depending on how 8 makes me feel I might replay seven next. I’ve only played it at friends houses when it was new
something about the impending end of daylight savings time incites a yearning for a quest…
And Autechre…
gasp!
try olympic nightingale for fall music instead! its like what if muslimgauze played stalker. i just had my autechre phase earlier this year dont make me do it agaiiiiiiiiiiin
Oh what, DQ 1/2 is already out? I still haven’t beaten 3 ![]()
So any new twists in DQ 1 or 2? Besides the extra princess sister playable character
only got a few hours in but dqi is pretty wildly different. definitely reworked much more than dqiii was, which is what i was hoping for. haven’t formed a judgement yet but so far it’s pretty compelling
lots of little details i could feverishly list but i’ll just say one: good news for jewel bag fans, they’ve been elevated to real bastard pieces of shit this time around!!
it’s mostly that the original is genuinely that long – 3-4-5 are like 20 hours each if you play the most recent releases of them and kind of know what you’re doing, most PS1 jRPGs are seldom longer than 30 contrary to how people remember them. DQ7 is as long as DQ11 and DQ11 is just very, very accessible in comparison
i feel i’m mere weeks away from getting a liquid metal slime paperweight for a desk
Stopped my DQ4DS playthrough at bonus boss 1. A guide I was reading suggested that I not grind out XP or casino tokens because that will ruin my love of the game, but suggested I be level 43 to beat the bosses. I beat the game at level 34.
Started up my copy of 73DS from ages ago, and the 3D graphics aren’t quite as jarring as I remember them. I am still missing the 2D sprites from 4DS though (was that the final high budget game with animated 2D sprites for monsters?).
The slog to get through the job system island was just as irritating as I remembered it, but now its in the past and the game is letting me see new things again. I do (begrudgingly) appreciate that the first thing that happens after unlocking jobs is getting in a fight with 4 minibosses who all have different abilities, but who don’t cause you to lose your wallet when you die. It’s one way of seeing if you’re using a viable loadout for your crew. Still seems like there’s an obnoxious amount of overlap between skills, which I suspect would be even worse if the game showed you their actual numeric values. I look forward to discovering in a dozen hours or 3 that I accidentally breezed through DQ7PSX because I got a cross-job skill without meaning to that dismantled specific bosses.
You’re going to love my plan for beating the first act of VI
Sounds like they really expanded the first game and tied it to the other two more along with a lot of the usual quality of life stuff from the 3 remake.
Sony talks about having an ‘Erdrick Trilogy’ bundle where you can get DQ1 and 2 plus the 3 remake for 20 bucks cheaper than buying the two of them separately, there’s no such thing on the PSN Store though.
This seems to be available on Steam, Xbox, and Switch 2 at least.
Edit: Ah, here it is on PS5: DRAGON QUEST - HD-2D Erdrick Trilogy Collection
I wonder whether I should actually start with DQ3 before 1+2… I heard some of the new story stuff added in 1+2 sort of expects the player to have already played the 3 remake.
I read there’s some shit that requires you to have clear data from the remake of 3 but can’t remember the specifics
I think the choice between 1+2 or 3 first is now obvious
Lol, definitely.
Hm… since my fat ps3’s disc drive motor failed precisely when I was supposed to put in disc 2 of bib’s copy of DQ7 I only ever played half of that game. I wonder if some genius angel saint could package it in a psx emulator that a stupid idiot like me could just download and plug & play…
