yeah there’s also a NFS Porsche Unleashed GBA game using the same engine.
since the dawn of computing, if you produced hardware even remotely capable of some sort of approximation of 3D graphics it would attract at least one coder who would attempt to make a flight simulator or racing game
delightful
Psycho Santa (Bullfrog - Amiga)
In late 1992, The One Amiga UK magazine deputy editor Gary Whitta asked his pal Peter Molyneux if he could get them something to put on their all-important Christmas cover disk; Molyneux passed the request on to his team at Bullfrog and the result was Psycho Santa.
The issue’s (“January 1993”) cover illustration to go with the game was drawn by English comic artist Dave Gibbons of Watchmen fame:
Kind of enervating to realize… he’s just a showbiz kid…
“Designed by David Crane for Activision!”
It’s really interesting that the mention the designer/programmer’s name at the end of the video. Especially since, according to Wikipedia, this was his first really big game: David Crane (programmer) - Wikipedia
I had friends with an Atari who were quite big on Pitfall but I don’t think any of us kids would have known who he was.
it’s especially weird to think about considering how they’ve been for the past 30 years, but when activision started, one of their big things was crediting creators, and one of the ways they’d poach them from other companies (especially atari)
wow, why does saturn propeller sound like that? it’s annoying!
Mickey Mania: The Timeless Adventures of Mickey Mouse (Mega Drive)
David Jaffe’s first design credit.
Mickey Mania: The Timeless Adventures of Mickey Mouse (SNES)
The Genesis/Mega Drive version serves as the cornerstone of all the ports created. The Super Nintendo concurrent release, while sporting a wider color palette, nixs a lot of content and visual flair from the game. The film effect at the start of Steamboat Willie is axed, along with the spiral faux-3D staircase segment in the The Mad Doctor stage and the removal of the Bonus The Band Concert level, along with various minor emitted sprite content the system should be more than capable of producing like Pluto following you inside Lonesome Ghost’s basement. Worse yet, the SNES version has lengthy loading time inbetween levels! The only graphical advantages the SNES contains is a smoother Mode 7-enchanced Moose Chase rolling effect and almost polygonal barrels that roll down on the single stairwell section.
– Mickey Mania – Hardcore Gaming 101
Mickey’s Wild Adventure (PS1)
Semi-remake / new game w/ lots of 3d-ified stages
Also
“Mickey Mania 2” “1994 prototype”
“Mickey Mania: The Timeless Adventures of Mickey Mouse (Sep 1994 prototype)”
and
Cancelled Doom Mickey?
I still maintain the Jag version is the absolute best version of Rayman. No CD load times, no cropped resolution from the GBA port. Best colors, best music. I guess there might be some better port since then but it has escaped my notice entirely