Final Fantasy 7: The Original, The Remake, The Legacy

it’s the french voice that’s good!!!

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honestly it’s not that unchallenging on normal after the first little bit, where it is tedious I can’t imagine it being substantively improved by difficulty

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the closest analog I have for the combat is probably witcher 3: you can enjoy minmaxing but it’s engagingly sloppy no matter what, and it doesn’t really need to be more demanding

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i don’t think Hard Mode first time would be a lot of fun tbh. you can’t use any items so it’s really like…quite a lot harder.

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barret’s english actor is so much better than the japanese actor

100% disagree

the english voice acting in this game is good and barret is the best one. game is not improved by having a constant stream of overheard twitch chat text flowing down the left hand side you gotta turn that stuff off. also turn all the map ui stuff off.

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I’m in chapter 7 and I love this shit. Feel like I’m 13 again. Only thing I haven’t cared for so far has been Roche. He’s dumb and anime and I didn’t like his introduction but at least I got to kick his butt. Maybe he redeems himself or he’ll end up growing on me by the end. I don’t know I guess I’ll find out.

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ok so here are some ending-theory thoughts:

so the impression i have had throughout is that Cloud (and perhaps Aerith, too) are reliving these experiences. maybe all of them are? but specifically Cloud, Aerith, and Sephiroth seem to have some kind of awareness that the others lack, a sort of precognition/deja-vu thing that happens even when they aren’t touched by the Whispers.

Barret repeatedly makes reference to the life > death > return to the planet > be reborn thing, and towards the end, we see Red XIII running in the ending of FF7, so i have to wonder if we’re going with the interpretation of that ending which negates Advent Children and they all died in meteor and have been reborn in a reborn world?

i’m assuming they’re going for some kind of time-traveling/multiverse thing and my hope is that this means later entries would have multiple endings, but…

from this point on, i feel like i could see things getting even more interesting or potentially much worse. OR maybe it’ll remain right on the line that this one did; adhering enough to a game we recognize and that tickles our nostalgia strings, while introducing enough new stuff to make it really feel worthwhile.

for people who have never played the original, i really wonder how that ending is going to sit with them; i imagine it’s going to seem really confusing? like could it possibly mean anything?

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beat Chapter 1 in Hard Mode. i think i can probably do the first 6 Chapters like this and then it will get extremely hard and maybe i’ll quit. but it’s like…fun? it’s interesting to have to think about exactly what Materia you really need for each major encounter.

something i wonder for future entries: will our Materia/equipment carry over? god, i hope so lol.

i’d be surprised if they don’t have you lose everything immediately. it’d be weird to start a new game with all the strongest versions of each elemental spell unlocked, etc. power creep in the rare jrpg direct sequel is hard to combat unless you strip everything off the top.

I’m not necessarily comfortable saying “barrett’s english actor is bad” but I do think he at least clashes disastrously with the rest of the english cast – like, they don’t sound like they’re in the same room when they’re talking, he’s mixed way too loud, etc.

I just got Aerith into my party and I am thoroughly enjoying this game. The Sector 5 slums are surprisingly gorgeous!

Battle system really grew on me, I’ve got to admit. I hope this game really is in an alternate universe, because Aerith is super fun to use in combat and I want her to be a permanent party member.

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Calling it: it’s going to be like FF6 or Chrono Trigger where you can choose to let Mog/Magus die, and literally everybody chooses them to live

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There should be a mini game where you gotta home run derby Aerith’s little magic lobs outta the park with the nail bat.

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hey remember that time FFX-2 had a character named Shinra who looked at the Farplane and was like “I wonder if there might be a way to extract useful energy from this”

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no

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based on further user testing i have a 0-day patch update:
u control both of them at the same time

honestly this is way more uneven than nier automata or dq11 if we’re talking about genuinely good square stuff from the past decade but it is still cool that it can be as engaging as it is while being so frequently tedious or baffling

it would be very easy for this game to be like 25% better and I questioned the time I was putting into it on several occasions but it’s still pretty easy to recommend. wild that it has so many of the same strengths and weaknesses of a jRPG of that era (towns great, dialogue ok, combat ok, pacing bad) despite everything being totally re-envisioned.

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what parts are people finding tedious? like the being-forced-to-slowly walk stuff, or…?

at like 39 hours, i found it pretty breezy!

edit: also it’s not fair to bring up Yoko Taro work wrt any other comparable genre game

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