Elden Ring (Part 1)

Motion blur can interact really badly with adaptive sync and shader compilation under some performance constrained scenarios. It’s been great for me here but I’ve definitely had trouble elsewhere

I’m building my character like an idiot, I have almost 20 points in like everything

6 Likes

EXTRA Quality build.
U can doo eet.

It should be fine but I’m getting significant eyestrain on PS4. Sure, the combination of a console I got when Bloodborne came out and a TFT monitor that’s almost ten years old now isn’t optimal, but I didn’t have any issues like this with Bloodborne, Dark Souls 3 or Sekiro. :confused:

I might have to accept that unless I try getting a PS5 somewhere, which seems impossible, or get a Series S and buy the game again, and perhaps get a new (bigger) screen, I have to give up on playing this :frowning:

1 Like

Eye strain due to motion resolution? I suppose higher frame rate would help

2 Likes

The first time I ran into Margit I noped out of there and rode another direction so quickly I couldn’t remember the boss’s name afterwards and assumed all of you were talking about some different boss. The second time I was wielding a +12 Grande Epee. That’s my tip for Margit

6 Likes

Yeah it’s kind of wild. If you just cover as much ground in the overworld as possible you get basically unlimited flask items. I spent my first 8 hours just exploring without fighting anything, and at a certain point I was still level 4 with a +2 club, and my flask was upgraded to +3 with 7 charges.

Now that I’m leveling up I feel kind of obliged to upgrade Vigor first in order to be able to make use of all this HP restoration potential. I’m soon going to hit that annoying liminal period where I switch to a scaling stat like STR but nothing changes because it’s still not worth using a scaling-type weapon. But I’m still pumping Vigor until I see at least one flask use that doesn’t heal me completely.

3 Likes

this is a good aesthetic though!!

5 Likes

You still get the simple stuff to dress as you see fit so I’m satisfied.
Good? Well I don’t think there’s been a bad aesthetic in this kind of FromSoft games since DS1.
All the aesthetic work was very fitting to the environment proposed.
I was only expecting more weirdness and less prettiness. Like the guy seating at the Roundtable Hold. His armor looks pretty weird.
But in the end it’s all up to the player tastes.

And btw:


Beach of the Living Dead.
Now that’s a proper idea.

1 Like

if any of you still haven’t picked up your flask of wondrous physick, well, it can be a game changer. it’s a free custom potion. mine currently gives me a one-hit damage shield and HP regen which as a caster is a great thing to have against erdtree bosses that smack me in two hits.

If you follow the road north of the misty woods, the third church of marika is right between that area and caelid.

6 Likes

It’s fun see SBUTT bloodstains and try to guess who the hell it is

I’m going to pretend this ghost with the big club and big hat in the mines is shrug

5 Likes

That first castle dungeon is so impressive. I haven’t gotten through it yet, but there was one moment that really stood out. There’s a bit where, if you’re looking carefully, you can find a tiny ledge on an adjacent tower that you can jump onto, then walk around it to find a place where you can jump down to a roof of another building. From there, you can clamber and jump across all kinds of mostly nondescript roofs. It sort of has this boundary breaking feeling, like you’ve glitched your way into a nonfunctional background zone. But one of those roofs has this huge bird leaning against the wall outside of your view as you approach. It’s the strongest enemy in the level that I’ve encountered thus far. It’s got knives on its feet and a mask that allows it to breathe fire. I died to it several times. When I finally beat it, the rooftop paths KEPT GOING, until it sequence broke me right into this huge courtyard that is presumably a much later part of the castle, but I haven’t gotten there via the main path yet.

It’s just… it’s so NES! Going down this obscured side path that doesn’t want you there, and getting obliterated by an out-of-place difficult enemy. Beautiful, this is what I come to FromSoft games for.

10 Likes

ok for real tho as good as i feel about beating margit with an unupgraded morning star, where the fuck are the first level upgrade stones? i’ve found 3 of them so far so i’ve only been able to upgrade my main weapon once :tired_face:

3 Likes

They seem to just be randomly strewn about the open world. In the starting map, to the northeast-ish, there’s a high plateau with tons of giants on it. In the middle of them, there’s a statue with a crack in it. If you lure them into attacking the statue, it’ll break and it’s got a few upgrade stones in it.

1 Like

There are several mining tunnels in the game, seek them out for a lustrous reward

2 Likes

the raya lucaria mine on the west coast inland a bit from the magic academy is ridiculously lucrative

I agree completely with the ‘NES’ feeling to the game and raise you a Gothic/Risen/Eurojank CRPG feel to it, with classic Fromsoft flavors. For me, this is cream to a cat, just absolutely what I wanted.

6 Likes
12 Likes

looked around a bit and it doesn’t look like anyone else has that problem, likely just a me thing. so don’t let that dissuade you @family_computer

I’m hoping I can manage by getting closer to my screen than I’m used to with Souls games and just general eyecare. 24 inch might just be too little real estate for this game

I strongly strongly recommend finding the elevator to the underground river in the northwest

unbelievable vibes

3 Likes