afaik they’re permanent, most likely issue if i was going to guess would be that you equipped an accessory that changes it (accessories take precedence but only apply while equipped)
ok i feel like that has to be it, then. will check when i get home
cool ok. yeah i am mostly planning on kind of winging it this time around and hoping that the game is lenient enough to allow some degree of winging it. i know there are “best builds” and “best personalities” etc. but i want to play this without having my eyes glued to a guide (as much as can be avoided)
im at the part of the game where the goddess just goes “well, you have to collect these mcguffins for me! so go around the world saving people”.
just went through the whole jipang storyline and the back-to-back boss fight was just so good. when your resources are being whitled down as you complete a dungeon and you have to face a crazy strong enemy that forces you to use everything at the end, having to constantly bounce back from a near party wipeout . . . it rules.
the numbers in these games work just right to make these moments happen and it feels like a miracle every time
ehehe ive always been a coward at that part & rested at an inn before orochi round 2
i always forget there’s a round two until i step into the room lol
but yeah the bosses, on hard mode at least, have been tuned right to Hot As Hell in this so far… very pleased…
so it turns out that yes, i had items on my character that were affecting their status. another question (that the internet was unhelpful with thanks to google sucking) is how the Skull Ring works - does it eventually make me “Lone Wolf”? because it doesn’t seem to do anything while i wear it except give agility. do i even want to be a Lone Wolf? again, mixed messaging online.
a thought i have had repeatedly throughout the game is “i wish i had an instruction manual” because the game was clearly designed around the idea that you’d be referencing one
accessories only change personality if they’re in the first accessory slot; if the skull ring is there it lone wolfs you immediately, if you just wanted the agility you’d put it in the second slot instead
the only thing personalities do is gently nudge your stats in different directions on level up. you can read what each one does if you open the traveler’s tips menu, which is functionally a comprehensive instruction manual
i really hope the most powerful personality overall is still Sexy
From what I’ve read, it’s still the one to have (except now guys can be sexy, too).
Spent last night tackling the Tower north of the Abbey. Kept going around and around in circles in it, thinking there was a boss fight I was missing or something, but nope, just that scroll to become a sage. Reckon I’ll give it to my priest, I guess? Restart from 1 and this time rack up all the buff and debuff spells, I hope.
I did mess around in the tower in hopes of farming metal slimes, but it’s sort of a waste of time? Even if you get the coveted “six metal slimes appear at once” encounter, most of them run away. It’s easier just to mess around in the canyon south of the tower and take on the handful that show up there.
in the sfc version you could use the moth powder item to confuse metal slimes so they’d stick around, does that still work?
Can’t say I’ve tried it! Closest I can think to that in this version is probably what’s called “tangleweb.”
I’ll give it a shot…I need my priest to learn Multiheal at the very least before changing her vocation.
in 2024 its finally time for guys to be sexy
the M character equivalent in previous versions was like “pervert”
at the volcano. the gargoyle is kicking my ass so hard im looking at my party and going “some of you are like 3000exp away from levelling up, so let’s grind those out real quick”, which is sort of a mark of shame for me because i generally make a point of not going out of my way for levels in these games. doing some item management to make sure everyone has some basic utilities as well
like, i definitely can do it as is, but im cutting way too close whenever he does the bigger fire attacks.
spent almost an hour trying to make a monster party with two cureslimes and a mummy win in the higher monster arena ranks. i got super close once but decided to just do it with a less silly grouping.
have you tried a full suite of asbestos earrings, i think that’s what i did (i am also stubborn about “grinding” and garboyle is pretty nasty yes)
excuse me??
finally put this to bed this morning. i almost posted a couple days ago about how fucked up some of the postgame bonus dungeon shit was but i wouldn’t have known what i was talking about. i would have come to you with an lol but now i know there’s nothing to lol about
it’s been a while since i rinsed xi but on draconian at least i think iiihd might have the most deranged kill the superboss in x turns and if you take too long it just laughs at you when you win challenge they’ve ever done. truly nobody has the juice like dq. how is there only one series truly built on the nervy slot machine pull and only one series that can always balance a 20 minute jrpg boss on the edge of a knife and they’re both the same one
i gasped at a certain new lore detail in the main game finale. and boy howdy i will have to meditate for a while on what to make of “zenithium” appearing in a new sidequest
i’m thinking making my Martial Artist become a Monster Wrangler, mostly for kicks. i get the sense it would have been better to have made the character a mage or something else first, but i figure, why not get a little weird? unless the Monster Wrangler is just totally useless, idk.
also thinking my current Mage will become a thief when he hits 30 something or 40, as i’ve heard Thief is a pretty good class?
Priest has already become a Sage and it’s interesting how Sage essentially overrules all other magic users - feels more like an evolution than a total change of class.
we’re searching for orbs and slaying beasts
I think you might have done it backwards if it was kicks you were after