i have been putting off making my big dragon quest x online post for many reasons, and one of them is fear, but i am breaking my silence briefly to say that the amount of affection and attention that it gives to the history and lore of the goof-off is, sincerely, unlike anything i have ever seen in my life
did you think these guys first appeared in dragon quest xi
or maybe any of these guys
no, you are wrong, turns out they first appeared in mmo and real dragon quest game “dragon quest x,” which me and my internet boyfriend have played for many hours since i decided to install it at the height of the worst fever i’ve had in a decade on thanksgiving day 2024
official reports are still in early stages but other elements of dqxi that actually first appeared in dqx include
- the exact slot machine
- the fun-size forge minigame
- the thing where enemy names turn yellow/orange when their hp gets low enough
- the colored magic/skill icons (blue up arrow for buff, purple down arrow for debuff, green church icon for healing, etc)
- “hard mode”
- rare alt-colored versions of monsters with unique drops
- the rubblerouser family of spells
- zin, which i thought was invented in dqiiihd, also is from x turns out
elements of dqx that come from older entries are of course numerous, though with that in mind there are still many that are strange enough to be surprising to the scholar. they’re mostly hard to talk about without sounding like i’ve lost it (the spell-canceling buff “fendspell,” long believed to be exclusive to dqiv’s hero (later re-localized as “snub,” it only ever appeared again as an enemy-exclusive buff in dqxi), is here in x) but i will mention that 1. turns out they used the base game and the first major patches to fill out the mmo vocation roster to match dqix’s vocations exactly before moving on to new classes, which i think is kind of cute, and 2. my boy prancing pillar, who we all thought had been permanently exiled to monsters spinoffs after appearing once in dqvii, is here!
ok here’s one more, there’s also, god help us all, co-op sugoroku
(this is actually the only time sugoroku has appeared in a non-remake dragon quest. take that one to trivia night)
funny this series has its staunchly traditionalist rep when basically every new mechanic concept it’s gained since at least the Super Famicom days has carried forward in some form even/especially into remakes
like contrast pokemon which introduces a new mechanic every generation only to walk it back hard in the next
i thought this was a good article
hott
For DQ1, they should add a Bad End post game where you defeat future heroes or something just to lengthen it
I’m here to kill Hero.
oh hey is that implying that Princess of Cannock might be a new 4th party member in DQ2? hmm
Looks gorgeous~
my current guess is that it is her and that it’s going to be a new post-credits chapter situation
made me think of the intense alternate ending stuff from Dragon Quest II – 1987 Interview - shmuplations.com