could you link this? i had already searched and the only thing i found was this post:
I’m sorry, but that guy serves nothing for this purpose (and likely for any meaningful purpose). He’s comparing MiSTer with Mame, not with the PCB, and he doesn’t even know how to configure Groovymame.
and they’re not even complaining about slowdown inaccuracy here, just saying the video is not a good indicator of whether or not the slowdown is inaccurate. couldn’t find anything more pointed than this when searching
also, electric playground says in the comments of his video that he is comparing against both mame and pcb, not just mame, but of course you can take that with however much salt you think it deserves
people had been complaining about slowdown inaccuracy prior to the official release of the core, but i haven’t seen anything like that since, so i’d love if you could link me where people are continuing to complain about it, as i agree that the pedantry on the shmups forum is unmatched
Yeah. PS1 on the MiSTer is stupid good. I did not expect that when I got mine a good while ago before the core was available. The digital video signal is gorgeous.
I just hope the Saturn core turns out to be just as good.
Woke up to a static, crackly noise that scared the shit out of me the other night, scurried around and sourced it to my little iPad 3 monitor. Unplugged it, didn’t think much of it, and tried it today - nothing.
Dunno how or why, but I guess the board fried itself. No idea if the display is still good - I’d have to get another controller board to find out.
Anyway, maybe…don’t get one of those. I mean, they’re really nice, when they work! But damn
As for Mister stuff - seeing how badly bungled the PS1 on PS4/5 stuff is, I’m kinda grateful to have this thing? It seems crazy to me that the games on there all have the textures smoothed to hell no matter what settings you use, and the display options ain’t great.
I’ll take my chunky textures and wobbly polygons and play stuff hacked into 16:9 over that any day.
Also finally got around to playing Matrimelee - goddamn some of those stages are delightful. I didn’t expect so much singing!
I think since most of the motion in racing games is horizontal, switching the aspect ratio like that (adding more horizontal space) is really nice. I remember thinking this playing Ridge Racer on my PSP for the first time. it worked so well.
From what I’ve read, a lot of 2D sprites in 3D games don’t get stretched in the PSX core’s 16:9 mode somehow. Magic? I know the menu screens and whatnot do, but it’s nice to not have good extra horizontal 3D overlaid with awful stretched 2D sprites.
It definitely makes the menus in games that use a mixture of 2D and 3D assets difficult to navigate (WipeOut XL comes to mind).
Also the Crash games look like shit with it. There’s really nothing beyond the edges of those levels, though I guess it probably looks alright on the 2D side scrolling ones.
Yeah it’s definitely a case-by-case basis kinda thing, but it sure worked well with Driver! I’ve also read that changing to widescreen mode with the game paused sometimes leaves the game looking like shit until you unpause and it corrects itself.
I probably wouldn’t try it at all with purely 2D games.