FPGA World Tour

could you link this? i had already searched and the only thing i found was this post:

I’m sorry, but that guy serves nothing for this purpose (and likely for any meaningful purpose). He’s comparing MiSTer with Mame, not with the PCB, and he doesn’t even know how to configure Groovymame.

and they’re not even complaining about slowdown inaccuracy here, just saying the video is not a good indicator of whether or not the slowdown is inaccurate. couldn’t find anything more pointed than this when searching

also, electric playground says in the comments of his video that he is comparing against both mame and pcb, not just mame, but of course you can take that with however much salt you think it deserves

people had been complaining about slowdown inaccuracy prior to the official release of the core, but i haven’t seen anything like that since, so i’d love if you could link me where people are continuing to complain about it, as i agree that the pedantry on the shmups forum is unmatched

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Saturn very beta core is out there if you want to stare at the Sega Rally demo screen or crash at the title of some screens.

Also right after J-parish complained about just using the MiSTeR we get a Super Gameboy core!

https://misterfpga.org/viewtopic.php?t=4786

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Oh damn, someone fire it up and try Space Invaders, see if it does that thing it’s supposed to.

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Space Invaders works as intended, but no save states since it is on the SNES core.

In other news

Attract mode! I’ll hang out with this.

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Hah that worked


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going through 3 Gigs of 68000 games on this SD card.

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Am curious about the x68k Cameltry’s level editor, somehow that’s the only port of the game that ever had one

I keep thinking I have never had a better way to play PS1 games.

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Yeah. PS1 on the MiSTer is stupid good. I did not expect that when I got mine a good while ago before the core was available. The digital video signal is gorgeous.

I just hope the Saturn core turns out to be just as good.

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Woke up to a static, crackly noise that scared the shit out of me the other night, scurried around and sourced it to my little iPad 3 monitor. Unplugged it, didn’t think much of it, and tried it today - nothing.

Dunno how or why, but I guess the board fried itself. No idea if the display is still good - I’d have to get another controller board to find out.

Anyway, maybe…don’t get one of those. I mean, they’re really nice, when they work! But damn :confused:

As for Mister stuff - seeing how badly bungled the PS1 on PS4/5 stuff is, I’m kinda grateful to have this thing? It seems crazy to me that the games on there all have the textures smoothed to hell no matter what settings you use, and the display options ain’t great.

I’ll take my chunky textures and wobbly polygons and play stuff hacked into 16:9 over that any day.

Also finally got around to playing Matrimelee - goddamn some of those stages are delightful. I didn’t expect so much singing!

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I am usually pretty :angrypig: about making games that were 4:3 into 16:9 but playing these racing games in widescreen is incredible.

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Yeah. I beat Driver in 16:9 mode and I feel like the best kind of pervert.

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I think since most of the motion in racing games is horizontal, switching the aspect ratio like that (adding more horizontal space) is really nice. I remember thinking this playing Ridge Racer on my PSP for the first time. it worked so well.

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Gonna add that it looks great for 3D fighters. Stuff like Bloody Roar and even the Tekken games.

Now if we’re talking real pervert stuff…I run it in 16:9, but with the fake scanlines and shadowmasks on :woozy_face:

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I gotta assume not Tekken 3 running at 240i so it’s gonna have that gross shimmer no matter what.

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That’s why you gotta slop it up, apply that layer of grime to it.

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From what I’ve read, a lot of 2D sprites in 3D games don’t get stretched in the PSX core’s 16:9 mode somehow. Magic? I know the menu screens and whatnot do, but it’s nice to not have good extra horizontal 3D overlaid with awful stretched 2D sprites.

It definitely makes the menus in games that use a mixture of 2D and 3D assets difficult to navigate (WipeOut XL comes to mind).

Also the Crash games look like shit with it. There’s really nothing beyond the edges of those levels, though I guess it probably looks alright on the 2D side scrolling ones.

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Yeah it’s definitely a case-by-case basis kinda thing, but it sure worked well with Driver! I’ve also read that changing to widescreen mode with the game paused sometimes leaves the game looking like shit until you unpause and it corrects itself.

I probably wouldn’t try it at all with purely 2D games.

I haven’t tried it but I’m tempted to. It’s gotta be like stretching a SNES game out, right? Now I gotta know…16:9 Symphony of the Night…