Ahahah! The true elden ring starts now
I fought big snake. The solution was less satisfying than my less successful attempts. The manor is done and I miss it already.
What are your favoruite sorceries?
I use the glintstone pebble most if the tine, but I bet there are other good spells. I bave to experiment with those, so some advice would be very useful for me!!
When I was playing my mage in Dark souls 2, I was using soul arrows, soul spears and variants most of the time. What are the good ones here?
In the meanwhile, now that I have acquired the moonveil, I am enjoying dual wielding katanas (Uchigatana and Moonveil). I love the moveset and the damage! It makes me feel so powerful!
I finally did the Radigan fight! This game is pretty cool!!
rock sling! cheap and fast ranged physical damage. helps against magic resist mobs you donāt wanna get near or who are also resistant to slashing
Ya rock sling, the giant sword, the kamehameha, those were all my āshitāā¦
Great! Rock sling seems a great idea for that duo of Crystalians
The power of rock sling is it pops up over stuff before it slings and you get a bump from the meteorite staff. Its soo good.
God damn valiant gargoyles
I played this game about 60 hours (and an unhealthy amount of hours almost every day) and I am feeling some fatigue, so I should leave it for a few days.
I have visited most places and, for now, I think Stormveil castle is by far the best place. It does feel like a castle, for the most part. It has that special quality that Demonās Souls and DkS1 have, and that has been progressively lost with the Souls sequels and also Bloodborne.
It is complex and convoluted.
The other areas are artistically great, but they lack that kind of density and complexity, and the game slips towards being a high end hack and slash. In sone ways, this was also my main problem with Bloodborne itself.
For example, Caelid is fantastically atmospheric, but from a level design standpoint it is much more simplistic and less interesting.
The same goes for Raya Lucaria Academy and also Liurnia, as well as the first underground area: visually stunning, but quite samey.
Am I the only one who gathered this impression?
The only weak point I found in Stormveil is a secret path going towards a certain piece of evidence, where there is some cheap platforming that seems to be put there by the developers just to have the player have to perform it, in such an explicit way that it broke any suspension of disbelief, reminding me that I was playing a game.
There are other examples like this one, and it also extends to how some questlines are laid out.
donāt know what moment youāre talking about exactly but this sounds good to me
Yeah I thought that bit broke up the castle a bit. It definitely felt like you were going off the main road there, and the payoff was definitely appropriate!
I think Caelid works best when you have to ride through it quickly on your horse, trying not to actually fight anything because everything is too hard. When the enemies there become manageable, exploring it is a little less intimidating and therefore less interesting. Still my favorite area in the game aesthetically, though. I kind of wish it were possible to actually get lost in an area like that, having to travel a significant distance with no easy way out.
The cheapest platforming I encountered in Elden Ring is in one of the mines. It was annoying but Iām glad itās that way. Just like I love those chariot things that made me spend forever in some of the grave areas. Iām not sure why, but I find it easier to have patience with something like that and even find it enjoyable than a boss fight that takes me many tries.
Had they made the warp chests give a cursed status on the other end we couldāve had DKS1ās curse shenanigans all over again
I tend to like these parts of ER that sort of revel in being a game. Like opening doors and other similar gestures are big video game actions that donāt look realistic in the least but really effectively transmit to the player what your character is doing right now. Thereās never any of that embarrassment about the medium that other games seem to have.
I do agree about Stormveil, itās really good. The only place I ended up liking more was Elphael, the castle directly preceding Malenia. Playing it as a summon thereās three separate paths the host can choose and itās always interesting to see what they pick. Thereās a straightforward route through some Cleanrot Knights, you can take a path off to the side and fight a hidden Erdtree Avatar, or you can go low and fight five Revenants if you love chaos. It reminds me of how old Sonic games would have three or so vertical layers in their levels and the lower you went the harder it became.
had a brief encounter with a bear
is anyone else suddenly getting a white screen after the EAC loads and then the game crashes before it even starts?
I looked up dozens of fixes for this but none of them are working for me. the only changes I made to my system since the last time I played was:
adding a bluetooth dongle
replaced a hard drive (but elden ring wasnāt installed on the drive)
Im back in after giving it a rest and just got into Miquellaās treefort (200 hrs). This is the most videogame-y zone so far but the challenge is really fun. Cant over emphasize the power of night-maidens mist to damage anything slow or big. The way you get here is really cool (heheh). The way into the tree is locked by a puzzle in a town with a dark, enemy infested version of itself inside an evergaol. You can use the less dangerous version to scout and then enter dark version to complete the challenge.
Ive switched from Frost Stomp to Sword Dance for my halberdās ash. Its a move that sends you whirling forward, its a great way get in on an enemy in a fun way. The other thing that is just joy right now is night maidenās mist vs zombies.
I really wish there was more knock around mechanics. A souls game with more bounce and maybe some player deployable traps could be a really wacky good time. Tecmoās Deception X Dark Souls plz
Nokstella is comically grueling. I donāt think Iāve had to kill this many enemies between checkpoints before. Yet itās all totally manageable*. Either Iām well leveled or this game knows where the line is.
*at least until what Iām assuming the boss encounter is
I started as samurai with magic but now I am migrating fully to mage, pumping almost exclusively intelligence. I keep my moonveil katana just in case.
There are many cool spells, more so than in the dark souls series.
Rock sling is surely adorable, but Night Maiden Myst is terrific, you lure enemies into the myst and it does the rest.
Now I have also discovered Stars Ruin which is terrific too.
Sorcery is the easy mode of Elden Ring
At some point I will have to respec to make a super powerful physical build to see what I am missing in the opposite playstyle.