Elden Ring (Part 1)

I think this is only true if you do it from a standstill or while moving slowly, right? Feels like I don’t get much invincibility if any if you full speed jump off the horse?

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yes, it’s only the standing dismount, the running dismount where you jump off your horse has no invincibility whatsoever afaik. so if you’re on pad like me, you have to let the control stick return to neutral and then click it (or whatever your crouch button is) to dismount and you should get the standing dismount every time

also the running dismount seems to only happen when you’re galloping on the horse i.e. you just dashed and still have the speed boost, when you’re at a trot you seem to always get the standing dismount

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warp to west city rampart in leyndell then go straight them up the hill and it’ll be next to the big doors

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Miffy’s trick changes the calculus, but otherwise given a typical naive understanding of the game mechanics details, I would say that the majority of the time in the Radahn fight, you should not be on your horse. I beat him in about 15 tries with fully-no-horse tactics whereas Felix said it took him 50 tries with horse-heavy tactics.

The horse just isn’t really necessary, not even to run away from the rain of arrows thing, and the improvement in time-to-close/gain distance isn’t worth it if comes along with any additional risk that Radahn can hit you

 

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I had a hybrid horse + on foot strategy and beat him in 10ish tries. His attacks up close seem too chaotic for me to actually want to learn and time rolls for, and you can jump the giant fire wall with the horse really safely and get a good punish after it. Basically hit and run with the horse, but focus on on-foot combos when you get in.

I have forced the horse more than necessary in some fights, though, so I’ve probably internalized some nuances of it that make that strategy easier for me.

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Were you just sitting point blank @Broco and just rolling constantly? I actually don’t know what it looks like if you try to engage him on foot only. Are you ever able to get distance? How do you get more summons in time? It looked horrible from my perspective so I didn’t even attempt it.

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i got radahn to the second phase easily but won by just kinda hanging back and summoning npcs over and over and very gingerly darting in for a hit now and then

i’m sure in a few weeks it’ll be effortless with some speedrun strat and broke build but didn’t enjoy that

laughed out loud at mimic tear though

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I tried this and fucked it up like four times on otherwise clean runs and decided to just develop a new strategy because I was going nutty nuts

i beat radahn all on horse in the 10-15 try range i think, also without summoning anyone because i didn’t want them to get hurt… i’m all in on int with only a really minor vigor investment so the horse has just generally been good for me. it simplified the dodging so much, and since i can still cast on the horse and put out like a reasonable amount of damage i just stayed on it the whole time. i think for someone with a bigger vigor/endurance investment it probably makes a lot of sense to get off the horse at least when there’s an opening but with my build i wouldn’t have really gained much from it besides trading a little safety for a little extra damage and i just didn’t wanna bother working that into the whole choreo i settled on when literally one misstep kills me

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fucking legendary post

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When Radahn focused his full attention on me it indeed got really ugly for me. So I started running away when at the point where I had one or two summons still distracting him and started summoning others. When enough of them were distracting him again, I ran back and hugged his “mount” and mashed R1 with occasional blocks/dodges whenever his attacks weren’t directed cleanly away from me.

I tried to kill him as fast as possible in order to take advantage of my summons “alive time”. The part where I ran off temporarily to get new ones was definitely the most dangerous part. I was doing a lot of damage and took off 60-75% of his health within the first wave of summons, usually.

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I didn’t use the horse for radahn until I turned to the side to run for blaidd’s summon up on that hill alone, after summoning the first two groups, then dodged radahn’s last single arrow attack then got on the horse because by then he’s just shooting the big arrow group and starting to engage the summons. I was kind of using a fucked up controller grip so I could smash triangle while running over summon signs. only way I could figure to avoid the big single arrow attack was rolling or I would used the horse the whole way to him

the giant pinball enemies underground drop the respec item as loot I even picked one up as summoned help so I think you can practically respec as many times as you want. I have like nine of them now

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The room that gives you that talisman is one of my favorite bait and switches so far in this very funny game. Reusing assets in this one hurts in some respect but it lets them set up for some great gafs

They do. Almost every NPC with a questline in this game - that you are intended to “progress” in some way other than running into them randomly later, anyway - tells you exactly what you need to do to move the questline forward, and will even repeat the dialogue when asked again.

Why are you getting so angry at a game that refuses to dispel the mystery? Just go with the flow, this out of all the souls games enables you to fuck around and do whatever you want without having to memorize esoteric paths and shortcuts and questlines.

I think this exemplifies the wrong attitude to take into these games. “The designers made the wrong decision!” is such an insulting approach towards a game that is ~painstakingly deliberate~. Also, presumptuous to know what a “right” or “wrong” decision is.

Like, I lament the loss of Homeward Bones in Elden Ring, but I don’t judge the decision’s “correctness”, I just accept that it’s part of the game and orient my thinking around it. I think playing a souls game with this adversarial mindset where you’re constantly judging if the game does stuff you think is correct will only drive you crazy.

Like this. FROM’s betters? Nioh 2 is a great game and I love it, but it’s doing something radically different from Souls games - channeling Monster Hunter and Diablo more than Morrowind and Wizardry - and I definitely wouldn’t say it has “better combat”. Elden Ring’s hitboxes make perfect sense to me, and in 30 hours I have yet to be hit by something that I thought “that shouldn’t have hit.”

I dunno. I literally mentioned I don’t understand people calling this the best game ever earlier in this thread, but I think they are welcome to say so.

I guess what I really don’t understand is getting this mad over a videogame that doesn’t involve, say, whitewashing American war crimes in Iraq. Elden Ring is a funny prankster RPG that caters to many playstyles and refuses to compromise on the mystery in order to appeal to the mainstream. That it ended up becoming mainstream is kind of a miracle! Most games of this ilk are way too willing to completely dismantle the feeling of exploration to make incurious players more engaged.

Approach the game on its terms and it will be rewarding. Approach the game with preconceptions and you will forever be frustrated. Personally, I prefer enjoyment over anger.

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Just randomly stumbled across my first underground area.

This game is absolutely bonkers.

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Yeah the elevator down is one of my favorite moments. It just keeps going and going and going.

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maidenless behavior

you don’t need any of those things you think you need, that’s poison that’s been bad for you all this time

the greatest sidequest in a videogame ever was getting the gatekeeper and his wife the shopkeeper back together in quest for glory iv. no indication that’s even a thing you can do, takes a while to even find out he’s the no good husband she keeps going on about, might just assume that going on about some ex husband is just her thing your first time through the game when your still a kid playing it and your brain hasn’t been completely wrecked by videogames yet and needing to compulsively interrogate every little thing, etc, only reward is they’re more pleasant sounding in dialogue after.

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my frustrations with these games have always been that I have to deal with this elite gamer skill combat shit to get the uninsulting design and great world and mood, but so far that’s actually been the least bothersome here compared to any other souls games because here you can always just head in another direction so it’s easy to overlevel, and there’s other aids, like the spirit ashes, at a certain point it becomes trivial to respec into different “builds” and whatnot, so it’s impossible to really get stuck. they know how big of a game they’ve made this time so they’ve allowed a lot of conveniences. if it were up to me though they’d just give you a list of every weapon type at the beginning and just let you pick one

these people (by which I mean George R.R. Martin all by himself) were smart enough they knew to take out magical ring items because the game is called elden ring and they didn’t want to water down the mythicness of said ring.

I finished the ranni questline and at the end there I wasn’t sure how literal to take a lot of these things you’re doing and places you’re going, it was really feeling like I was navigating through the psychic terrain of this witch girl more than going through actual real places despite taking place in different locations in an open world that make sense to be there. really interesting

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go into the “info” tab in your inventory and you can read the instructions on what your buttons do

points of grace project a beam of light in the direction you should go to make progress, hope this helps

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