well, they made the creation software, they build demo games, they host user content, they moderate content, they manage discoverability…they’ve got all the pieces except inviting people in
Kind of like multiplayer, having more people playing makes the game better for everyone because more stuff gets made, projects get played more, and up to a certain (very big) point the community gets more lively. Sony should treat them as a loss leader as much as possible because Dreams is premium just like the Sony devices it runs on. An optional token-based market like Minecraft or Roblox it probably what would allow it to sustain itself while letting the most people in and being the least gross? It’s so good and has both so many considered aesthetic choices packed in and so much more freedom next to those predecessors that it’s such a shame Sony’s just letting it die.
multiplayer live service gigantic budget season pass microtransaction versions of these games where you can play as the characters from avatar 3 or whatever being the only way that can exist is so depressing
I would fucking love to have been in the meeting where a bunch of sega suits were sitting around trying to figure out fortnite for some reason, and they ended up settling on crazy taxi
they ported JSR to then-every modern platform (PS3, 360, PC, Vita) as part of an initiative to remaster older games and then, oddly, said initiative stopped after JSR
here to pariah myself as someone who once announced and ran a game of JS Joust set to Wu-Tang music prior to a Wu-Tang concert (there is like a 4 hour video of the whole thing) and also the person who bought a Playdate
There’s a JSRF VR Chat world that’s pretty well realized, and probably actually better than JSRF on the xbox because you can explore the world in first person as if you were there. It’s fun to just hang out and look at all the buildings and pretend to live in a sega game.