Kelly Slater Pro Surfer (GBA)
Pretty cool 2D wave FX.
I had been playing that on and off lately. It’s a little sloppy but it adds to the vibe.
You are not prepared for what this sounds like
Michael Madsen really desperate for work these days I guess
When it comes to making Tetris games, when you make a full line, the game is supposed to remove it and make the rest of the stack above it fall one row. In practice, the easiest way to achieve this is by copying the row above the full line into the full line, then the row above that one into it, and you keep going until you reach the top of the playing field. … However, when you do this, you have to remember to then replace the highest row of the field with an empty row [or else] it ends up duplicated.
oops
terrifying bug in its simplicity and how easy it could slip through
There’s a very old programmer joke:
“There are two hard things in computer science: cache invalidation, naming things, and off-by-one errors.”
Monster Truck Madness (GBA)
Microsoft arrives on the GBA with a graphic engine by Tantalus and licensed sound engine by Shin’en, making a ~3D racing game that looks way too fast and smooth for a GBA game.
It’s an hour long and only interesting if you like halo so all you need to know is that everything in halo 2 has a scariness factor that the AI responds to and hunters become frozen with fear if you aim the tank’s turret at them like a bunch of big wormy babies which is why you never fight hunters while you have a tank in the final game
I’m always fascinated by the Halo fandom’s obsession with the minutiae of these games, to the point where someone could with a straight face say that “Jackals in the courtyard!” is an iconic phrase. I grew up with these games and it still confuses me how someone could live in space that shallow.
lol i also thought that was ??? like what the fuck are you talking about. whats really iconic is the first thing on bungies level script issue list being “Jackal snipers too difficult” and then never doing anything about it
I have fallen in love with this combination of “paranormal light gun shooting gallery” and “dropping game assets on top of a long take vacation video of a local park and the dining hall”
It’s a good thing they didn’t go with voxels:
Quad Desert Fury (GBA)
Man, the proportion of stuff on GBA that’s tied to some existing franchise is HIGH. For instance
Rampage Puzzle Attack (GBA)
A viewer comment by MasterOfRemakes64 says
It is reskinned sequel to Finland-exclusive and obscure game Drop Mania, which made by the same developer.
Also, it [Rampage Puzzle Attack] is first non-computer game developed in Finland.
Drop Mania (PC)
In developer’s Ninai’s first year, when they were called Detonium.
Santa Claus Saves the Earth (GBA)
I think this actually runs faster than the PS1 version. Planned US releases were cancelled. First game by Lithuanian developer Ivolgamus UAB, whom you may also know from such later games as Cindy’s Caribbean Holiday (PS1, Windows), Clumsy Shumsy (PS2 EyeToy), Barbie as the Island Princess (PS2 etc), and Shrek’s Carnival Crazy Party Games (Wii etc).
I really like the Moto Racer Advance graphics, I should gather up some of these roms to stick on my flashkart
there’s actually quite a few gba racing games that seem to have been made using witchcraft