I don’t think I’ve found 30 random games for a console with a hit rate lower than the 32x. astonishingly bad. Everything is a launch window prototype that got development helled, and then abandoned part way through.
Yeah I think that system is good to hang out with for us polygon fetishists but those Virtua ports were probably the best home versions of those games at the time. Shadow Squadron is a good Wing Commander/Colony Wars-like but it seemed too strict for me to get very far…it looks really nice, uses the 32X’s enhanced FM sound and plays well though! The Space Harrier and After Burner ports were good though I guess not needed since the Saturn and 3DS/Switch versions exist.
I never “got” Chaotix but think it’s worth dipping into just for the audiovisual spectacle. More games need sound tests showing what’s going on in each sound chip channel
I absolutely should have bought a minipc or one of those batocera boxes instead.
That said this thing is pretty good. Waiting to get a bluetooth dongle for ease of use.
Already futzing as my SNES romset is not organized at all and I couldn’t get Japanese Mega CD games to work.
I got it from TheRetroCastle on aliexpress and the sd card was preloaded and is a mess so gotta futz with how to clean it up without breaking anything. Like I got 3folders of cps1? I seem to have cores in different places? And there are a bunch of chinese excel documents.
Always fun to look through someone else’s romset.
Actually pretty impressed with the filters. They are much better than the ones on the Mega SG. I can make it look pretty trashy. Should maybe switch back to 720p for proper scaling.
Now to play Shadow Tower like Bachelor told me to…after I finish Dark Souls 2.
Yeah I just ran update_all. It was wild to launch the PSX core for the first time and see save state options. I guess it should be possible for most cores if PSX has them.
Recommend just bracing for the long-ass downloads (why they took down the torrent option, I dunno) and getting the Archive downloads of the htgdb-packs. Really helps with having those things organized.
Seeing some people saying running Update-All clears up the weird BIOS issue with the PSX Core, seeing others saying nope. Hopefully it sorts out here soon enough. I just wanna play some weird import stuff
Edit: OK, it turns out it’s a BIOS issue, but a new one that wasn’t around for the nightly cores. It looks like, when loading a game, it tries to determine the game’s region, and then load the corresponding BIOS. Anyway, just set the “Console” setting from “Auto” to “NTSC-U,” and you can still play JP/PAL games, minus that weird start-up lag.
Had a few other problems but they seem sorted out. The MiSTeR does make me wish I could be a lazy piece of shit and play these games all day. Which is a feeling I haven’t had in a while.
I am playing via a bluetooth 8bitdo Pro2. It feels different. Different from retroarch on my PC or my ps4 or my ps3 or Anbernic. I’d say less input lag but who knows with me. It feels better.
That said all the Accuracy Talk is absolute horseshit. Sure they might fix things that are wrong in Mame. DoDonPachi absolutely does not have the slowdown where it should. Metal Slug X has the slowdown in the wrong spots.
Like as soon as they start having to patch shit after supposedly just recreating the hardware you know they are actually taking a lot of liberities and shortcuts. I am not saying all these free man hours are lazy. I’m saying this is just a different kind of emulation. Less features.
Then again less headaches so far than retroarch. Couldn’t save controller remaps but now I can so idk
That said the video filter for GBA is beautiful. It looks like a 42 inch SP screen on my TV. A lot of GBA games were not meant to be 42 inches tall though.
Having not touched a PS1 outside of friends houses in high school I have never played PS1 games better. I loaded up R4 last night and wow. The widescreen hack is a bonus but it just plays and reacts better than any other way. PS2, PS3, PSmini, Retroarch this is far above that. It really is…different.
It also recognized my .sav from my Everdrive for Shining Force CD which was a welcome surprise.
For 18 years I’ve been buying hardware to emulate Super Nintendo games and Sonic CD (original xbox onward.) what a dumb hobby of never being satisified.
Mine came preloaded but I have done less fussing than ever with these things and have actually played things. Unlike a handheld I don’t immediately get sleepy.
I can’t personally judge the accuracy. I’ve never played DoDonPachi in an arcade. I probably am not perceptive enough to notice accuracy vs. inaccuracy in emulation even if I did. But I guess the idea is that the potential for cycle accuracy is there assuming the implementation is perfect (which will probably never be the case).
What excites me about the MiSTer project is how little power it uses and how things can be refined more and more as the target platform is essentially the same for everyone.
This is true for the Pi as well, but I don’t think anyone is developing emulators and frontends that specifically target that hardware. It would be really rad if they did and we didn’t have to screw with RetroArch etc. to get it all set up.
I need to try the 32X core. I’ve never been able to play very far into Kolibri on my RPi3B before the game crashed. NBA Jam 32X on that setup always crashed in the fourth quarter for me as well
this is the first i’ve heard of anyone complaining about slowdown accuracy in DoDonPachi since the official release of the core. Electric Underground’s analysis is the one I’ve seen referenced most often, and he vouches that the slowdown is accurate to the PCB: https://www.youtube.com/watch?v=lZEsi_Ncdjs (there’s a timestamp link in the description if you want to hear specifically about the slowdown, but he covers quite a bit)
i don’t know if anyone has done any similar analysis for Metal Slug X but I think if there’s some obvious defect in the way the slowdown manifests in the MiSTer core it can be filed to GitHub where it should eventually be addressed by the developers
The way FPGAs work, I do expect it will be easier to dial in the accuracy over time than it would be for a typical software emulator. That said, the accuracy of MiSTer is often overblown for specific cores as they currently exist. I mean, I see the accuracy bugs getting fixed every week. So obviously there were a lot of problems two years ago when I started using this thing.
I haven’t watched that review but it feels off to me and went to the greatest source of pedantry shmups forums where they were also complaining about incorrect slowdown and how that video got it wrong so I don’t feel completely off on my gut feelings.
I don’t got the PCB or the MVS in front of me to side by side but I’ve played both enough in arcades in Tokyo and dozens of home ports to go hey…wait…
Both games seem completely fine if you aren’t a complete pedantic weirdo like me.