FUCK YEAH DRAGON QUEST (Part 2)

It does make me remember my college girlfriend got a ridiculous amount of joy watching me cast it indoors in DW7 and providing her own WHUNK sound.

This is what they’ve taken from us.

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nah, you are right to be annoyed

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Taking a break from playing this (I’ve played all dang day, haha). I’m at the Kidnapper’s Cave and fucked up and had damn near everyone KO’d.

Once again wishy washy on classes, this time changing up my vocations. My party is mostly in the 21-23 range now, so they’re probably a few levels from some good skills before jumping off.

Just…no idea what to shift them to. I’ve got a Priest, a Thief, and a Martial Artist. I’ll probably change that last one to…just about anything, I think, they kinda stink.

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How do classes and skills work in this? Is it the same as the original or have they changed it up at all

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there’s a new class, lots of new skills etc, but the skeleton is the same— you can change classes at lv20, you get reverted to lv1, keep your spells/skills, and your stats get cut in half. was just admiring how it has aged into complete idiosyncrasy… this game could never get made today…

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i also picked up the remake and am having a good time with it. i uh…should probably finish ReFantazio, first, but oops, DQ is, i hate to say it, very cozy.

my party is currently a pretty boring (but efficient) Hero, Mage, Priest, and Martial Artist. i have never really gotten super far in DQ3, or…i can’t remember how far i got. just finished the pyramid and we’re all between levels 14 and 16 at the moment.

i actually had no idea you can use Chimera Wings indoors - would never have thought to try that, after nearly 40 years

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you generally can’t in the vast majority of DQ games, you bump your head on the ceiling just like with the Zoom spell, that’s why there’s also an “Evac” spell in most of 'em

not sure how this remake handles it but there are some exceptions here and there (i was reading that it apparently just works indoors consistently in 11, but not in the definitive edition “2D” mode… weird). wonder if it always works indoors in the remake… pretty sure that’s not the case in older versions of III

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The best payoff of this is when you are climbing a tower, say, and you step out onto an open air rampart so you can chimera wing out of there.

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barely a month ago i was rambling with spiffl about how cool that is and then they TAKE IT AWAY im still mad sorry

i will definitely get this remake and replay this game for the 19th time no matter what i say

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i was remarking on what was said earlier in this thread:

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oh yeah i just glided over all that convo huh

apologies for any implication

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maybe there can be a fan mod at some point that removes healing on level up and stops chimera wings working indoors

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yeah ultimately with already having Evac and Zoom, i’m just going to…pretend like nothing is different.

the healing on level up is pretty nice, though…

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so, questions for DQIII veterans

  1. is it worth it to change classes at level 20, or is it better to gain more skills/etc. before swapping? does it not matter?

  2. do the books you read to change a personality really only last for one level up??? because that is what happened when i used some

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You could like… Just not use it indoors

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ITS THE PRINCIPLE OF THE THING

@isfet spells are the main reason to level past 20 for any class you wanna switch, yeah. in older versions i liked to start with a magic-heavy party and switch them to fighters later, since damage spells fall off in usefulness a bit but buff/healing spells are always great. (granted this might have been rebalanced, i dunno if this remake uses the more FF like spell weakness mechanics from more recent games – in the older versions, if an enemy “resists magic” it gives them a chance to just not take damage at all)

iirc most classes get their really good shit by 20 and as long as you have someone late game with mass healing like Multiheal/Omniheal (a role your hero can fill a pinch) youre kinda good to do whatever seems fun. Its always been a pretty laid back class system lol, like in the NES version it was arguably better to ignore it completely

As for the books… i uhh, don’t remember them working like that, it was a permanent change before. Weird. Make sure whoever you used a book on doesn’t have an accessory equipped that also changes their personality

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doom doesn’t need collision, you can just leave noclip enabled all the time and… not walk through walls

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iirc with DQ3 if you’re playing at a fairly brisk pace you only really need to change each character’s class once tops and it’s fairly idiosyncratic as to whether you’re doing it for the stats or the skills – for example, you probably want at least one sage in the endgame and the best class to start that sage as (in the GBC version (and newer)?) was actually thief. stuff like that. idk if the new beastmaster class is is technically more of an early game or a late game class – I think priest was also more of a “you want one in the early game but not in your final party” but it mostly breaks along those lines. very doable either way though

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the idea that you can swap a physical class into a mage class later on because a) they don’t have linear prereqs, b) they fall off along different lines, and c) stat mixing is more useful than doubling down, is one of those old RPG concepts that’s totally fallen off. like I remember in SNES tactics ogre it was a good idea to go archer → witch or something like that, totally foreign now

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priest → sage, jester goof-off → sage, mage → martial artist is basically my canon party (e.g. the one i fall into if i dont deliberately shake things up) and it cleans up the lategame quite nicely

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