#CYBERPUNK 2077 šŸ’»

i remain pleased that he has a nice pet to look after
a megabudget dating game has to be on some studioā€™s to-do list by this point, surely

Daddy Timbo, has dropped his bombo

13 posts were split to a new topic: YOUTUBE TUTORIALS SUCKā€¦ or do they???

A post was merged into an existing topic: YOUTUBE TUTORIALS SUCKā€¦ or do they???

Iā€™ve done my first ā€œplaythroughā€ of the tim vid. Donā€™t know how to proceed with the other ones, I donā€™t really believe he means anything significant when he said something like all these sections are different ways of writing the same thing.

i just got to the bit where he talks about the bit where you literally help crucify a guy for the likes and subscribes and wow that isā€¦ a level of something i did not expect existed in this vidcon, but oh yeah this was made by the polish

can you shoot the producer immediately? iā€™d have shot the producer immediately

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You canā€™t shoot the producer at all, and its literally the only memorable sidequest in the game

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fuckā€™s sake

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I like that I inadvertently speedran the bad ending of Action Button Reviews Cyberpunk 2077

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which is the bad ending, I got the true ending for watching the shortest of the videos

given that that video was a ā€œyou shouldnā€™t have come hereā€ I am taking that as the bad ending

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In watching this video I have developed a grudging interest in this game due to the orbital laboratory bad end and looked into modding out the two in-game advertisements with personal infohazards.

I should not be surprised but I am disappointed to find that the most popular mods are to make the ads either more modest, more pornographic, or literally from Blade Runner.

I think an adblocker mod is nothing if not lore friendly and want to make it happen.

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Donā€™t play the game for an ending cutscene that lasts all of five minutes

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Itā€™s a good cutscene and the most fitting ending, to be fair - leading a sickeningly incomplete existence in a suffocating corporate controlled environment, being repeatedly (and unsuccessfully) told to make sense of unconnected signifiers that seem to hint at something beyond your reach, feeling a phantom pain over greatness that was promised to you but will never be, reflects the entire gameā€™s form perfectly

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and the stagnant world the game is constructing, in a beautiful synecdoche

I donā€™t think Iā€™m capable of having readings on this game that are so generous

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Itā€™s that soft spot Iā€™ve got for the rare open world games that know how to use the space for the world instead of spreading it without a care, and it just happens to line up with all the biggest, lumpiest, and most mismanaged ones: GTA V, Red Dead 2, Cyberpunk. All critically flawed but they also contain what I want out of these projects: spaces built with care and observation that further a world-story perspective.

Itā€™s that native language of games, communication through space and action, and I sure love to hear it, even if the monomythic character of these games donā€™t communicate through action well at all.

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I feel like we played different games. One of the worst parts of cyberpunk was that every part of the world was fundamentally identical to every other: thereā€™s no difference in tone, in style of quests, in encounters, or anything between any of the neighbourhoods except for a glossy might-as-well-be-a-cutscene story mission introducing you to a given neighbourhood.

Quests and encounters, absolutely ā€“ they really, really dropped the ball and the phone & handler structure was an unmitigated disaster. I was subsiding almost entirely on the environment and character art and prop work.

Ah, Iā€™m not capable of being impressed at ā€œwow they burned through so much money even given that they were underpaying all their artistsā€

Like, its the same as all the praise James Cameronā€™s Avatar got at release

aimless, meaningless asset generation does nothing for me

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