Elden Ring 2

WORD.
Orphan of Kos NG+6 holds nothing against him. Orphan can’t OHK you with any attack.

Hold myself before killing Maliketh on my 3rd run, NG (did NG and NG+ on PS4).
That’s cause Leyndell changes killing him and gets harder to farm for some armors and stuff.
Pretty much like @zombieman000 I play the hoarder and I’ll try to get every piece of armor I can before NG+.

Dunno if I’ll take the game till NG+7… maybe… but I might rethink my course.
I was thinking about doing all the dungeons, caves, castles but not go around the world roaming and picking every single item. I did that on my NG+ on PS4… and it was still pretty fucking long.

Doing consecutive NG+ will actually require some planing and I have mixed feelings about that.

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this game is so good. i am still braced to experience the “bad part” but it hasn’t happened yet. deeproot depths and nokstella and mohgwyn palace and lake of rot are all stunners in my opinion, just real icebergvania hours out here

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This afternoon’s summons were all about PVP situations. I’ve never really sought that out and definitely didn’t tune my character for that but I was glad I actually was able to mostly hold my own. It felt very Raging Bull. People with cool ashes of war would just sort of spend all their MP and then i’d just poke them a bunch with my halberd.

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Honestly there’s no bad part to this game. I think that’s the essence of too much cake—you just hit a saturation point at some point where it’s still good but also wow how is there SO MUCH OF IT

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i think limgrave is incredibly boring but the game has tended to get better from there out. from what i’ve seen of the underground areas, they’re impressive at first but also wouldn’t suffer from being run though the vice a few times

i don’t really understand the “too much of a good thing” critique; my experience of this game is it has a number of almost-instantaneous dazzling high points separated by long, dry patches, and i guess i feel like i’m going to eventually have to apply a RMS over the whole thing (or at least its critical segments) in order to have a coherent takeaway

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shunning grounds are a cool surprise, like a whole god damn half-life level all of a sudden

i like the moment of realisation that the pipes you’re running through are the same ones you’ve walked on top of

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I can only talk for myself, but I really like this.

However I am a bit obsessive on getting everything every run I do. And I did do plenty of runs with the same character on the other FromSoft games. You can start seeing where that will go wrong. I still like doing that… but gets to a point I don’t even feel like doing what I like to do in FromSoft games.

Another point would be how excluding the open field areas, this might very well be the biggest game they did in terms of streets, tunnels, paths. I still like those areas very much, to the very last underground dungeon… which I keep doing. Again I trust where you can see that going wrong.

On top of all that I never expected to play this game once and save a good longing memory of it, maybe play it again in 6 months. I pretty much like dissecting games I really enjoy. Which I do… and there’s so much to dissect.

Now when I try to look at other people’s perspective I imagine that that some, pretty much like myself, like more condensed experiences, and that’s what attracted them to these FromSofft games. I imagine they take all of this pretty intensely, and the game does give that impression that you can take it that way… so they probably get overloaded?

For myself personally I have a different view, which I think I stated before, which is not too much of a good thing. I simply see “too much one a thing”. This thing (meticulous FromSoft design) is good (giving a too much of a good thing)… but I actually see it diluted imo.
Those riding to a place, moving huge distances without a tight space design built into it… it’s just a bit boring.
Hence why for me it’s not “too much cake” but more like “too much bread for not enough butter”.

On the other side, if they did went around and did that much specific space design and not give you these restful spaces specific to the open-field world design… that would be really too much cake.

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Got Goderick on my first try without any other players.

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the snake daughter must be nurtured

image

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What

OK I admit I had insufficient faith in the speedrunners

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I love how the thumbnail looks like 1 hour 23 minutes at first glance

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This is one of the craziest out-of-bounds glitches of all time isn’t it. Quite a few games have an OOB direct to the end-credits trigger zone, but normally you have to travel to a special spot or glitched item or something, you can’t simply do it immediately after spawning in the first room

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the asmr voice puts this thing over into the realm of very high art indeed

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a few people are calling fake; this person claims that the footage can be recreated using cheat engine

and that the real world record (as of the last 13 hours) is this:

the other one definitely does more to cater to my attention span though uwu

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I’m extremely impressed all this but also so annoyed that I’ve started watching glitchless speedruns in protest. is it wrong that I want to see just like, a little actual gameplay in my speedruns? like, more than 20 seconds?

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as long as you don’t say that these aren’t real speedruns because they’re “cheating,” then you’re allowed to not enjoy it imo

  • signed, a person who read too many comments on Kotaku about speedruns
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does choosing to view the credits from the start menu on games that have that option ever count as a speedrun

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