Elden Ring (Part 1)

yeah don’t run yourself into the same hard thing over and over in this game. it’s open enough that there’s always something else to do and fast travel means you can get back to it instantly.

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I was dual wielding caestus and claws! its crazy!!

just found my second sorcery and it requires 14… faith
:yikesghost:

  • beat godrick with my last summoning item, that felt like the first big fight they really wanted you to summon for, considering they give you a DkS3 style named NPC summon and he holds aggro against multiple players pretty well

  • got inside the mage academy

  • I have what feels like all mid-game gear I mostly like at this point rather than a combination of scraps and what I started with

  • have a fairly obscene 11 hours on the play clock so far considering this game unlocked for me 31 hours ago, but hey, we only get a new one of these once every 2 or 3 years

  • having a killer time

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happens to the best of us buddy

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The worst performing (inconsistent fps and weird rubber banding) seems to be in the very first area for me, making fighting that big horsebound fucker more frustrating than it should be.

I really love that From didn’t think it was a problem to make the game run worst at the start

going to let this thought simmer a bit but out of all the past From games, the one this actually seems the least alike is… Dark Souls 1. it’s not as dense or as funny. everything else is very evident in there.

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current highlight of the game for me is the giant pot cajoling you in a knight voice to smack his ass. i support him

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also this game has the coolest npc designs of any fromsoft that i paid attention to so that’s cool

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rly???

I actually find them too fancy.
Like an old early 2000s medieval themed korean mmorpg.

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I beat Godrick with an online player. She died right before I delivered the killing blow with a firebomb. I hope she knows her efforts were not in vain.

I now have two sorceries equipped that are not glintblade, and my flasks are +3 which is basically always a topoff. Feels excessive but who knows how big my bars are gonna get :woman_shrugging:

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I guess I still don’t entirely understand how to properly level up in a souls game. just pick 2 categories and max them? should strength and vigor be leveled up a certain amount too? blargh

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someone got this game for me so i am back in the souls game!!! let’s goooooooo

pretty much. my rules of thumb:

  1. you always want health/stamina, early on they are the most consequential upgrades players unfamiliar with souls games can make usually
  2. find a weapon with a moveset you like and level your stats with it (so, for example, if it’s strength weapon, level strength)
  3. level magic as necessary to access spells that catch your interest (if you have to)

you can even be a generalist if you like, at the cost of some undoubtedly very strong endgame weapons and spells. if it’s like earlier souls games, there should be a lot of build and strategy variety.

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^^^^^^^^^^^
This person got it right.

[/edit]

You can go around deciding what build you want to get (weapon/moveset > goes into > start most scaled) until you are 15 or even 20 on both health and stamina stats.
And even if you want to go just melee you don’t have to think much if you should go strength or dexterity for the weapons.
At least the early weapons are all kinda… even on both stats scaling.
Seems like the type of scaling they will maximize will be decided by what war ashes you equip to them. Kinda like infusions in DS3.
I bet there’s going to be weapons that work better with str or dex scaling, but if this game is anything remotely similar to previous fromsoft games, these early not flashy weapons at the start become stupidly powerful at the end.
[/edit]

+3? not more flashs? where do increase it’s power D=
I finished now exploring the entire (I think/hope) map visible under the castle and still dealing with garden variety flashs +0.

BTW… small thingie.


myself thinking: “Uuuuuuh, exploration… I feel so smart like an archeologist or something.”

5 minutes afterwards:


“Erm… yeeees… riiiight”.

5 minutes after that:


“WAAAAAAAAAH NOOOOoooo. go away go awaaaaay.”

Good times.

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all of the sacred tears I’ve found have been in churches

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the castle feels minecrafty … or something. it’s a very distinctly videogamey kind of architecture

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i got sucked into spending a whole night bashing against margit probably because i found the tunnel + castle leadup to be the most intriguing environment pacing in the game so far, but i’m not sure that it paid off in any meaningful way. you want that left-over twitchiness to give you some kind of an edge, but the exploration afterward is more about “slow down and let the enemy make the first move”

let’s see if i’ll learn my lesson with the NPC invader in Roundtable Hold

Oooh. Looked around the webs… Yeah still not that far south.
I’m fine combing the first map uncovered area. Probably take too long.

2 hours farming for a straight sword and now farming for smithing stones is probably not helping the speed part.

I spent ages banging my head against the giant with the archers on the way to the castle, then managed to finally beat it with my health at a tiny sliver, only to die at the next group of enemies and find that he wasn’t one of those non-respawning miniboss enemies.

I got passed that now and had some fun galloping around the field of giants, getting them to kill each other until one of them killed me

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