Elden Ring (Part 1)

i love planning my boss strategy around keeping the skeletons alive. it’s fun to be the one drawing aggro for a change.

also around level 40, 20 vig/end/dex. starting to pump up int to mix it up a bit.

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this also applies the strength bonus for requirements too, highly recommend launching groups of dudes with the zweihander even if you can’t one hand it

the messages all being fake illusory wall hints, dead end, no item in havoc physics crates is annoying, but the fact that people keep calling everything a dog in them keeps me coming back for more

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fantastic

also “likely dung” to the two fingers, lol

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idk if this on has happened to anyone else but if you get knocked on your back by an enemy into a lethal fall you’ll take stamina damage first as if you’re blocking, i feel cheated

did everybody else find that grimdark crucifixion plot with all the static models emitting wilhelm screams?

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say what now?

skipping my morning shower to play Elden Ring

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my wife walked up to me, yesterday, as i was huddled over with big headphones on, and asked me, “do you consider yourself…a gamer?”

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omg is that where it came from. the icon has been annoying me and i’ve checked through all my equipment stats 3 or 4 times now

has this game been giving me the clap for being sex-positive?

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image

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Laptop popped and died. No burn smell, it was barely warm. Gonna send it to a service tomorrow, hoping it was only a fuse or one of the fans dying.

Btw writing on my mobile so this post might come out pretty… Effy english.

That was my first 30min of game, a leaver had so many messages I couldn’t interact with it.
The visual pollution was really killing the experience for me.

Well… So far.
The base system of the game is really well thought. Everything seems to be working with a clockwork precision as in Sekiro and DS3 (not famous titles around here I heard).

But please do not mistake me as a person who only runs to bosses and then says on youtube “those are only worth part of these games”.

I am also not a person who goes deep into the environment or lore. I do like them, but as long as they give enough rythm to move along, I guess they do it’s function.

For me, level design is as important as bosses tbh. It is for no reason that I took every of these FromSoft games to a max difficulty NG+ while trying to kill every enemy and getting every shiny along the way.

They were a pleasure as much as the bosses. Experiencing as the increase of my char skills and the enemies difficulty ended balancing out. Or not for the DS2 DLCs.

This is kinda why I really can’t put DS3 and Sekiro on lower levels. Yes the exploration was far less interesting, the complexity and… It was really a matter of elegance for the locations themselves (take away textures and graphics, imagine them all made out of legos). But in the end the levels were still providing imo all the situations necessary for you give full use to the game system, and to find solutions within it.

Bosses are just as important because it is when all that search for solutions “should” come to fruit. Bosses should give the player the chance to use all the tools learned in a… Gamy way.
It is the climax in the game’s design, that cannot come without a buildup of equal quality.

As for Elden Ring… I bet the devs had a real trouble coming into terms of not having a linear easy path to create such build up. I would even say it kinda shows… Encounter are challenging and really feel unique most of the times which takes away the “endless grinding” feeling.

But apart from the new super nice thing of huge and complex ambushes, much bigger in scale than before and feeling much more purposeful… You also have a good measure of encounters that feel less purposeful, kinda only there to keep the rythm going. Which is good design… But also feeling a bit empty.

Still, it shows plenty the effort they made on giving meaning to everything around the world.
Even if not always successful, that single effort is so much more than many other games do it out there.

Also… I’m not hearing anyone talking about the… Erm… Evergaol (is it like that?) Bosses.
Big round “arenas” with purple light circles at the center.

Those guys are seriously kicking my ass at every turn. Defeated 2 but the fucking winged-knight-with-dragon-tail dude I really said “some other time… I admit defeat”.

I also do all this by myself, no summons or those other… Kind of summons. I really like to suck in the animations and the life given to enemies and bosses that come with them.

Again FromSoft did it. Happened with Bloodborne, DS3, and Sekiro. You think you have times going for you but they are twiked enough too make you take every hit like an idiot… Loving it.

Progression is… Imo… Really being challenging.
No really, I don’t like the word… But I am getting my ass kicked, my orientation confused, and my skill and level feeling inadequate plenty of times… And never on a bad, only giving me deep desperation because “I’m already a FromSoft expert duuuuuude… Got all the souls and all the ACs under my belt”.

Are you kidding me? It was from the hug it came from?
It was driving me crazy that health debuff icon because i had no idea where it came from. Spent 30 minutes checking my equipment descriptions just trying to find which or what combination was giving me that.

i’m on xbox too! added you and set my group password to “GOD.HAND” as suggested above

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The next question is how do you get that penicillin for the HP debuff

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i used the poise buff item she gave me, and the health debuff seems to have went away after i rested

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My wife took a shot at recalling the name of this game.

Landon’s Landing.

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That’s a comfort to know right there.
Thanks for that.

showering and doing my laundry and having breakfast and trying to be an adult before logging into the lands between today

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