Elden Ring (Part 1)

Is it one of those gates you gotta open with a key? They should have little ghoulie statues next to them

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I’ve seen those, but this one doesn’t have a statue! Maybe the other side does.

so far i’ve seen one thing that made me yell ā€œholy shitā€ and start running in the opposite direction, and for that alone this game has earned my love

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thanks patches, don’t know what people have against the guy, he’s alright by me

going to go get summoned and show off this shackle to help people murder this asshole over and over now

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From: Did you want to lock onto the dragon or this turtle?

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I feel like the player messages have gotten increasingly useless and a little bit toxic. I’m gonna try switching to offline mode and see if I like it better that way

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so margit is basically the nameless king, only instead of the last boss he’s the first boss

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Excited to see this ā€˜grafting’ motif fleshed out. It’s pretty grossly fascinating.

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what do you mean? i’ve already jumped to my death down an elevator shaft because a message told me there was a chest down there. I can’t miss this shit

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oh fuck yes got a meteorite staff. it’s in the big red swamp

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I played this for not quite two hours and almost have made it to the castle. Really like what I’ve seen so far. The scope and scale of the world is very satisfyingly ā€œepicā€.

Stepping out into the world after the opening cave and seeing that big castle looming on the cliff ā€œjust up aheadā€, then finding the NPC who explains how to follow the golden path through the main quest and suggests making your way towards the castle, and then thinking okay it doesn’t look that far away guess I’ll get through the early parts and open up all the gameplay systems and stuff before really setting off and exploring only to gradually realize what a journey it is just to get to the place which was actually much further away (and much larger) than it initially appeared was such a nice lightbulb moment realization of ā€œohhhh shit this game is huuugeā€.

Along the way I almost took a detour to check out a ruin only to realize upon approaching it further that to actually get there I’d have to navigate down a cliff side and then cross a bit of ocean just to get to the landmass the ruin was on. And then I was just like nope I’ll come back after I do the castle. I got the horse shortly after. Haven’t used it yet but definitely will later on. I ran past the encounter at the gate to the castle and will probably just bee line to the boss on my next session. I’m level 8 so we’ll see how it goes.

But really enjoying how tight the level design is for a big ā€œopen worldā€ game. You have to actually navigate the terrain and stuff. Every other open world developer should take lots of notes. Traversing the world in this game is really genuinely compelling. That there’s a souls game built into it is just sweet icing on the cake.

Playing an astrologer btw. It rules so hard to be able to just pull out a magic staff and fire magic at stuff I don’t feel like engaging. I should have been a magic user in these games all along.

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same, extremely good midgame pickup

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gamer psyop

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I’ve been feeling kind of limited as a Prisoner with just one spell. My endurance is low so I can’t wear a lot or take a lot of hits, but I’m basically forced into dangerous melee at all times. Godrick is proving to be tricky.

highly recommend getting carian greatsword, rogier sells it in stormveil castle. cast a full charge glintstone sword, then go in and charge a carian greatsword, the glintstone spell hits to stagger which sets up the weapon art to finish the combo. though obviously this doesn’t just work on bosses that you can’t stagger so :woman_shrugging:

i’m still avoiding bosses until i feel like i’m strong enough

the other benefit to carian greatsword is adding int scaling to your weapon and it does more total damage than phys, not accounting for enemies with magic resistance

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2 hours on margit and I got him to half health once. guess I’m not playing this game

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margit feels like the guy they needed to shove into the beginning of the game specifically for the soulsborne fans and reviewers to go ā€œwow this is so hard just like my favorite game soulsborneā€ but the actual overworld exploration has been non-intimidating

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margit is nbd. if you don’t like margit go do something else. he gates next to nothing

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Yeah I wandered and came back to Margit.

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Playing this directly at the tail end of Horizon: FW just really makes me feel like Japanese studios ā€œgetā€ open world design so much more than Western studios. This has the BotW effect where there’s just cool stuff around. It’s like… you know, designed. Everything is its own little idea. It isn’t just a collection of labelled collectables and enemy spawn points with no logic or concept or story so you can check items off a list

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