Elden Ring 2

finished my first playthrough at 110 hours without even stepping foot into caelid or doing the volcano manor lol. too much game.

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Important deep lore controversy on fextralife… I choose to believe this uncritically.

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I think everything that’s decent is called ā€œbrokenā€ on the web currently, anything with magic should do the trick tough

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As in all from games, everything that isn’t level 1 all bosses damageless is actually a cheese strat

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The combination I mentioned earlier

really does seem to be more powerful than it should be. I think it would have made the game way too easy, in fact, had I used it earlier than at the very end.

It’s also fun to find boss-specific tricks, such as

  • Using Mohg’s shackle on Mohg 2 outside the boss door a few times. He doesn’t move at all unless you get too close or stagger him. Apparently there also used to be a way to jump from a gravestone into the arena without passing through the fog gate and he wouldn’t move at all no matter what, but they rearranged the scenery a little in a patch.

  • Luring Alecto (Ringleader) to a particular spot where as long as you continuously strike with a melee weapon she’s won’t attack or move.

I like hearing about the history of ways to cheaply defeat certain bosses that have been patched out. I think Fire Giant might be the only one with two separate patches for different exploits.

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I barely got to play this weekend but I managed to clear out my second mine and kill a rat that wasn’t as big as that giant rat in Dark Souls 1. Totally manageable.

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You can always do what I’ve done already 2 times, NG+ and now NG on PC.
Kill all the beach birds north of the Third Church of Marika (Weeping Peninsula) a couple of times, buy a bunch of bones from the maidens after getting the bell from the War Master Shack night boss dude, gather a few butterflies around Caelid (rot ones), and buy the recipe for Rotbone Arrows at the merchant around south Caelid.

Craft a few of those Rotbone Arrows and rot Radahn’s ass while running away from him riding the horse. Keep running like a coward until the rot kills him.

I feel so happy with myself after doing it.
Like a master souls cheeser… Perfect title.

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Definitely didn’t know he was rot-vulnerable. Had my NPC buds act as a distraction while I did my death’s poker flamebomb trails and hugged his back monhun style. Will try in NG+2

Yeah I used rot to kill him pre-nerf and never actually hit him. Felt great.

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Elden Ring is Souls: the LEGO set: the videogame

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I honestly have come to feel that any strat that isn’t an obviously broken exploit should not count as ā€œcheeseā€ in games like this

my favorite story from this game was fighting the magma wyrm at the end of the frozen river in the consecrated snowfield. I kept getting really close to killing him, but even with the mimic tear out in support he always found a way to one shot me with his ridiculous disjointed-hitbox ground-smash attack. well, it so happened one time that my mimic tear aggro’d one of those ridiculously overpowered land octopi on the path there. I can’t describe the rollercoaster of emotions I went through as I saw that the land octopus followed us there, landed in one of the wyrm’s obnoxious hitboxes, and then retaliated with its leaping attack, which drained the 50%-or-so remaining of the wyrm’s health in like less than a second. I still can’t believe that happened. but uhh. if anyone is stuck on that fight I actually don’t think it’d be that hard to do deliberately.

now that I think about it, I should try the same on the death rite bird at the other end of the river

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that said does anyone have any decent cheese for melania that doesn’t involve an entire re-spec and spending ancient dragon somber smithing stones on a weapon that I’ll only use once? I’m dex/int with moonveil. my int is like 68 with talisman/equip buffs, and I’m already using a greatshield to handle waterfowl dance. I’ve tried using tiche but despite the nerf I still find that mimic tear gives me better results because I can stunlock her more easily to get through phase one, and the mimic tear is stupidly aggressive enough to take hits for me to where I’m not constantly on the defensive.

phase 2 still just gets me every time though. I’m using the comet azur after her first big flower-rot attack but she still finds a way brutalize me before I can whittle the rest of her health down.

and I can’t stop thinking about how she’s a sekiro boss basically and I’d have no trouble with her if I could mikiri counter her thrust attacks :frowning:

I’ve never seen better comedy in this game. thank you for this.

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I might be in the same situation soon on ng+ with my dumb overleveled/unsummonable dex/int/all rounder but looking through youtube it seems it might help to limit your equipped spells to azur + your staple ranged or melee spell so that the mimic tear’s AI only does those two, and unload on the second phase with azur + hidden cerulean tear flask (10 secs or so infinite mana)

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that’s interesting because I’ve found the mimic tear will only use the gear you currently have equipped when you summon it. if I summon it with my staff out she only uses sorcery, which is useless in phase 1, but probably would be better for phase 2. but I still find it hard to even get to phase 2 without the melee help in phase 1…

does the mimic tear get infinite FP? I could give her the adula’s moonblade which might split the difference

That’s a good point, I did see it chug one healing flask but not sure about FP. Did not realize it never switches from the weapon you had equipped at the time…maybe moonveil on RH and staff LH…

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yeah… that could work. I’ve been considering that power stancing her with dual katanas might be a good alternative to bleed spam her in lieu of having a true arcane build. I tried using rivers of blood but even fully upgraded the damage output was so poor that it was hardly worth it, and I think the bleed damage scales with arcane so it barely was doing more bleed per hit than the moonveil. I know its skill does bleed too but it’s a lot harder to execute on her safely than transient moonlight.

malenia is great though because she reflects this boss design that’s like, yeah, we know you’re gonna cheese this, but you better get good at cheesing, even the cheese is gonna be brutally difficult. feels weirdly like the way the meta evolves in fighting games except for single player.

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i got through malenia with moonveil/mimic tear. i tried setting up fancier combos for the mimic to use, but ultimately found that the most important thing of that fight was to just keep getting bleed proc to outdamage her healing. this was all pre mimic nerf, so i’m not sure if that still works as well. tough fight either way.

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I copied my save file to a USB drive so I could see the other endings after my chosen one (frenzied flame). Had I not taken some screenshots I might not have noticed the variations between the basic ending and Fia’s. You’re kicking off a different age and the coloring changes a little.

I also watched a video of the Dung Eater ending, since I wasn’t able to get that one. That’s also just a variation on the basic ending but you can hear the disappointment in the narrator’s voice. After he taught you about Dung Eater’s character in the intro, you still went and chose him.

I don’t think I ever encountered ā€œGoldmaskā€ from the intro, but it seems there’s another ending related to that character. I remember the guy from the round table was searching for Goldmask but I guess I lost track of that quest.

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Still plugging away at this slowly. Respecced my character to use the incredible Envoy horn I found at the capital. Quite literally blowing my enemies away now.

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