#CYBERPUNK 2077 đŸ’»

How did it all go so dramatically wrong. Someone summon a Bradley Coma

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This seems very easy to pick but maybe people are really into RGB

Dunno about letting Yogurt found his own metropolis though
image

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This is back up on PSN now, they’ve cut the price too, understandably.

Apparently that isn’t the only thing they’ve cut.

https://www.thegamer.com/cyberpunk-ps4-performance-issues-empty/

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It’s like 20 bucks for a used ps4 copy here and I am glad I do not have any free time because I keep thinking “well
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Finally finished CP2077 after about 60 hours of play time. The game actually exceeded my expectations, so aside from technical issues, I don’t really get the collective disappointment in it. In particular, the main story line and prominent side characters were especially well crafted. I really like how the ending is influenced primarily by the relationships you developed over the course of the game. Have no friends and you’re forced to make some serious compromises. I also like how the object of the game is just to try to find a way to survive, not to save the world or anything like that. This is appropriately Cyberpunk. What kind of change can one person really affect in a world where Mega Corps hold all the real power. Cyberpunk is about coping, not changing the world, and I think CP2077 really gets this. The character arcs for the side characters in my play through all reinforce this, especially Rogue’s and Judy’s.

Keanu is also great as Johnny Silverhand. His delivery can be a little flat at times, but he has so much more dialog than I expected. He regularly pops up in minor side missions to make a quip or two, and it adds a lot of atmosphere to the game. It is also a clever means to transmit background information to the player. Plus, Johnny is hilarious.

Speaking of Johnny Silverhand, I also enjoyed the callbacks to the Cyberpunk 2020 role playing game. Besides Johnny and Rogue, a number of 2020 characters like Alt Cunningham, Bes Isis, and others are present in the game. The short story/scenario from the 2020 rule book, Never Fade Away, even makes an appearance in the game as a central part of Johnny’s backstory, with one segment of the main story depicting the events of Never Fade Away scene by scene.

Finally, I love exploring Night City. It is multi-layered and dense, with lots of nooks and crannies full of interesting details. I also love the look of it, with one exception: they overdid it with some of the sexually explicit ads. I guess they wanted to make the city look sleazy, but the point could have been made with a little more subtlety.

I haven’t played many recent AAA games, so I don’t have a lot to compare it against, but I was impressed with Cyberpunk 2077. I like it much more than Fallout 3 or Oblivion, probably the last AAA open world games I played. I seriously want to know what these games are that CP2077 falls so far short of. I find it hard to imagine a game with similar ambitions exceeding what CD Projekt Red accomplished with CP2077.

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i think the big one is probably witcher 3

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Yeah, I kind of expected someone to say witcher 3. I need to play that.

There are so many AAA open world games now you can split them into sub-subgenres and get real specific with the “what exactly are you looking for” recommendations.

None of them are that good though. Witcher 3 is probably the best one and it still has glaring flaws. For all the money and manhours put into the AAA gameform developers are still really struggling to make them work on a fundamental level as coherent experiences.

Just Cause and Yakuza are probably my favourites after Witcher and they’re doing enough other specific stuff that they usually aren’t listed in the same category

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anyone around here ever hear of a game called Red Dead Redemption 2

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yeah yakuza has several other genres cranked much higher in the mix, wouldn’t have even though to lump them in, though there’s obviously a certain level of gta energy there

i have seen enough posts and tweets now that i am considering a more serious pass at rdr2 sometime

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Reject the open world, embrace the closed one.

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Is RDR2 really going for the same thing as Cyberpunk 2077 though? Is it actually a role playing game?

Also, it seems to be lost on a lot of people that creating a modern setting that is detailed enough to be considered realistic is much more difficult than a medieval setting. A modern urban environment is like an order of magnitude – at least – more complex than a medieval town or village.

I guess a good point of comparison for CP2077 would be Watchdogs or GTA, although neither are really role playing games either.

I’d argue Cyberpunk isn’t much of a roleplaying game either.

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I’d say it is as much of one as any recent Elder Scrolls game. It certainly has the mechanics of character development. Just having all these perks and stats adds a level of complexity in terms of the difficulty of testing and game balancing that don’t exist in a lot of other open world games(I assume, not having played many of them).

Pretty much everything has a bunch of numbers and perks to it these days. It’s really standard across the board, to the extent something without it seems more notable to me.

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