five minutes into demon’s souls ready to quit again cause of this god damned dragon bridge. every time. it’s a miracle to me this was ever tolerable to anyone. nothing in any other souls game was ever as frustrating at this. I hate from again
DS1 and DS3 Dragon Bridges =D
Hey, someone else in the group just became Elden Lord as I was fighting the last boss. Congrats on the promotion. I could use some tips.
I’m using a basic longsword and the mimic. Phase 1 against the human is actually manageable with poise breaks from the Glintblade Phalanx Ash of War. The second phase is just kind of a mess for me. I don’t have a long range attack and basically everything this space brontosaurus does is like a Final Smash that kills me in one. I know when it glows that means something bad is going to happen, and if there’s a ring involved it’s time to run and jump. Other than its melee attacks, I don’t know if there are decent openings or a general strategy to follow.
Ultimately, I think the main issue is that I’m hitting for ~200 and I probably need to do 2x or 4x that to win before making too many mistakes. I still have a bunch of optional content to do so I can go mess around and then dump runes into a different attack stat and weapon, but I was hoping to get this monkey off my back.
The moment I start brute forcing a FROM game is the moment I start hating it.
I had to look this up because I hadn’t been to Redmane since killing Radahn, so Jerren was at Redmane first to talk to me about killing Radahn and then I had to go to the ruins where Sellen’s real body is and he was there. He basically just says that Sellen was imprisoned for trying to kill her way to the top of the Raya Lucaria political sphere and she’s dangerous and needs to be stopped. I dunno why that’s supposed to matter to someone who has murdered every living thing in the lands between multiple times
decided to start Ranni’s quest after getting to the Royal Capital, exploring it in what felt like a thorough fashion, and then not finding some next place i was supposed to go. did get some funky item in a hard-to-get-to temple, though.
Caria Manor is not as hard now as it was when i first got there but the hands. the hands.
The hands are extremely weak to fire, i have an ash from Redmane that i put on a hammer that gives it fire damage and it basically trivializes them
yeah no there’s just a lot of them and they are gross. i can kill the big ones in about two hits with my blade’s special skill
Yeah my problem with the hands is they’re big but they move fast, which in From games makes the camera drunk. Also I find it really unclear when their command grab actually counts as connecting since command grabs in From games are timing dependent rather than hitbox dependent.
Like I think that’s probably a tough ask from the animators since unlike an enemy with a torso and arms it’s hard to gauge what feels natural for a grab animation, but it still sucks to roll at what looks like the right timing only to have Miyazaki laugh and grab the controller out of my hands and make me watch myself die
Going to investigate assertions that Tiche is the new summon meta. Also hopefully test how much the holy defence incantation actually helps in the final boss
I keep thinking about this. Before release we heard this was gonna be the most “player friendly” one yet. And the game is chocked full of shit to fuck up veterans of the series. How is someone new to the series coming to this and then dealling with an enemy hanging an attack for 2 seconds, doing a fake swing, then the real swing, then 5 swings, and then a 360 spin. Like that fucks anyone up.
Anyways I got fed up with a giant with 3 million HP and went back to Volcano Manor. Boy I sure did run past the obvious path there and just thought I was done there. There were more Snakemen!! And then The Snake, Man.
A further point is on my recent Grandpa-inspired burnthrough of Dark1, is I got to the DLC and Atorias. I went, "Oh this is the exact point they made all the bosses have to fuck with you to try and stop the super players.
Stacking holy resistance makes a huge, huge difference. I didn’t fully appreciate what a difference resist talismans and consumable buff items made until that fight. I was able to block its 4 (I think?)sword beams attack as long as I released the shield button between beams. I do not know what exactly to do when it sends that star that spews more stars after you — I just tried to recognize when he was starting it and run like fuck, rolling back and forth when it closed in and hoping for the best.
I didn’t use the mimic much when I played. It was squishier than Oleg or any of my multi unit summons.
200 damage per swing seems real low, I was doing 400 with a str/faith build and it took awhile. The belly is its weak spot but at the start I’d just run behind it and attack cuz it always seemed to spew fire in front as its first move. Attacingk it without lock on helped me actually land strikes.
vindicating the “putting a handful of points in faith for no reason” St. Anselm build
it’s just a timing thing! You can see how close the kill zone is by watching what NPCs get fried, then you just gotta sprint. there are definitely more frustrating things than this in Elden Ring, and you’ve beat those.
Elden Ring falls <16 = no damage, >16 and <20 damage, >20 = death.
Dark Souls falls < 5 = no damage, >5> and <20 damage, >20 = death.
Tldr the death threshold for falls in ER is the same as Dark 1.
WHAT
yeah it’s just that the “only damaging, not fatal” threshold is really small in elden
Wait, the first mine is shown on the map. Shit. It’s a red hole right near the start!!