I COULD HAVE BEEN MAKING “What Mad Pumpkin Head?” JOKES THIS WHOLE TIME. For No One!
I finally beat this. I feel like I relied on cheese to get me through most of the endgame, but that’s okay.
I started a new build as a bandit and honestly I’m having an even better time than my first run-through, probably because I’m taking what I believe is the intended route instead of charging directly towards margit. it seems like you’re meant to progress to the gatefront ruins site of grace, get intimidated by the troll, do some of the surrounding caves and then venture to the weeping peninsula to get weapon/flask upgrades, and maybe get some of the loot in castle morne. on my first playthrough there were several large areas that I coasted through and barely felt them because I didn’t do things in the right order, and my equipment was already overleveled. I didn’t hate that, and I appreciated that the game lets me do things however I see fit, but I do feel like I missed out on a lot of the level/map design as a result.
Does NG+ eventually fatten the difficulty?
It just scales up enemy hp, damage and dropped runes like the other souls games (ng+1 is like 2x and less steep with every iteration up until 7)
I have never NG+'d any of these games past the first couple bosses. I have the perception that it’s mostly there to keep building your character for online play, which is fine, but not really something I focus on much with these games. is there a good reason to do it beyond that?
I was compelled for a bit to be a completionist item hoarder and keep all my progression on one file but if you’re not a weirdo like me that’s hard to justify otherwise yeah. I saw the light after struggling with ng+2 elden beast and thinking it’s only uphill from there for that character…it felt right to end things with frenzied flame
i got most of the way through an ng+ playthrough and the final bosses felt a bit obnoxious and burnout had long set in so dropped it but dual wielding unique weapons can be fun
i played through ng+ demon’s sort of on a whim last week and it was kind of a revelation to me, had to really tighten up the old loadout and reassess a lot of the bosses i hadn’t thought much about before. i have an appetite to try it in the others now, though my impression is it’s more of a bump in demon’s than in any of the later games (probably sekiro excluded, where it sounds more interesting)
I only mentioned NG+ cycles difficulty because as you level the power creep should slow to a crawl so that should be the last time the difficulty changes.
Get far enough in the ng+ cycle in Bloodborne and Micolash becomes the hardest boss in the game
Is there anything like Bonfire Ascetic in this game? I think it was the most clever mechanic introduced in Dark Souls 2
sekiro lets you decide how much of a bump it is by letting you give up kuro’s charm, which means you take chip damage when blocking and only block damage with successful deflections. it’s so much harder that way… I’ll probably never be that good.
Of course I get an equivalent but cooler looking halberd after getting the normal ass one up to +6 finally.
I saw only one set of footprints in the sand of Elphael. It was then that I was carried.
still plugging away at this every few days. commander niall in castle sol was pretty tough, took me quite a few tries with the mimic tear ash and moonveil to take him down and it was a squeaker.
consecrated snowfield is like that area in the snowy DS2 DLC except it doesn’t suck
haligtree is amazing visually
Rykard’s voice omg. so much top of their game material in here
I love how they resisted every typical serpentine voice for Rykard. TOGETHAA.
Pottering around Leyndell, it’s pretty cool how someone finally made Gormenghast
hmm, too small to be gormenghast, I think leyndell is a fair representation of something on par with the kitchens of gormenghast