if you have specific games in mind for this i’d love to hear them!
also i played journey way way after the fact and got bored pretty quickly. it does look and sound nice and controls reasonably well, and the anonymous/mysterious multiplayer sounded cool, but i’m not sure if that’s it or if there’s some other aspect about it that may have been more impactful at the time.
iirc there were some really really pretty shaders from the sand surfing scene that they never correctly ported from the PS3, the whole final five minutes or so are really just rapturously great in a way that few have achieved, and the anonymous multiplayer was really subtle and novel at the time
not a lot of depth but I bear it no ill will at all, it was exceptionally pleasant and innovative, however thinly, for 2012. I don’t think thatgamecompany or its imitators (not sure who these are) have done anything particularly worthwhile since, granted, so I can see being frustrated by it as a dead end. as it took up exactly 90 minutes of my life, I like it
i have a weird affection for Knytt Underground which seems to be kinda ignored overall. it’s not perfect but it is also a lot more interesting to me than other Metroidvanias in many ways. also Uurnog Urnlimited is a cool puzzle platformer that doesn’t really feel anything like other puzzle platformers and seemed to come and go without much notice. both are by Nifflas who i know was a big indie name for awhile.
on the walking sim end i still stan Future Unfolding even if it kind of wears out its welcome over time. i like it a lot more than Proteus, which it has some resemblance to. and there’s a game like Soul Axiom (originally released in 2015) that i’m not sure if i even consider it a good game at all… but on the other hand it’s way more interesting than a lot of prestige indie stuff. lol. it’s sort of like the Southland Tales of indie games or something.
Yeah, I should say I like the premise of The Stanley Parable and enjoy its strongest moments of repetitive game hellscape via mundane office for the sake of a narrative experiment.
But yeah, what has really been learnt from this era of games? is kinda the vibe I get. The freshness of a lot of prestige indie has simply been surpassed or refined many times over by this point and they were never so ambitious that an updated reimagining would even make sense now. It’s like if Braid or Limbo were rereleased BUT with more levels and endings! Looking forward to Journey Remake part 1 though.
To be fair many of those who did play it didn’t think it was very good which was likely a big reason why.
I had to look this up and Journey is both about a decade old now and the last non-mobile game thatgamecompany made, and I only learned about the existence of said mobile game googling the company just now. I assume there is a story there I just never heard as that seems like longer than a company that size could exist with no releases?
I think it’s mostly explained by the company having been jenova chen’s pet project in the first place, and them having transitioned from Sony prestige money to Apple prestige money over that time period. very little obligation to release anything
they’re a weird case! it’s very easy to sound dismissive or parodying of their unique position in the industry, but everything they did for Sony was actually really good at that time by any standard