Elden Ring (Part 1)

found my way back to the tutorial boss and got revenge first try which was nice

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i’ll attempt to explain my feelings about it although they’re not fully formed yet.

as someone who was very skeptical about what the open world would add, it’s working a lot better for me than i was expecting. it communicates scale and journey and a sense of place. i love stupidly large swamps and impossibly tall castles in the background and the open world removes the contrivance of having to navigate a series of unintuitive mazes to get there.

i never get my ā€œbearingsā€ in souls games – rather it just feels like i’m memorizing a series of nodes connected in an arbitrary way. i think that design is tight and provides a consistent play experience, but it turns out i’m also willing to give some of that ā€œtightnessā€ up if it means i feel more connected to the world.

i also think the open world accentuates that feeling of excitement when entering a new place. when i go a hole in the ground in this game, i have no idea whether it’s gonna be some small hovel or a giant mine or and entire underground city. and even if that happens in other souls games, the limited number of nodal connections makes it feel less special, like it was inevitable i’d stumble upon it rather than ā€œexploringā€ and it being entirely missable.

mechanically the open world isn’t the tightest but it’s giving me sense of wonder and awe and scale and discovery and i’m able to get immersed and role play without running into ā€œartificeā€ (or the feeling of artifice) as often. i feel like a kid!

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Oh yeah I’m gonna do that to I’m just gonna play the game for an hour or two first and then I’ll get back to work on more essential things I promise

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is there anything particularly interesting in the town around the magic academy? I’m just about ready to move on to the east for now but I can’t shake the sense I haven’t covered enough of this place. I found the eastern mines and the eastern underground city and the cuckoo castle, all of which were incredible high points, but I just want a gut check.

I also haven’t been able to find my way up to a couple of plateaus in this area but I suspect those are tied to the belfry portals

I wish they had been a little more thoughtful with the map icons they make available. What’s useful to note is merchants, NPCs with dialogue, stone gargoyle locks, other types of locked doors. I’m having to invent my own system with random symbols like the animal and the castle.

Also my boss map notes tend to be way off the mark. I run away until the music stops and then open the map and go ā€œuh, I guess it was here?ā€

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I hate that they let you take a sip of tears when you are at full. I keep mistaking the two or not inputting down on dpad and wasting drinks at really shitty times.

I’ve had my summons in the quick-access menu, but gonna swap them out for my pots instead. Triangle+Left for Health and Right for Mana.

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y’all are so much farther ahead of me, i’m still struggling with the lion boy in morne castle and just figured out that Ashes are reusable. I’m such a slowpoke!!

My opinion on this so far is ā€œnot as revelatory as Dark Souls was for me, but does everything about an open world game exactly the way I want it to.ā€ I’ve always thought it was such a waste of resources to make these massive games and then fill them with Nothing At All, and this game is definitely packed to the gills with Things. It’s a really solid game full of surprises and pretty fuckin good design decisions, even early on.

Anyway loving it, hoping to not burn out on it too bad though. I might need to switch tacks and find a different boss to throw myself against now.

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I think I’m really early on too Cania, no idea what half anyone here is talking about!! I’m 14 hours in and done a lot of exploring but only killed Godrick

I did just get an item with a 54 stat requirement. Tells me that the end game is about really investing stats and build viability into very specific class types. Love that so much. The most exciting thing about this game to me is how long you feel like you’re in that early Souls phase, where you REALLY are a character with 8 strength but 13 intelligence, which usually passes so quickly.

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25 hours in and exploring as much as possible, all the smithing stones I’ve seen systematically cap out at level 5. And the wiki says they go up to level 9. Starting to seriously suspect I’ve only seen half the real map

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anyone who knows the location of more gravity sorceries should HMU
i’m using rock sling as a staple which staggers armored enemies, i want more of these

my character is just stuck here and I can’t teleport and after getting summoned it just brings be back here what the fuck

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happens to the best of us

you have to go lower, there’s a point of grace in those mines

I mean stuck literally in the rocks and can’t move

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oh… will it let you use the memory of grace at all?

that’s only a few hours ahead of me and, well, there are supposed to be at least 5, probably 6 main ā€œregions,ā€ and if I’ve only really covered two and a half of them…

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It doesn’t seem like the kind of game that’s going to let me travel to another continent by boat or airship. But I have a guess as to where those continents are …

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okay that worked

lost all the runes I had after dealing with those bullshit heatseeking web attacks

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Just made it to the grace point in Redmane Castle.

This game’s difficulty curve is immaculate. Not just in the ā€œenemies get gradually tougher as you venture outwardā€ way but in that the dungeons and castles get increasingly more souls-like as you make progress. The runs inside the areas get increasingly longer, and the grace points become more deliberate and scarce, giving it more of a classic Demon’s feel between starting a level, finding a checkpoint, getting a shortcut, and running to the boss room. It’s great.

Also there are two lions in the courtyard, and and empty room to the left of them, so I just stayed there casting spells at them while they clawed at the doorway damaging each other until there was one left to fight. Classic stuff right there

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A big highlight for me so far is Caelid Divine Tower. Terrifyingly precarious and vertiginous, like outer Anor Londo but vertical

Climbing-oriented open world games have a lot of zones like this but it hits different when there’s no ā€œclingā€ button

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