Alpha 3’s UI design is still so minimal, modern and stylish, it’ll feel fresh forever. That and the great character art that’s so pushed and exaggerated and stylish.
So good.
Alpha 3’s UI design is still so minimal, modern and stylish, it’ll feel fresh forever. That and the great character art that’s so pushed and exaggerated and stylish.
So good.
the home versions of Alpha 3 also had that really crazy single player mode that no one remembers. you like bought extra abilities and stats and shit.
I think that was just the DC version, but I also remember for basically being “you earned new ways to just break the game over your knee”, which was great.
I wonder how many days Bengus was given to finish his story illustrations for SF V.
nah, PS1 version had it too. I don’t think the Saturn version had it though?
Yes it was in the PS1 version and even the PSP port.
My favorite part was how the game expected you to trap dramatic battle clones in the corner to rack up ridiculous huge combos+perfect win. That part always felt incredible satisfying. It was also usually the best way to make sure your overall score was high enough that you made it to the real last boss and unlock all of the secret things. I think that last version of Akuma you fight might have had the AI switched up to closer to the max level (a stark contrast from how generally easy the rest of the mode is).
The thing I find really strange is that they have this, but they are also coming out with some “cinematic story mode” later. Not that an excess of modes in a fighting game has ever been a fault in my book, but it still seems like an odd decision given the resources devoted to it.
nocops2016
my guess is the “cinematic story mode” was supposed to be the real story mode, but it wasn’t ready in time so they had some dude draw up some garbage stills to tide people over. I mean, the game isn’t even launching with lobbies or trials and needs a day one patch to ensure stick compatibility. the retail version is the same as the final beta, which didn’t even have fang playable in time for the test. it’s pretty clear the game isn’t finished.
The weirdly placeholderish HUD doesn’t help
I read today that Labzero helped Capcom get the PS3 stick compatibility working.
What a weird world we live in.
Lab Zero wrote the PS3 stick driver that every PS4 game with PS3 stick compatibility uses. Hell, they even reached out to Ed Boon on Twitter to get sticks in MKX working.
I did a little research on this, and yeah, the PS1 and PSP version had world tour, but the dreamcast one was altered somehow. I think it might have supported more people per fight or something? I don’t remember.
The Playstation’s RAM couldn’t really handle storing frames for more than two different characters at once, so the dramatic battle clones were either straight up palette swaps or slightly modified ones (Ryu/Ken, Juli/Juni). I’m pretty sure the PSP version lets you have at least 3 actually different characters on screen at once (not fact checking this) and it would make sense if it were based on the DC version, since they both came later.
It’s interesting that the PSX version of SFA3 is so decent while a lot of stuff was left out of the Saturn port entirely. Especially when you consider what a mess the X-Men vs Street Fighter port was on the Playstation.
I was watching all these story cutscenes on All Games Beta and they seem alright to me. Minus some quality like Vega’s claws being lines here, they’re pretty nice.
I wish the ingame models looked half as nice as the characters do in the illustrations. The ladies all look like monsters when it jumps from Bengus illustrations to ingame models.
Also, even a story mode that seems “rushed” like this still probably took months of work to write, get approval, illustrate, get approval, voice over, get approval, and implement.
A NEW TINY STICK CHALLENGER HAS ENTERED THE ARENA!
Madcatz has a baby stick too now, though it’s for considerably more at $80: http://store.madcatz.com/categories/fightsticks-category/Street-Fighter-5-Arcade-FightStick-Alpha-for-PS4-PS3.html#spec-div
I wonder if this stick is any good. It just came out so there’s no reviews yet.
As I understand it, this one uses parts the same size as your standard Sanwas, etc., so it’s more like the old Hori EX2s we had in the 360 days. Which would make it my choice for folks who want a decent stick, and might want to upgrade later, without having to jump up to the $140 range.
e: The button connectors are soldered on, but they’re wires soldered on, rather than the EX2’s “soldered to a PCB,” so they’ll be a lot easier to handle if one wants to mod it.
yeah a “tiny” stick just means a tiny base. the parts are still the same size and the spacing is even likely the same as a larger stick.
would be kind of cool if someone release a tiny stick with full sanwa parts and just charged less on account of the size. but what they’re actually doing is putting more crap you don’t care about on the sticks and then charging more.
Sounds like the smart thing to do from a business perspective.
I wanna try one of these out. Wonder if Madcatz will have them at any tourneys I might go to.
Also hey, check out this weird Korean Street Fighter II PC bootleg game:
I translated some of the screens on my sideblog for everyone’s entertainment: http://keeponthebeat.tumblr.com/post/139283927971/street-fighter-ii-the-world-warrior-korean-hack