It’s the fight with Phantom Gannon except “real” this time, so you had better have the timing down for dodge/parry/flurry rush really consistent or expect to eat lots of counter-attacks.
I mean the one after that, actually, with the dragon. Since no paraglider means very little interaction with the sky islands, there’s very little reason to remember Link can dive. And while it’s very hard to lose that particular fight, it also becomes very hard to win.
Told myself a while back that I was not allowed to play Assassin’s Creed Shadows until I finished the probably…god who fucking knows how long DLCs for Assassin’s Creed Valhalla. Pretty sure they made one that’s probably as long as the damn game itself.
So I fired Valhalla up and…damn. I cannot remember how to play this game at all. Coming hot off that DLC for Mirage, and next to nothing controls the same in it. I dunno if you can mark enemies with the bird? I’m sure I did, before, but I haven’t touched this game since…2021, probably.
Anyway, the Havi/Asgard missions are boring, and they announced that Attack on Titan limited time collaboration for Shadows (I do not like Attack on Titan, but I am weak to FOMO), so I finally installed Shadows and started it up and was…extremely disappointed.
For whatever reason, my PC was having no issues running this thing totally maxed out. Ray tracing and everything. But it seemed like a lot of the environmental textures and almost all the character textures refused to load. So the game plays well, the story seems good, but everyone and everything has a real Play-Doh look to it.
I quit the game a few times and reloaded it and I guess something finally made everything click and work.
Turns out - game looks good! Still really early in, just now cut loose in the world, but I’m kinda surprised how much this game is scratching the old feeling I had playing Red Dead Redemption a decade and change ago. Running through a bamboo forest that’s swaying in stormy winds as thunder rumbles in the distance…pretty good stuff.
Also turns out there’s some limited time (like, a month from yesterday or something) cosmetic DLC that can make your characters look like a scout or a titan from AoT. It is $25, as much as the DLC you got for free if you preordered the game (I didn’t!) and seems like a bad deal. It’s ugly, too.
I am susceptible to FOMO, but…eh…nah. No thanks.
I was way too harsh on Stray Children’s look, maybe it’s the initial disappointment. I now look at it and it’s totally fine, especially on a portable screen
I’ve finished the prison sequence and am hooked now. Really glad I stuck with it.
I think I’d have an even better time if I could entirely discard my compulsive desire to « save » every battle encounter like it’s Undertale, but it’s too hard. It’s OK though. I also enjoy brute forcing puzzle solutions.
Check out this Tchaikovski + Uematsu + Banjo Kazooie battle theme
getting started on some early thanksgaming - put like 6 hours into Inscryption and ruined my sleep schedule – in classic me fashion i beat the boss of Act 1 but where I should have progressed to Act 2 I clearly missed some key bit of dialogue that would have led me towards the solution to the puzzle (or even recognizing it as a puzzle in the first place)
still looking for that third talking card
oh yeah also weirdly i have been having fun with dariusburst ac cs plus or whatever it’s called. the soundtrack is amazing and the shooting is pretty forgiving which is basically my perfect shump
the harmonies of this
i read a steam community thread about how this song sucks actually and now i have some new form of misanthropy.
Cool songs in the last two posts.
it’s crazy to thinking about how he deal with that dangerous tails to capture her
Welp, I need to play this
The hell are they smoking on those forums?
I didn’t tie her up she just did that for fun. we just battled, no capturing involved
it’s totally bizarre my copy of smtvv came with dlc that’s on by default that completely litters the environment with dozens of demons that give you items that just straight up level you up. It hasn’t been very grindy so far to begin with. They could’ve asked me if I wanted it enabled at least
those demons do exist and are not particularly rare in the smtv vanilla base game, too
that makes it more egregious that they have increased spawns on by default!! you can’t go more than ten feet without running into one
yeah i just bought that dlc cuz i wanted to get serious about fusing and needed more macca. didn’t expect the spawn rate to be so high! glad it’s toggleable at least.
btw i have to gush about some late? game stuff:
spoilz
this game seriously had a plot point which is “a demon has placed a big fire wall and you need to go to a place to get a thing to withstand the fire” and it feels so old school megaten. that’s all in service of getting to THE DEMON KING’S CASTLE like what a good ass classic name for an rpg place! i love it! but THEN you get into a NORMAL BATTLE and THIS MUSIC PLAYS
https://youtu.be/CUxOaLHVz4M?si=fwPqvMjMBZs9t4SJ
THIS GAME IS SO COOL
Saints Row 2 (360)
put in some time with the Activities and okay yeah now i remember why i hated GTAIII/VC/SA
the macca guys rule i wont complain about that. you can never have enough gp
buckshot roulette
my new take on all roguelikes is “just because you can’t make money off it doesn’t mean it’s not gambling”
FFVII Rebirth seemed like it just refused to end. But I pushed through and now it’s done. I can see why people are pissed with the ending, it completely sucked out any kind of emotional weight out of the death scene with the baffling decision to turn everything into LOST season six.
Really think I got more frustration than fun out of this one
I think the game’s particularly good at further exploring how terrifying it must be to have a guy like Cloud in your party—something that was in the original game but didn’t hit quite as hard due to the way the puppetry works—so the ending worked for me!