I love Qix. I love Namco. I have never played this game.
This is an arcade game that Toru Iwatani made after Pac-Man. Midway passed on ordering any boards. As far as I know, there are versions available for the Super Famicom, Playstation, Evercade, and Wii Virtual Console…Choose whichever you’ve got available; I’m not aware of any major differences.
Let us learn to Libble and Rabble together, shall we?
Libble-Rabble is awesome. It was too weird and complex to ever be a hit like Pac-Man was. I like to think the control scheme inspired Namco’s own Katamari Damacy some 20yrs later.
IIRC this is the game @meauxdal and I mind melded over at the last meetup. We held on to one controller between us and co-oped it to surprisingly good results!
Toru bigs up this game in an old 1986 interview. He said he thought it was better than Pac-Man. I guess you always think your most recent project is your best work.
the two players one controller thing is how i actaulyl thought you were supposed to play the game i dunno if we played together but im the one who rambled about it
There are chests you can open by circling them, but big circles don’t count. Or maybe it’s that circles that close on the edge of the screen don’t count.
Sometimes these chests are filled with fuzzy friends who quickly roll off screen. If you capture them, you get a lot of points.
Clearing up mushrooms is like eating pellets in Pac-Man; it advances the game one season. Some seasons have fewer pegs to hook. There are also ghost-like enemies that chase you and go to jail when captured.
If you take too long to advance a season, a demon starts to chase you, kind of like Evil Otto (Berzerk would be a great suggestion for chasing scores, by the way).
Seeds pop up sometimes and can grow into flowers, but I don’t get it. Maybe they only grow on an area that you’ve circled numerous times?
Just got around to reading some of this interview. This paragraph stood out to me:
If Tim Rogers didn’t quote this somewhere in between reviewing Pac-Man and Tokimeki Memorial, then he must not have seen it.