Yeah, the problem is you don’t know what to look for at the beginning. What about “red hole” says “weapon upgrade”? Looks like a random point of interest like the dozens of others
Anyway with the extra droprate from enemies like catacomb statues in 1.03, I assume it won’t be as big a problem for new players in the future.
I don’t want to be abrasive but i don’t know better how to put it into words.
Would 't that be the “Ubisoft” way?
Going with the cursor over the red spot and get an overlay saying “11 smithing stones, 6 somber smithing stones, 20 green moss. Catch them all!!!”
I’m probably defending the wrong cause saying this around this forum. Isn’t it better to go there and check it for yourself?
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Nah, Arty and Manus still wall around you a bit to let you heal. And Kaly dragon spends around 30% of it’s time looking at you sideways.
Gwyn goes berserk when he sees an estus.
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YOU GOT ELDEN RUNG. My online class stuff is all down today so I have finished the game. Respec-ed to int/faith, switched from my now useless mimic ash to black knife tiche and nothing but lasers. Tiche is more agressive than the mimic ash, which seems mostly to get confused and just run around at the last fight.
All the meme laser videos are basically faked—it’s not that good and it has a huge wind up, but it does still take big chunks out of bosses especially with reduced fp consumption in 1.03, so with a good tank, boosted holy resist, stockpiled rune arcs and more or less knowing the pattern for both phases I was able to get the 5-6 lasers it took to take each phase down.
Goodbye, video game! I was kind of done with you 30 hours ago but you sure did have some cool stuff
Edit: oh yeah regarding tiche as the new meta—def my fav summon ash but she’s locked behind the whole Ranni quest and a fairly challenging boss. She does not solo bosses as advertised but definitely hits hard, moves fast and has plentiful health. Worth using for sure
There’s definitely a middle ground somewhere. I don’t have an RPG brain so I played most of Dark Souls without understanding that levelling my weapon is just as important as levelling my character. The latter system is way clearer and they encouraged me to engage with it from the jump.
It’d be very easy to add some grizzled vet near the start of this one that tells you “you won’t get far with that” and points you in the right direction. Could even plop him near that first blacksmithing station.
It’s already been said that an overhaul is due anyway though. You don’t get stuck trying to upgrade your strength stat because you missed Dumbbell [5].
I am very glad to hear this because I fought Alecto a dozen times without knowing what the reward was. There was a lot of me dying near the very end, so much so that I started taking screenshots for no particular reason.
Techniques I found worked well were just running away until Alecto went for the (non-blood) leap and then attacking with something slow and powerful. He’s basically on auto-pilot for combos so you can kind of just book it out of there most of the time. Also if he runs straight at you without doing his weird glide you can attack him on the way in. Anything else he just continuously attacks too fast to get anything in
Yeah the fight kinda reminded me of the Bloodhound one where he’d scrape his hand along the ground to signal a particular attack that I could counter was coming.
I mean I’m level 148 and it was still tough but it felt at least pretty satisfying, yeah. Some of the bosses in this game are incredibly good (maybe only a step down from Sekiro or Bloodborne, but those games are just mechanically more fun, so it can be hard to tell). It’s just that some are, you know, some bullshit
i had more trouble with alecto than with most bosses, she’s so tanky.
managed to finish this yesterday!! also managed to do one of the patched quests (jarbairn and diallos). it was cute! was expecting a much more ignoble end for that guy. unfortunately nepheli just disappears if youve beaten a particular late game boss. alas. my feeling throughout was kind of just “its nice to have another one of these” but i got a bit of a second wind and thought it ended pretty strongly tbh. curious to see if they do an expansion, marika & the night of the black knives feel ripe for exploration
Yeah I got Tiche yesterday too after looking up what people thought was second best after Mimic Tear. Tiche’s gaol wasn’t that threatening with greatshield+poke build with a level 120 character but I didn’t find any way of doing substantial DPS (rip Hoarfrost) so it was still a pain in the butt
I think people are sleeping on Greatshield Soldiers too. When what you need is for bosses to stop targeting you, nothing beats them. Even pre-nerf they were better against Commander Niall and Godskin Duo than Mimic Tear
the final boss did feel like a fuck you to me specifically, the person who pointedly ignored every signal to invest in a ranged option, but i guess this resolved bc they fixed arc scaling making my back up wep more viable than my primary and then i (sort of) had one
Honestly I absolutely shredded Godskin Duo first try and this game is just so weird. Sometimes you just have the exact right build and weapons and strategy and it all just works. I try to avoid being like “actually they’re easy” to people who struggled though because this game is just variable as hell
This game assumes a lot that the player knows about games with “RPG elements”… Because it provably does.
It is a very use for more than actual RPGs to have weapons upgrades, more common I would say than to have character levels.
I.E. The first DMCs had it.
The blacksmith actually tells you that he is there to make your weapons stronger, and within the menu it makes… To a certain level of specific what item you need. In this game they even mitigated the problem from previous of their games of having different names stones for specific upgrade levels, and just called them “smithing stones” with a number in them.
Still that is beyond the point about getting to understand that red holes in the map are mines.
All I said is that it feels more interesting, and it felt, to relate those with mines with playing experience than to have… A wooden board in front of it saying “Mines”. By this time I already knew I needed smithing stones and for what.
this is good, though, right? like I know people endlessly litigate the ways to which conventional wisdom should or shouldn’t be applicable with Fromsoft games but I feel like people’s insistence that their experience should be generalizable to everyone else’s is one of those anodyne-sounding modern fallacies that I count on them to ignore
Like those group of people saying “str build and big weapons is how you are supposed to play souls”? Or maybe those people are something else (str as an example… Heard the same for every build while streaming those games).
For me these games, since my 1st run with Dark Souls, felt like the kind of game that everyone finds how they feel more comfortable playing the game, and every corridor and boss are a puzzle they solve with the tools they developed.
The only right way to play these games is by feeling comfortable dying in them. You feel comfortable playing with that weapon, using those stats, and you solve the puzzle. The player dictates the terms and solution and the devs dictate the problem and the tools.