I want to be optimistic but my evil cynical heart tells me that 10 years from now all of these studios will have labor disputes and allegations of abuse. I look forward to being proved wrong.
Argo Tuulik, Disco Elysium writer and co-founder of new RPG studio Summer Eternal, says he’s being sued by Riaz Moola, the founder of competing RPG studio Longdue, with an injunction preventing Tuulik from working on or promoting his new studio’s work.
“Got some news,” Tuulik wrote on X, “[CoGrammar] on behalf of Longdue and Riaz Moola has taken me to court and was granted an injunction against me, preventing me from working on anything Summer Eternal related till April 2025.” CoGrammar is a tech skills training company founded by Moola.
Tuulik further alleges he has received “baseless legal threats” from his former employer, Disco Elysium studio ZA/UM, in collaboration with Moola. “Today, I learned press has been receiving anonymous tips insinuating there is conflict between myself and [third Disco successor studio Dark Math],” Tuulik wrote. “The Za/Moola—Riaz/UM alliance has been behind my legal struggles and silence as of late.” Tuulik also shared images of letters from ZA/UM and CoGRammar alleging “Breach of Contract, Breach of Confidentiality, and Copyright Infringement” from the former, and “Serious breaches of your legal obligations to the company” from the latter.
I know, let’s make a 5th disco elysium successor studio to make a game about the post disco elysium studio drama
nothing is more authentically communist than litigating succession
Support the original creators, such as Martin Luiga on Patreon, instead of lining the pockets of the CEO that illegally used funds from the company’s own coffers to buy himself a majority shareholding of the company to kick the creators out and try to cash in on the popularity of the game!
based
people have been posting this on social media saying it’s Kurvitz who uploaded it… but that’s not the case, they have just misread how IA credits creators vs uploaders.
we don’t know for sure that “kim duboise” isn’t robert kurvitz, but
This has been bothering me more than it should
oh well now i wish i had waited a few more months instead of buying it
i gotta finish this game. i… havent been in the headspace for it in a minute lol
good game
every stupid thing that happens in this country reminds me of a different disco Elysium line. it is the game of the millennium so far
to be communist these days is to be in a constant state of rage
My favourite most evergreen quote is Harry’s “life is a fucking joke” after you finish singing karaoke.
https://www.gofundme.com/f/help-disco-elysium-writer-survive-the-winter
I am Argo Tuulik, one of the key creatives responsible for bringing you the (allegedly) cursed video game Disco Elysium that brought joy to millions across the world and mostly misery to the people who made it. I am the writer behind characters like Evrart Claire, Cuno, Jean Vicquemare, Judit Minot, the Hardie Boys, René and Gaston, cops in Precinct 41 – to name a few I am most proud of.
“What was that about misery?” and “What is to be done?” are questions for another day. Rest assured, there is a plan in motion to take the Elysium IP, which predates the video game studio by fifteen years, back from the moneylenders, who ran it to the ground, then locked it away from the world – and restore it back to the people who actually made it. People like Robert Kurvitz, Martin Luiga, Alexander Rostov and yes, yours truly – Argo Tuulik. Hunter-seeker Kuno’s locked in.
But like I said, this is a fight for another day. Today is just about survival.
https://www.kickstarter.com/projects/longduegames/hopetown
When the Sky Fell Silent
Decades ago, a coronal mass ejection sparked an impossibly huge solar flare and subsequent geomagnetic storm — wiping out electronics and global communications for what felt like years. And with no salvation to be found in the skies, humanity looked under its feet: a resurgence of mining swept the globe.
A village in the north of England is one of the hundreds of company towns that sprouted in the aftermath — a mix of small-town charm and big-time mining operations, teeming with life above and below the surface. In the years since the flare, it had slowly depleted the region’s mineral (and spiritual) reserves, and was destined to be another casualty of capitalism resurrected…
…until they found the quicksilver.
The network of mineshafts, nearly depleted of precious ore, blossomed glittering treasure seemingly overnight. The parched and raw terrain sprouted green richer than any dale or highland. Residents of the town above, and workers in the mine below, say “everything burns brighter” these days.
Who Do You Think You Are?
What burns bright eventually burns out of control. Workplace tensions became shouting matches, which escalated to brawls. Pressure bubbled under the surface, spilling above ground, but management didn’t seem to mind as long as the work continued — until the incident five days ago. Now people are dead, others are missing, but even worse: mining operations have screeched to a halt.
The town is a powder keg, and everything is a match. It’s all chaos, threatening to explode into something bigger. The situation needs to be dealt with, swept under the rug, and forgotten about.
Enter you: middle child of one of the richest men on the planet. You’ve drifted through life knowing only luxury and power, shielded by privilege and surrounded by sycophants. Your stiletto wit and sandpaper charm have kept everyone at arm’s length, except others as insufferable as you.
So here you are, exiled by your family after yet another scandal. You’ve just stepped off an impossibly long train ride, wheeling an overpriced suitcase across the muddy cobblestone and nursing a four-star hangover. Your mission, or punishment, seems simple enough: figure out what happened, cover it up, and spin a better story. You’re a journalist, after all.
Underneath It All
That journalism background suffuses every part of the game, giving you the tools to shape the world — and yourself. You’ll embrace chaos as a gonzo provocateur, spinning wild, attention-grabbing narratives. You’ll twist reality as an unhinged conspiracist, bending events to suit your own ends. You’ll dig deep as a calculating investigator, exposing brutal truths to spark rebellion, sow complacency, tear people apart, and bring them together.
And it’s not just people’s lives and loves in your hands. With the psychogeography system, traditional mechanics like keys and levers are replaced by emotions, memories, and conversations. Your mind, and the minds of everyone around you, are the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn’t just gated by puzzles or items — it’s hard-won by navigating your own fractured psyche, and surviving the physical and emotional aftershocks.
How the hell do you do that? By talking to people: finding out what makes them tick, what makes them cry, what makes them scream, what makes them… them. You’ll engage characters in thoughtful conversations with unimaginable consequences. You’ll be tempted by the worst thing you can possibly say, and taunted by the perfect retort that’s stuck behind glass. Your environment will shape the way people see you and speak to you. Your journalistic instincts will guide you, betray you, argue with you, and maybe just change everything.
ok if one of the skills is Middle Child i’m interested
the DE skills system is so cool (i am certainly the first person to observe this). kind of curious if it still works as well without the heavy-lifting narrative justification, they went to great pains to make a dude who would have twenty internal monologues and just sort of do things arbitrarily and idk how it’ll read outside of that. i assume this is at least one of the reasons there aren’t more clones already, it’s a trick that actually takes some thought to use twice
(obviously best of luck to their kickstarter etc)
on reflection you could maybe just do it with Teens without any extra work. teens are kinda just like that
It’s kind of lame to me how all these other-DE games are trying so hard to look like DE. It does not feel very in the spirit of that game to just make sequels or DE-likes.