I honestly think the solution there is just strive to stay underleveled which I do in almost every jRPG I play nowadays while conspicuously coming in under the fastest clear times posted in howlongtobeat (I just caught up on infinite wealth in 29 flat which as far as I’m concerned improved it a lot). this goes against people’s instincts for DQ in particular but it’s a tradeoff I am personally happy to make at the slightest provocation
Yeah the strategy here would be stay underleveled and don’t upgrade weapons and armor very often. However you can’t really die in Reimagined. If a character loses all their HP in battle they show up afterward with a single HP. No more trail of caskets. Also health and magic levels are restored on level up regardless of difficulty, I think. Maybe they could add some more options to change that but I doubt it would happen unless there was a big enough backlash and I don’t know if the DQ fandom cares that much.
This was true in the demo at least.
And if your whole party wipes you only lose 1000 gold max regardless of how much you have on you. So no need to bank it. So the experience isn’t quite zero risk but pretty close to it for this series.
Man, that feels like such a defanging of the original.
Surely they’d include a “classic mode” that retains all the old settings?? Surely???
I guess they keep the original game around for that reason though
This review has some very good points:
i saw some video of someone in a dungeon go to the next floor, use an herb to heal up, and then immediately groan because there was a save point (that i assume refills health) just out of sigh, immediately to the left.
on the other end of the spectrum, i find myself kind of struggling to finish DQ1 HD-2D. i feel like the game has too much damned padding, and i feel like bosses i had no problems with in the my playthrough of the SNES remake have suddenly become SMT-level difficult. i kind of just want it to be over and the game keeps making me play it.
i guess this was my complaint with XI, as well, and why i never finished it (but i’ll get to that post-game some day lol)
seems like they’ve calibrate viiremake well for my schedule tbh, and i have no experience with the original, so i’m probably in!
I’ve never played 7 either, and I loved the demo, so I’ve pre-ordered it. In the abstract I’m not crazy about the way they seem to have streamlined the game to the extreme, but I also have a feeling that will mostly just bother people who played the original. All things considered, I bet I’ll have a better time with this remake than I would emulating the original.
I’ll just wait until someone mods out all the baby shit like I did with 3 HD
It just feels like streamlining misses so much of what is charming in the original for me. Like it’s a game to settle in with, play over a long chunk of time while other things are going on in your life, and just think about a bit. In my most recent playthrough, I was actually struck by how, despite so much focus being on the “episodic” nature of it all, there is a story going the whole time about faith and religion and what the existence of God could even mean for people. It’s all very light touch, but it’s definitely there, and I really don’t trust modern DQ localization at all with that. I know it’s going to be a lot of “the Almighty”, whereas the PSX version just has it as “God”, which seems like a minor difference, but communicates a lot of the difference in tone. And the demo shortening things down and just plain getting rid a few of the in-game weirdos (and making your Uncle less…shithead-y, but also seemingly more villain-y) just kinda felt wrong, so I am not surprised by these reviews not liking that.
I think the thing with the original is that it is really fucking long, and it’s supposed to be. Part of the emotions the game is trying to convey aretied to that. The way the original addressed this was making the episodes, which often were each like a simple whole game plot wrapped in a few hours, so while the whole total was a lot, it really wasn’t felt like that in the moment. It really is basically divided into about an anime season of episodes (like even in number; depending how you divide up disc two, it’s about 25 episodes). Finding out they just axed whole stories from the game (Litorud is really cool! and the resolution to it is also really cool! and it fleshes out a whole weird chunk of the world that I am wondering if they just didn’t do because they didn’t feel like trying to do the architecture, which is also cool and weird!) makes me even more disappointed.
This new version really feels like the “abridged” version of things, and I’ve never been one to be happy with those. I’ll probably pick it up on sale at some point, but I really wish Squeenix would just make the original more available. It’s really weird that they doubled down harder on the baby shit as well (no death? very little penalty for a party wipe? wtf?).
This all sucks because it sure is pretty. Sure does have a lot of that modern DQ localization stuff though, which thankfully the original just…doesn’t. The biggest problem with the original localization is like 5 typos that are kinda unfortunate, so really, just clean those up Square and I would be happy.
tapped out on 2-hd halfway through and have minimal interest in this, never thought i’d get dragon quest fatigue
yeah I’ve officially played too much of the original 7 to want to play a remake that simplifies everything even if I like how it looks visually. I can just picture the town where everyone talks about violently dismembering and killing monsters to the extent that it’s kind of shocking for dragon quest being incredibly toned down with the stupid ass way they talk in these modern games
I was actually sad to hear Litorud got cut because man those buildings would look wild in the new style.
I also cry at dq7 too, rudie shirt
Look, them robots are just so sad, no doubt.
Small different font text Reimagined is hilarious.
I managed to finish DQ II HD just in time for this new game. But now I see there’s postgame stuff with some story implications that I almost feel compelled to do it, but I feel torn now because I sort of just want to move onto Next Game
Anyone have any thoughts on whether they found the post game worth the extra time and how long/hard it is?
Also I’m usually one of the people who enjoys the DQ localisations (besides the racial sterotypes and sometimes talking reallllly sloooowly), but in this game it felt oddly… overwrought? Peronel in particular always seemed to have to deliver each line with such severe gravitas
