If I say Space Mouse 2 enough times, it starts to lose meaning. Space Mouse 2. What is Space? What is Mouse? These are letters strung together. Space Mouse 2. If you assign a point value to an object, that object becomes a game mechanic. If you put a bunch of game mechanics together, you get Space Mouse 2.
In 1981, Geimu Kyoujin’s masterpiece “Space Mouse” was released. 39 years later, a sequel has arrived. In “Space Mouse 2”, you’ll enter a perilous underground labyrinth. This is a roguelike dot-eater designed to appeal to players of all skill levels.
that would be Alien Field 3671, also known as Alien Field, another Mindware title.
The aliens are on the warpath in this Rogue-like Dot Eater!
In Alien Field 3671, Up to two players will face endless waves of extra-terrestial evil!
*Alien Field 3671
This is the ultimate evolution of the Microcomputer classic.
Instead of a “lives” system like in the original, players have to contend with a time limit.
There are numerous items to collect that will increase score and add time. Bombs can also be found and detonated, laying waste to scores of enemies.
Four composers have participated in this version.
-Swedish electronic group Ibojima
-Micom Basic Magazine Sound Writer Hideki Awata
-Junko Ozawa, composer for many classic Namco games like Gaplus, The Tower of Druaga, and Dig Dug 2.
-Last but not least, there’s Wing *, who has contributed to previous Mindware releases like Heiankyo Alien 3671 and Space Mouse: 35th Anniversary.
*Alien Field Arrange Version
The original game has been slightly revamped with new features and a more accessible level of difficulty.
The BGM uses the equivalent of a PCG-8100 sound source, for a very authentic experience.
*Alien Field
Back in May of 1981, Alien Field was published in the first issue of BASIC magazine. This is a port of the PC-8001 original.
I played Cosmic Snake 8473/3671 for the first time earlier this week. I initially tried the “one life” mode. I found it a little slow (even with the speed turned up) and not terribly compelling. But then I tried the “five minutes” mode and it was complete chaos (in a good way).
After I played that, I chose the demo option from the menu to see what that was. It showed an even more intense version of the five minute mode. I didn’t expect to watch the full five minutes but it was mesmerizing.
Perhaps worth noting that right now it is cheaper to get both Space Mouse games than just the second one. So you get the first game free and also save about 1 USD more than the sale price on the second game alone.
Edit: The first Space Mouse game has great music. Have not yet tried the second one.
Scene 5 in Space Mouse 1 is tough. This is as far as I’ve been able to make it.
One thing I haven’t been able to figure out is why the coins sometimes make you invulnerable to enemies and sometimes don’t. Maybe that’s just my poor sense of timing.
Okay, I finally beat Stage 5. And because Stage 6 is just the first one again (and doesn’t even seem to be any harder) I will consider this the end of the game.
I’m not typically “jealous” of games but I really wish I could make games like this. They’re beautiful and also the scoring systems in most of these games are absolutely wild.