Are these the best, most optimal class changes? Almost certainly not. But I did absolutely wipe the floor with Orochi after wandering around grinding for an hour and getting everyone back into the 20s
Once I get all the skills for those last two classes I may change 'em back, try to max them out one more time.
i’ve reached the bosses of two Orbs (the dead-people village and the Troll King one) and it feels clear i’m not strong enough to beat them. i think it’s kind of weird that i was strong enough for their dungeons, but not the bosses themselves. perhaps it’s time to flip over a couple more folks to new jobs (but i wanted their late level 30 spells/abilities…) or to just try another of the other quests. i beat the one that requires two boss fights in kind-of-a-row with no problem, though
I had this exact hurdle (well, I couldn’t find where to go, but I was getting my ass kicked by random mobs) and just went for vocation changes and it worked out alright. I went back to the tower north of the Abbey and hunted metal slimes for maybe 20 minutes and had everyone back to level 10-low teens, then tackled the two part boss and had everyone boost to the low 20s.
The stat gains you get from having them cut in half and built back up make a huge difference.
now im slowly chipping away at necrogond cave, been at it since yesterday. it’s a really oppressive dungeon if your party is barely lvl 30, sort of like a more straightforward version of the big before-the-end cave-maze from dragon quest 2.
my M.O is that i clear one or two floors, my dudes end completely depleted of resources, i evac out of it and go do some monster arena-ing or grabbing one of the remaining orbs.
i realized that if sage doesnt gain multiheal in this version i might be really screwed.
Were Liquid Metal Slimes in DQ2? Holy shit, the amount of XP those suckers give if you can take them down.
Might just wander the second floor of Necrogond looking for those things.
Edit: OK liquid metal slimes were in Dragon Quest 2, they were just in that hell cave I kept getting lost in and eventually just resorted to using a map and Holy Protection to get the fuck out of there.
Absolutely went “oh holy shit” when I saw (big time spoilers for a game from 1988) that the Underworld is just the DQ1 map.
Dungeon where you can’t use spells of any kind is kicking my ass. I think I need to go ahead and max out my Sage, then convert her to a more physical class to be able to handle that sort of thing.
Did the thing I’ve done in every Dragon Quest game I’ve played (so, y’know, the bad Switch ports of 1 and 2 and that’s it) where I’ve gone “I’m probably not ready to take on the final boss” and then beat 'em with relative ease.
What a great goddamn game. Hooted at the end with the Dragon Priest announcing his name. Like, I get why they released this one first, it’s more mechanically rich, but I feel like playing this before the first two is such a huge disservice. It’d be like (gonna make a spoiler-y Pokemon reference here) someone playing Gold/Silver and wondering what the big deal about Kanto is.
Anyway, if you wanna break every boss fight, get a Monster Wrangler and use Wild Side and then Monster Pile-On. I had two characters who had gone through the MW class and holy shit.
Now I really do gotta figure out which version of Dragon Quest IV I’m gonna play. Is the Party Chat stuff that good that playing the DS version is a bad idea? Am I really gonna play this thing on my dang phone…
I guess I could get it for iPad and play it huge like that.
so i’m about to enter Baramos’ Lair in DQ3 HD2D and i have inferred that there’s a bit more to go after that. my party seems to be way over-leveled at this point (oops), but is:
If that final boss gauntlet is giving trouble, my “not exactly quick and easy but still pretty good” recommendation is to convert some of your crew to Monster Wranglers and grind for levels on a little island just north east of the house in the north west. That island only spawns slimes, but slimes of all sorts, so you’ll get lucky and occasionally take out some liquid metal slimes. Level 'em up a bit, but the most important skill you’ll get is unlocked at level 1 for them - Monster Pile-On. If you can stand to get them to 50, you can stack Wild Side and Monster Pile-On and it just annihilates bosses.
Nothing about that is fast, but it sure worked for me, haha.