Disco Elysium

full voice acting was beautiful i can’t imagine it any other way

i think me and @digs kind of got the best of both worlds by watching most of the playthrough by a youtuber Pat Stares At (up to just before the confrontation in the Feld Building) and then me starting up a new save to explore alternate dialogue options while still playing the way I wanted to play.

was glorious to get this reveal with the added bonus of kim saying “so that’s why you’re so obsessed with FALN sportswear!”

other favorite moments: harry going into full verbal loop over “mr. evrart is helping me find my gun”; whenever cuno starts overusing the descriptor “____ shit”, his whole rant about the locust city; harry going “yeah no i’m fine” while continuing to melt and slide down the union boss’ chair; etc etc. the quality of writing was just amazingly witty throughout

my blorbos = EGG HEAD (HARDCORE TO THE MEGA!), jules pideau (tired precinct 41 radio guy), judit minot my darling, most of the kids in the game, and of course my fictional boyfriend kim

100% agreed


lengthy thoughts about politics and the game:

the writing about communism and the spirit of revolution / radical change is incredibly dear to my heart already. the idea of Le Retour / The Return and Cindy’s aerograffito, La Revacholiere’s dialogue, Esprit de Corps’ Nix and Pryce dialogue in the ending about the change to come in spring, etc, is very adam curtis in its concpet that things can be different. to quote curtis (from his chapo appearance some years back)

ADAM CURTIS: You ask what real change might look like, and I think that’s a really interesting question for liberals and radicals, because there is a hunger for change, out there - millions of people who feel sort of insecure, uncertain about the future who DO want something to change. I think that change only comes though a big imaginative idea. A sort of picture of another kind of future which gives people - which connects with that fearfulness in the back of people’s minds. And offers them a release from it. That’s the key thing. But I think the question for liberals and radicals is - they are always suspicious of big ideas. That’s what lurks underneath the liberal mindset. And the reason is - and they are quite right in a way - is look what happened last time when millions of people got swept up in a big idea! Look up the last hundred years - what happened in Russia, and then in Germany. The point is , Is that Political change is frightening. It’s scary — it’s thrilling because it is dynamic and is doing something to change the world but it is scary because it can change things in ways where nothing to secure. Its like being in an earthquake. Even the solid ground beneath you begins to move. And things dissolve that you think are solid and real. And I think the question liberals are left have to face at the moment is a really sort of difficult question which is: “do you really want change? do you really want it?”…

… So in answer to your question, what you need is a powerful vision of the future. With all its dangers. But it is also quite thrilling. It will be an escape from the staticness of the world we have today. And to do that, you’ve got to engage with the giant forces of power that now run the world, at the moment. And the key thing is that in confronting those powers, and trying to transform the world you might lose a lot. This is a sort of forgotten idea. Is that actually you surrender yourself up to a big idea and in the the process you might lose something but you’d actually gain a bigger sense, because you change the world for the better. I know it sounds soppy, But this is the forgotten thing about politics. Is that you give up some of your individualism to something bigger than yourself. You surrender yourself - and it’s a lost idea. And I think really in answer to your question: You can spot real change happening when you see people from the liberal middle classes, beginning to give themselves up to something. Surrender themselves for something bigger.

the ravers had some really interesting dialogue about this especially Noid - one of the best parts of the game.

also of course the poking fun at communists was just cutting satire all around, we all know a homie who unironically believes in Posadism, runs a reading group with 2 people in it, is so pissed off at the bourgeiosie he’s actually just a misanthrope, thinks unions are bourgeois, etc. all it needed was some proper party-splitters to really paint the picture of communist organizing - but of course i guess the communards were so wiped out there’s no more parties to split.

my only real beef is that it doesn’t hold up to critique the idea that humanity is special and different from everything else that exists. this is an idea i’m deeply skeptical of and meanwhile the game seems to uncritically support (although there is one character in noid who actually criticizes this, Harry seems to believe it himself - see for example his Encyclopedia dialogue about Dolores Dei when looking at the stained glass window, and it’s corroborated by late game encounter with the phasmid, of all things, who says humanity is chosen by the “god of hosts” or some such christian thing. i mean i’m a little surprised the game isn’t harder on this point. I don’t think the Innocentic system really comes together as a fully formed idea in the game, to be honest. “It’s all we had money for” as Kurvitz says.

the other thing I didn’t like is Harry’s attitude towards his ex-fiancee and pathetic manipulative groveling etc but I think that’s punctured a bit by Jean Vicquemare’s cutting dialogue about it. it does raise some questions about the type of dude Robert Kurvitz is around women tho. like we all get that Harry is supposed to be a pathetic character but we are clearly still supposed to sympathize with him, including about this, so.

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Update, Thursday, March 16: Robert Kurvitz and Sander Taal have issued a response to ZA/UM legal dispute and have described the matter as “deeply misleading” as a directly concerned party.

In a statement sent to GamesIndustry.biz, Kurvitz and Taal (the latter being an alias for Aleksander Rostov, according to ZA/UM) said the press release is false in multiple areas. The pair maintain they are the remaining minority shareholders of the studio.

The developers explained, “The press release implies that our employment claims against the studio were withdrawn for lack of evidence. They were not. We see our dismissal as part of a larger campaign against us and will pursue legal options accordingly.”

The statement adds that they disagreed with Kender admitting the lawsuit he withdrew in December 2022 was misguided.

"Kender’s lawsuit was based on the misuse of ZA/UM’s funds (€4.8 million) by the majority shareholders [Ilmar Kompus and Tõnis Haavel] to increase their own stake in the company. In the press release, Kompus and Haavel admit to this misuse, arguing only that the money has been ‘paid back to ZA/UM,’ " the duo explained.

“Paying back stolen money, however, does not undo the crime; here, it does not undo the majority that Kompus and Haavel have illegally gained in ZA/UM.”

Additionally, they described that, unlike Kender, they will not be silenced in this ongoing legal dispute.

“Unlike Kender, we have not participated in the looting of ZA/UM, and Kompus and Haavel have no power over us.”

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ZA/UM has just issued a statement about the Kurvitz/Taal response.

‘Looting’, ‘stolen money’, and ‘crime’ are details that make for riveting reading but they are far from reality. We encourage [Kurvits and Taal] to bring their claims to a court of law where their baseless allegations will fall apart under legal scrutiny. Case in point: Mr. Kurvits and Mr. Taal are unable to get even one basic fact correct: Tõnis Haavel is not – directly or indirectly - a shareholder of ZA/UM Studio (the ownership records of which are held by NASDAQ).

The allegation Kurvitz and Taal have -actually- made before their most recent statement:

(…) Haavel and Kompus worked together to gain control of the company. Kompus made the €4.8 million purchase with money that should have been reserved for the studio and its shareholders to fund the sequel.

Even if it’s true that Kurvitz was impossible to work with and the workplace culture has improved, it must be such a miserable fate to toil over a game whose audience is primed to hate it while your bosses do everything to come off as shady corporate assholes in literally everything they do. A year ago, their social media person bragged about some “30 Under 30” recognition for her work - now, she has to suspend her private Twitter account basically every time she posts about Twitter: The Game on its official Twitter. When the game is revealed, I expect the company messaging to get even more obnoxious (stoked for some British game journos with ZA/UM access to start another round of the auteur theory discourse where no one ever talks about the same things).

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Anyone who can’t smell the manipulative oligarch shit from these corporate assholes has no sense of smell

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when your estonian art collective ends up with ‘ownership records held by NASDAQ,’ I think the bird has pretty well flown the coop

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…we now have two full and complete English translations to choose from. The first was made available by tequilla_sunset5, who got together with some friends to hire a translator and an editor. Then, they tweaked the translation to ensure consistency with the game, saying, “as an example, ‘Pale’ is just referred to as ‘grey’ throughout the book, or some of the names are spelled differently than they were eventually done by the game team. When in doubt, we took the game translations as canon”.

They also wanted to make sure the subtext and style was preserved as much as possible. “The Estonian prose apparently has a sort of dreamy, lyrical atmosphere to it which we tried to keep as much as possible with the sometimes strange order of words and descriptions that drove our editor up a wall…”

The result is an English version of Sacred and Terrible Air that includes Rostov’s internal illustrations, a glossary, and an epilogue and deleted scene that were previously posted on ZA/UM blogs. It can be downloaded as a pdf or an epub, or in a zip file containing both formats.

the other translation is a machine translation that’s been heavily edited and revised

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Haven’t watched it yet (it’s 2 and a half hours)

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we had a perfectly good format for this sort of journalism, we do not need a feature length doc that im gonna guess leaves a lot of open questions.

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though i would love to hear a summary of what is learned through that vid

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i watched it all.
the best thing it does is build a coherent timeline of what went down which includes both angles without too much direct contradiction.
there’s also some interesting stuff that comes up around the sort of secondary effects of crunch culture/the scaling up a small team of ‘creatives’ etc etc. maybe i’m being generous but it just sounds like everything was badly managed with little communication. i don’t think the people making the video dig into this stuff enough, but the interviews are long enough that the direct experience comes through.

there’s not really anything conclusive at the end. the weird business practice is maybe legal but still shady - the director literally says towards the end ‘well we’ll have to see what happens in court!’.

it definitely should have been a written article with the full interviews available as a secondary source imo.

i think there’s some real issue with the people making this struggling to see past themselves and not fully understanding the limits of this type of work.

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i was gonna say there’s a sort of timeline recap at the start of chapter 4, but watching that again it actually skips over most of the questionable stuff so isn’t particularly useful.

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I wish the internet provided sufficient reward for journalism like this to exist in printed form, but I don’t think this piece would be getting the attention it has on places like reddit if it were a text-and-images article with linked interviews.

Kurvitz comes across like the lead in some Shakespearean tragedy, both pitiable and yet fundamentally responsible for the terrible situation he’s in.

My main takeaway at this point is how precious all these “I’m not going to buy anything more from ZA/UM” takes seem in hindsight, since apparently sheltering financial grifters has been part of the fundamental structure since before the first release. The money was always going toward charlatans, but taking a stand now flies a flag for the unbearably toxic creator and his personal coterie over the creators who are trying to continue working within the poinsoned system. There was never going to be a right answer in this mess.

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ok i HAVEN’T watched it but who out here was surprised that the 2020s-made videogame about a disastrous alcoholic made by one or more former disastrous alcoholics had a messy development environment

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seems like a miracle we got this game, which i still haven’t played beyond idk the first encounter with cuno, at all!

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Fucked up. Death to managers.

Y12: Cancelled. Full sequel to Disco Elysium, shelved after the departure of Kurvitz, Rostov, and Hindpere.

P1: Cancelled. Sci-fi game headed by Disco Elysium producer and former ZA/UM shareholder Kaur Kender, who sued the studio after his departure. Staff folded into X7 following cancellation.

X7: Cancelled. Disco Elysium spin off/standalone expansion headed by Dora Klindžić and Argo Tuulik.

M0: In development. A smaller-scale Elysium game targeting touchscreen devices.

C4: In development. ZA/UM’s primary remaining project, a large-scale RPG that is not part of the Elysium setting.

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Goes without saying, but fuck People Make Games too.

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elysium gacha lets go…

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Three former ZA/UM dev studios at work on spiritual successors, Dark Math Games, Longdue and Summer Eternal.



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XXX Nightshift is the only one with a trailer but Summer Eternal seems like it’s got the most actual leads from Disco Elysium. Yeah I’ll play all of these.

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