Nintendo put their GBA Rhythm Tengoku game in the arcade on Sega Naomi hardware
Dragon’s Lair (NES)
Frankenstein: The Monster Returns (NES)
Nintendo put their GBA Rhythm Tengoku game in the arcade on Sega Naomi hardware
Dragon’s Lair (NES)
Frankenstein: The Monster Returns (NES)
Dmc5 nero punch line
https://twitter.com/pousuu/status/1659581222945964037?t=vZYXlrRyrNa3NC8XLJ0k8A&s=19
Wacky Races Starring Dastardly & Muttley (PS2) – PAL only; looks a little faster (doesn’t appear to be due to the 50 to 60 fps conversion since it’s regularly doubling frames–Ah hm the game does have a 60 Hz mode actually, also widescreen) than the US/PAL Dreamcast version (below) maybe?
idk if it makes a difference, but that PS2 video you linked is playing on the very highest difficulty from an existing savegame and the DC video is playing on the default difficulty from a fresh save. given these confounding factors, i’d say it is currently inconclusive whether the game actually runs a different speed or not. the non-racing sections seem to sync up, so there’s a chance that the PS2 player’s vehicle is upgraded in some way, or Dastardly difficulty might increase your speed, like Mario Kart’s CC levels
OH
[Director Mode lets you disable cops in GTAV. Well heck. Maybe this can be my cruise around a city game after all.]
Mcdonald’s Tetris
Blue Stinger opening video
AI playing NES Tetris until it reaches the glitched block colors @ stage 138, and crashes at ~stage 237
Mighty Nerd vs. the Supervillains (Amiga)
Hm, GameFAQs lists this as a European-only release https://gamefaqs.gamespot.com/amiga/662907-mighty-nerd-vs-the-supervillains/data ; I found it looking rather forlorn in some game store in Seattle back in the day, as far as I can remember; the Amiga pickings were slim and this really looked like the bottom of the barrel–and pretty much was! ;^D
You make a superhero in some kind of very early D&D video game-style interface, as far as I can recall, then sort of stumble around a crush sorta Sim City type city and run into super-villains, then stuff happens in a very crummy sorta real-time way. I dunno. I remember being horribly disappointed, although I suppose I must have known what to expect based on the name. Basically bought it for the name. ^ _^
I have some idea that it came in one of those big like 10"x10" type thin square sorta folder cases, but I can’t find any trace of cover art now, so probably I’m wrong about that.
Anyway here are a couple videos I was able to find:
There was also a Mac version! Actually two, mono and color, this site Mighty Nerd : Hall Of Light - The database of Amiga games says, and says the game was “Based on 1988 Winchell Chung/ISM Apple IIGS release, MIGHTY MARVEL VS THE FORCES OF E.V.I.L.”–and that game has pretty much the same intro:
That page also says both listed devs were American, so again I wonder a bit about GameFAQs saying it was an EU-only release by ISM ( oh and here APPLE IIGS Mighty Marvel Vs The Forces of Evil 1988 ISM Disk 2 of 2cr 2mg zi - YouTube ISM’s address is shown as Phoenix, MD).
I don’t like full motion video on pinball machines, it’s just too weird. When I’m trying to get people “into” pinball I introduce them to older machines, which have a lot fewer gimmicks and features and are just straight up “hit the ball at the targets” and there’s just generally less things to think about or pay attention to. I also feel like part of the game is learning how to “tilt” and shove the machine to maybe stop the ball from going down the center. The new ones have so much shit going on. I played a Godzilla one recently which was pretty fun, and had a bunch of videos from the classic Godzilla films, but it felt like I was playing a DVD menu at times.
Yeah. Toy Story 4 is a Pat Lawlor table, and he certainly pushed the “how much stuff can you shove in a pinball table” thing back in the day with his Addams Family, Twilight Zone, and Safe Cracker tables for instance–but now he can have full color video running on them, too! And he loved it so much, he put a SECOND SCREEN actually ON THE TABLE ; D
So I was totally prepared to hate on it but I couldn’t, actually I think it’s an incredibly gorgeous table. = ooo At least as seen in this video.
In person all the toys and LEDs and screens would probably cause my eyeballs to melt. ^ _^
Oh now I’m interested! He worked on Banzai Run too which is a favorite of mine.
Gaist Crusher God (2014 3DS JP-only) - Treasure’s last published game (Wikipedia); mentioned in latest insert credit episode)
Gun Beat (NAOMI) - cancelled Treasure game; footage from Sega’s booth at the 1999 AOU Amusement Expo, Tokyo (Wikipedia)
apparently there’s a remake of Dactyl Nightmare for contemporary VR, gonna try to get that working with a friend’s at some point
also learned this was a thing
Urp = x
A couple of the developers commented ^
ROM was dumped and uploaded to IA in 2020
but it ran on a Virtuality system with apparently custom GPU and remains unemulated.
Playing on the game cabinet itself was expensive, and cost five dollars for five minutes.