Elden Ring (Part 1)

Nope, because these things are not equivalent at all. It’s like getting a chapter of a book and not being able to find the next chapter. Which… does bother me, you should see my comic collection.

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There is a good Italo Calvino book about that premise, and it’s a pretty fun time.

If in an elden ring thread a forum poster…

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no it’s more like you finishing the chapter then closing the book to read fextralife and wondering why you can’t see the pages

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Yup, I didn’t read the adventure’s guide, that’s it! Problem solved! Are you kidding?
This and @Tegiminis comment seem to just push aside a pretty fair comment. The combat is weirdly vague like the rest of the game.

  • Not having ground pounds center on weapons hit is wrong. It’s a matter of conveyance. They aren’t bashing your head in with their righteousness and soul from within, but with a giant club made of the fingers of the past tarnished or some much bs. Either way, big thing hits the ground, it’s center of the radius should be where it hits, not the character model, because that’s conveyance, and how the normal enemies attack.

  • With that attack boxes and where thing connect, when I-frames take effect are a dizzying mash of confusion. Watching really good players is astounding for this game, it’s like they’re reading the matrix, there’s basically nothing in the attack animation to show this. OR the players are using tools that basically just bypass the finer points of the game.

So yes, I’m calling it out. It’s not great. Some choices that were made were bad. It’s “just how this game is” sure. Just like having to dash into enemies every time during Mighty Number 9 is just how that game is, not good.

To be clear there’s lots of cool stuff in the game, but the boss fights are seemingly not the cool parts, just crucibles to be crossed to get to the better parts.

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has it been translated, I’d be curious to check it out.

you missed out on summoning patches just for him to immediately disconnect once he sees what he’s been brought into

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Patches is absolutely the person who pulls the network cable.

It’s what I do my friend, it’s what I do! Ha ha ha ha ha!

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This game isn’t a book. It’s more like you’re going to a new city and walking around and learning about it. Maybe you’re trying to find a specific place in the city, maybe the city has a map, maybe you can ask someone for directions. It’s not better or worse than a book necessarily, but it’s just literally not a comparable thing.

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… I was playing off the metaphor handed to me.

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It is kinda like a choose your own adventure book with lots of options. Like lots of options.

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Sometimes shit just be like

image

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I’ll be honest, I don’t know what you mean by this. I have yet to feel like enemy attack hitboxes don’t match their animations. Especially since:

It’s really not that confusing. Treat it like a fighting game. Every attack has hitboxes that are active for certain periods of time. You get literal invincibility, to everything, while rolling; and the type of roll determines the recovery and i-frames. Lighter means faster recovery and more i-frames.

Good rolling rules of thumb I’ve come to while playing:

  • Dodge straight forward or “into the attack” for sweeping attacks
  • Dodge diagonally forward for slamming/overhand attacks (straight forward/backward gets you hit usually, and left/right often isn’t enough to avoid tracking)
  • Dodge backwards for close-range “berserk” attacks

I use a combination of rolling and guarding for most enemies, including bosses. I observe the pattern, make educated decisions about how to roll based on the pattern, make my attempt, and revise. I think the first region boss took the most attempts at 20 or so.

You literally just need to have patience. If you can’t make that time investment that’s fine - nobody can fault you for that - but to insult the developers because you’re mad about a ground pound attack killing you is, as Parker says:

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no dont tell him to do this

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Don’t forget to jump over low sweeps!!! It’s an easy R2 counter that many times can stagger. I get so hype when I pull that shit off.

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Jumping heavy does so much poise damage in this game it’s unreal. I use it and charged heavy to stagger guys in like 3 hits for a crit haha

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Damn I never even think of doing that. I should do that

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Saw the big giant huge pot boy in the red zone. “Can’t seem to get down there.” Oh, you gotta use the warp from the end of the underground river? Oh there’s some of them giant robot archers guarding the way? “Let’s just run past those, nbd”. Big giant pot is alive but refuses to speak. “Let’s kill the robot archers and see if he changes his tune.” Kill the robot archers, still refuses to speak…but now there are NPC red summons on the ground? Oh I see. I get it. You will talk to me after I beat one of your tryhard PVP build buddies? Sure ok. PVP buddie kills me in one hit. “Let’s try this again.” Do it 4-5 more times before a win. “Yes, I win.” Giant Pot: “…”. Me: “oh, the other signs are still here…I gotta kill em all?” You gotta kill all 3 in a row, and the big archers come back every respawn, and the NPC PVP builds are randomized each time. After about 30 attempts, I do it. It is done. Giant Pot: “…”. You son of a B. You nasty brute. Oh, but then he silently gives me basically this games talisman version of Havel’s ring. Sick.

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I didn’t get to meet him until after the Radahn fight, where he introduced himself in the arena as a coward. I’m glad they accounted for that

a little bummed out I missed all that

Also the big tall tower in the red zone is real tight, great heritage jank platforming.

Elden Ring is a lot more like any of those early hypertext novels, like Pale Fire or Dictionary of the Khazars, where the nonlinearity of the text is the point. Sometimes, you have to read in non-standard order in order to ‘progress’ in the story, because understanding doesn’t come from just digesting the words left to right.

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