I turned on the game for the first time in a while last night and was immediately presented with a pop-up to pre-purchase destiny 2, which felt a little cheeky. (also the more i look at the box-art damn does it feel dry, reeks of the stock “white dude kills stuff” that they usually reserve for cod packaging, but even less visually interesting.
anyway! vendors actually seem to have rotating stock now, so there are potentially new cool vendor weapons to get every week at 380. I logged in to get a scout rifle that basically had a fate-bringer roll. then i realized this cool scout rifle isn’t coming with me to d2 anyway. they give you tons of legendary marks now, and they give you tons of stuff to spend them on, which is great! this would have been a pretty cool thing for them to do maybe like a year ago. Or maybe even… WHEN THE GAME LAUNCHED, since that “stock resets in X” timer has been present on every vendor since then. now the stock actually resets. nice job guys, i guess?
i also realized, by making elemental primaries exotic, you’re still not going to want to use them in raids because you’ve usually got some other exotic heavy on, or at least giving up that Sword or deejhorn or what have you is bit of a heavier choice. Fair enough.
also the color scheme on fatebringer adept is pretty bad. vision of confluence looks good though.
i saw someone with glowing crota armor that looked pretty juvenile and it hurt my eyes. I look back at the year 1 blue/green armor and ships and the early concept art for the game, and that is still the most visually appetizing stuff to me from the destiny universe. it feels creatively like the bungie that built the foundation for that game and the bungie we have now are pretty different, and which gives me some apprehension about the shape of destiny 2.
i mean, that guy in the d2 poster is holding an omolon auto-rifle. i like omolon stuff, so… cool! but then i wonder: will auto-rifles even be worth using? And I hate that. My favorite gun in destiny has remained unusable for pretty much the past 2 years.
people poop on warframe but the one thing i like about it over destiny is that they’re willing to try weird things with their weapons.
- one gun is a harpoon cannon that impales enemies and drags them to you
- Another uses a disc-like magazine and has the option to shoot out the disc, which then turns into a temporary turret
- There’s a shotgun that fires half of it’s volley when you first pull the trigger, and the other when you let go.
- a flamethrower that you can mod to make enemies explode.
I’d love to see the same kind of playfulness with weapon design from bungie’s side aside from stuff like
- “has better accuracy when in the air”
- “fires in full auto”, or
- “has a CHANCE to restore health if you kill an enemy while in low health”
Even now there’s really only a handful of perks that most people look for on Destiny weapons (and even then, most of them are ones that modify the weapons stats to make it more accurate or usable, not things that are actually interesting).
i think the people who like destiny most often like it in spite of itself. the core feel is unmatched, the raids are some of the best stuff to do in video games, and those high points typically make you put up with the rest of the bullshit (see: year 2 sword quests). destiny 2 has a real opportunity to solve some of this stuff, and i hope they’ve made the game a clean slate because they found real solutions to it’s problems, rather than just wanting to wipe the board again in pursuit of “balance” or just because it would make things easier to program.
Well whew! Sorry for the book. Anyway I got to play some story missions with sakurina last night and that was a pretty good time. this is a game meant for friends if anything.