Quake stock levels were generally a fair bit more involved and interesting to navigate, yeah, though the enemy design was kind of not great, so it was a much different experience overall.
Doom wads still hit the best of both worlds for me in the long term.
I generally feel like the weapons share Quake’s lack of oomph and feedback, especially things like the double shotty.
I only played the demo, and all I mainly remember about that part is how enormous all the dudes were in the game, with huge meaty limbs. Still they got the urban decay look pretty good, IIRC. Seems like something Xatrix’s artists of the time were just good at, since Redneck Rampage pretty much got rural decay on the nose too.
did the original two doom games feel this cartoony when they came out
I feel like im playing through someones adult swim pitch about a gritty space marine
I think their relative abstractness better communicates the awful intersection of tech and the unknowable occult than a million years of this dirty orange perk-ridden grindstep shit