opposite, I like his design and hate his animations. I think they leaned too hard into making him clumsy/excitable. Thank God they don’t let you walk straight off of ledges.

The control scheme challenges me, I just can’t seem to internalize the button layout and there feels like a millisecond of delay from input to output which I guess is supposed to make the kid feel weighty but it just frustrates me in practice.

Not really having a great time but I put in about 4 hours. One additional gripe I think the voiceover is a mistake. Having it function half as a tutorial feels… inelegant.

Idk maybe I’m being too hard on this but for the record I also like Ico on paper much more than Iike actually playing it. Shadow of the Colossus is still top tier though.

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I don’t think I’ve ever seen a reaction like this. I always looked forward to seeing what was stocked at a new clothing store, or checking all the accessory options on a car at the bodyshop.

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before you hate and delete your save, you should do the doodoo truck missions

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when you start smtv it tells you where you left off tho at least

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I also put down SMTV around the part where you get the apples? and am totally intimidated by the idea of ever returning to it. like I’ve beaten nocturne and played through all of Metaphor last year, I recognize Megaten mechanics, but I look at that one and go nope

it’s on the relatively short list of games that if they ever get patched for Switch 2 I might be like “yeah OK let’s finish it” and like… the Vengeance release came out recently enough that you could see them wanting to support it still… meaning the original one I bought is probably still maintainable code… but idk that’d be generous

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SMTV respects your time a hell of a lot more than Metaphor imo. Better overall art/sound direction too imo

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yeah but it’s got that Nocturne pacing where you’re in a combat zone about 90% of the time you’re playing it which is a lot unless you haven’t played a jRPG in a while

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Yes, Metaphor takes the bold route of being in the tedious time management and fluff dialogue zone 90% of the time.

SMTV is definitely challenging but imo the balance is better. Metaphor felt like it was very ambiguous about what it wanted out of players in terms of grind and specialisation.

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yeah, I was somewhat surprised that I finished Metaphor (I think I objectively rushed it even so), but it’s still easier for me to pick up and make progress in something like that while eg watching TV after work than the pure SMT climb

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SMTV’s soundtrack is my favourite work by that crew, the combination of nervous percussion tracks that never stay in one groove, hyper distorted kick hits, and those beautiful guitars feels so distinct. the overworld themes are subtly dynamic and shift thru their different segments as you move around. it reminds me of my previous favorite design + music moment in the series, the climbing of the tower of kagutsuchi in nocturne, with the BGM slowly filling in parts as you rise.

definitely the best guitar tone of any game so far this decade. the rest of the game is pretty good too

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smtv is great and all but raidou and his talking astronaut cat arent in it so[1]


  1. wow when did they add footnotes. dont click the spoiler but click me ↩︎

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great song to increase STR to

i love the st anger drums over this sick ass jrpg music

this plays like at the beginning of the game and was when I was like yup this is gonna be another mainline smt game with fantastic music

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Oh no! I have to go listen to this entire OST for a 129044th time!

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I think SMTV has my favorite OST. I have listened to the full 1 hour youtube version of like 10 different songs from this soundtrack. Crazy that Meguro got replaced by someone maybe even more talented

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