Witcher 3 had striking amounts of detail in its larger cities - not ârealisticâ but enough to make Skyrimâs settlements ridiculously small. Before the scope went off rails it wasnât out of the question to expect an impressive city environment from 2077 provided it was trading the land mass for density and verticality.
Yeah, the large scale of modern cities, which includes driving, is part of what I was thinking of. And even if you donât allow driving you still need to deal with traffic. Personally, I find that Night City has an acceptable level of detail. There are parts of the city that are really fun to walk around in and explore. And driving about on my bike at night just oozes atmosphere. They nailed the cyberpunk vibes in the overall look of the city.
i really wish there was a game that made riding public transportation as interesting to do in the game as it is in real life. i donât really know exactly what about it would be worth simulating though.
Yeah rpg advancement systems - skill points or perks or xp or whatever - have all been sublimated into the open world allgame, itâs just another slider for a developer to futz with. See also: stealth; shooting; driving; platforming. You can usefully describe AAA lawmower sims (including cdpr games) by identifying how much complexity each of these mechanics is given, i.e. how far each slider is pushed to the right.
For example, compared to the hypothetical Mean Lawnmower Simâ
Watchdogs: more stealth
GTA: more driving, less RPG
Witcher 3: more rpg
Horizon Zero Dawn: more combat
For comparison sake for those who may have played some other recent open world games, CP2077 has:
5 attributes
12 skills split among the 5 attributes
15+ (usually about 20) perks per skill
Character Level, âStreet Credâ, and Skills all level up individually. The skills influence crafting, stealth, shooting, melee, hacking(sorta like magic), and so on. As for gear you have clothing, (with mods) weapons (with mods plus scopes, silencers, etc.), and various cyberware.
Thereâs a lot there! Some of it could certainly be improved, but the gun play is way better than Fallout 3, the stealth is pretty good, and the hacking is useful for stealthy covert operations and as a magic alternative(but not as many options as youâd get in an elder scrolls game).
As a fan of the pen and paper game, I was worried that CP2077 might not have enough RPG elements, but Iâm satisfied with what we got system-wise and story-wise at least.
itâs more about inhabiting a role and living in a world than any other open world game, as opposed to lawnmower busy work. but if you mean stats and numbers, you lead your horse around by the reins or brush it or feed it and your horse bond goes up. you definitely want that horse bond maxed out.
While that is true, the game feels way more responsive on PC than the console versions did. I was converted to a RDR2 fan when I let my cowboy hands touch mouse for the first time.
itâs so grim, and even moreso, you look at the cars and you realize that even the new ones were designed thirty or forty years ago; thereâs no cohesive infrastructure and everything just scrapes by on these decrepit burning forms but thereâs, well, half a dozen flying cars and thatâs relieved all pressure
The gimmick is that there is an intro, a conclusion (which has yet to go up, but is apparently going up at midnight eastern), and six parts but you are only intended to watch 2 of them. So yes, the total length is ten hours eight minutes but your initial viewing is going to be closer to 3-4 hours.
And pretty much all of Timâs reviews since leaving Kotaku have been video fukubukuro.
I havenât read Tim in like a decade because I just fell off and stopped keeping up with him but I really do like the videos heâs been doing. Iâm glad heâs still around doing his thing. Looking forward to absorbing this gradually while working on other stuff.