Anthony Burch is a progressive right?
Anthony Burch is not solely responsible for the entirety of quest design in Borderlands 2, nor the studio culture of Gearbox
Is he possibly a reflection of the studio culture at Gearbox? With a boss like Randy Pitchford, I wouldn’t be surprised.
I can’t wait for the quest in Borderlands 3 where we have to retrieve a USB drive from a Medieval Times.
I don’t know! I’m comfortable making some assumptions about Randy, and about Gearbox the studio, but not about other individuals that work there.
I feel comfortable saying that it seems several people at Gearbox don’t see anything wrong with that quest, and that needs to change. In general I’d assume a filler quest like that would be known by the mission designer (one out of a half dozen), their lead, their producer, and the writers and voice folks who had to support the content the mission designer pitched. Like many corporate undertakings, it’s likely several people thought it was wrong but didn’t feel comfortable saying anything or subsumed the moral decision to the leads who should have been responsible.
he once outright said “i support what gamergate is doing, but i don’t want to be publicly associated with the doxxing and harassment” so you be the judge
Anthony Burch? That doesn’t track and I can’t find that quote on a cursory check
Borderlands 2 is okay but also I never not play mechromancer and I just build up ridiculous stacks of anarchy and let the ricochet RNG take it from there
the DLC is all disposable except for the last one because it deals with a subject you wouldn’t expect something as stupid and meme-filled as BL2 is
slag is a dumb mechanic, mostly because they decided that an entire post-game difficulty should be built around it
I have no faith in 3 after playing Pre-Sequel (somehow the Gearbox touch ruined 2K Australia’s ability to make good sequels to mediocre games) and I have no faith in Gearbox after playing Colonial Marines, ignoring that ACM was probably a long-con extortion against Sega
…Battleborn was okay, I guess.
hey did you guys know that the Aliens Colonial Marines DLC where Gearbox retcons Hicks being dead in Alien 3 is canon
I mean technically, technically Gearbox didn’t make the maligned part of the ACM package, the campaign, but also Randy Pitchford spent at least 5 years doing magic tricks at Sega and Fox and that was what he ended up pulling from behind their ears, so
This sounds familiar for some reason? But it also sounds like something that a malicious third party might fake.
I can’t trust my memory.
Gearbox isn’t going to make anything better, so it’s some consolation that the development of Borderlands 3 probably isn’t at the expense of some masterpiece that gets made in an alternate universe
I finally watched the Borderlands 3 trailer and it is remarkably bland. Zero characterization at all.
Can we all agree that TellTales into the Borderlands is the best Borderlands thing? Rhys was teased in the BL3 announcement but if loaderbot and Gordys make an appearance I will dive in blindly. I love those adorable robots.
I have not played it but I laughed at the ‘shootout’ cutscene more than anything I have seen in Borderlands proper, so I’ll co-sign.
IMO, BLands biggest sin was making you have to start a new character from scratch each time you wanted to play a different class. Respect my time and just let me swap out characters in the middle of a game. I’m not gonna run through a game 8 times to get all the characters on unlocked difficulty runs.
can replace blands with blestiny or bliablo
Tetris
Okay, I don’t hate it. It’s a really great action game, but at the same time, it’s just…falling blocks. I guess what I really hate is how it inevitably finds its way onto the top spot of every “Greatest Games of All Time” list. Yes, I have a compulsion to read these and that’s my problem. It’s often trumpeted as a “perfect game,” as if games could only be perfect if they were complete abstractions of reality. To me, however, it’s lacking in so much that I find interesting about games. There’s no atmosphere, no world to explore, no fingerprints of craft except in some versions like Tetris Effect and Tetris Plus, no human interaction (no, making the game harder for someone else because you’re good at your instance of the game is not human interaction).
I just want people to be honest with themselves when they take on an endeavor as serious and existential as deciding what games made their lives worth living. Make number 1 Rocket Knight Adventures. Make it LSD: Dream Emulator. Make it Dragon Ball Z: Budokai 3. Make it whatever that feels right, all else be damned. Just try not to be objective about it. Our lives depend on it.