But I’ve lived next to a 7-11 that held the hours of 7 to 11 in Tokyo Japan so that does exist game. (I do like the convience store is called 925.)
wait is the store open from 7 to 11 or 9 to 5 because a place called 925 that’s open from 7 to 11 is the funniest thing I’ve ever heard
There was a too long conversation that I skipped past that Character A misread the name and then the other character asked is it only open 9 to 5? And they said “no it is open 24 hours” then why is it called 9 to 5? I don’t know.
It went on for a while.
I’ve always pined for a 7-11 7/11 so I got excited. 925 being a 9 to 5 thing is like when I realized togos is just to go
The Anarchy Reigns soundtrack fits Daemon X Machina: Titanic Scion pretty well.
No notes, or screenshots, at this time.
as far as gamin most of my last month has been 140 hours of death stranding 2. i was wrapping up around the time somebody pointed out that it was the ten year anniversary of mgsv. i knew something was in the air. so then i played through metal gear 2 and then spent two days playing through mgs1
wasn’t sure what i was going to play after that (almost went straight into the integral remix mode, gonna do that soon) and next thing i knew i was sitting down for an hour to set up an n-gage emulator. i just spent this morning playing all the way through “metal gear solid mobile”

it’s like a two-hour one-building traditional metal gear dungeon crawl and it takes place between mgs1 and mgs2, when snake and otacon are taking on jobs as “philanthropy,” following up on metal gear leads. the kind of thing there would be a whole series of if we lived in a world that saw god’s light. i might have to longpost about it sometime. i think i loved it
Maaaan Id love a metal gear game with an investigation element. Find new leads to open up new missions. Try to tell good intel from bullshit. Get into some spy vs spy stuff. I dont know if Kojima’s Movie brain can deal with whole missable / alternate plot lines. Prolly a job for someone else.
Grinding Gradius II to the point where I can reliably get to the boss rush before KO’ing violently on either the prelude enemy rush (losing all power-ups) or getting caught out by the horizontal missile mother ship
Fight n’ Rage is an extremely technical belt scroller with a harsh skill requirement to extract any joy -or success- from punching hordes of furry goons. After a few more sessions I might be tempted to declare it one of the genre’s greetest
Spent 4 hours on GROUND ZEROES perfecting the art of tossing empty magazines and planting C4 on anti-aircraft turrets, which was enough to encourage another (likely) 8 week obsession with THE PHANTOM PAIN while basking in the high camp of Miller’s hard boiled military talk
playing some indie game called “darkened soul” or some shit. can someone tell these idiot developers that this isn’t a gargoyle???
there’s also some enemy that lights up the room and seems to be everywhere??? heh, did they even test this before it came out!!!
i got hooked on the game for about two weeks, playing like 3-5 hours a night, even. and then suddenly…it was dead to me.
I suspect I might have a similar but somewhat abbreviated arc with this game
Balatro is a remarkably shallow game for how much ostensible “content” is in it and how many hours people put into it. The paths to victory are overly narrow, especially in the challenges and highest difficulty levels, where the game typically becomes a simple puzzle unfortunately protracted by rng.
Im playing Dungeon Keeper Nexus. You should go read about it in the saturn thread.
and post there…
Anyway, games pretty neat!
tried out slave zero x. this game is cool as hell until you get to level three and it becomes impossible.
oh hold on, maybe i can double check the tutorial to figure out how to not get infinite grabbed in the corner:
yeah cool thanks fuck you too
also another game where trying to look up “how do i not die in this game” gives you fuck all, but thankfully i can watch twenty different reviews of the dreamcast game!!
The prophecy has come to pass and I have decided to play my copy of Bujingai. It only took until the bamboo forest to remember I did gamefly/blockbuster this game back in the day. That bamboo forest level sucks!
Gotta give it up for Red Entertainment, for one the CEO likes them young like Leo DiCap. For two they absolutely refuse to use foreign words and will fill their games with dangerous Kanji. For the Nth game in my life I had to look up how to read seal 封印 ふういん. That’s not why I brought up the dangerous Kanji, just something that happens to me in every Video Game.
Bujingai looks great, pressing buttons feels great, it sounds fantastic, the story is nonsense. The enemies are…present. The bosses have been miserable or I don’t understand one of the 8 mechanics.
The flip to this was I also started Chaos Legion by Capcom. These might as well be the same game. This feels like a weird prototype of DMC4 as a generic PS2 B-action game. There is something both real comforting about a PS2 B-action game. It is also like trying subsist on potato chips. You feel bad and empty at the end of the day.
Appropriate time to link one of my favorite threads on this here forum: compelling trash action
Bujingai: Try to make it to the volcano level. There’s a section where you have to keep climbing and you really start to gel with the movement toolset that the rest of the game ignores to much by making most combat take place in large boxes where you are to far away from walls.
Chaos legion: I love it but you have to play half the game before it acts like a real video game to let you replay levels and sniff out secrets and unlocks. I love the muscle demons that will power bomb and stone cold stunner on enemies. They also have unique counter animations on bosses.







