Circuit City on the Edge of Forever

FYI: ffmprovisr

also FYI: I normally use choco to install CLI stuff on windows but iirc it runs the imagemagick installer with default options in that case and that doesn’t include either aliasing it to convert on your path or providing mogrify, both of which are like imagemagick 101 on any other platform, so you may want to remove the choco imagemagick and install it manually (lol windows)

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I’m transcoding ah-ni-me so I’m using

ffmpeg -i in.mkv -map 0 -c copy -c:v hevc_nvenc out.mkv

Which seems to preserve all of the other container stuff nicely

I’m turning those aforementioned dumb 10-bit 264 files into HEVC (~1/3 size savings)

The speed is bananas.

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compared to x264/x265, nvenc isn’t always good at estimating a sensible bitrate on pascal, not sure if turing is better at it, hence the other parameters

but yeah it’s fast as hell

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Ah, gotcha

I should also probably do something about this

image

lol

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I’m shocked nvenc is only getting ~8x seeing as I get 8x on amf

just ignore that AMD’s h264 encoding is useless

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at 8x you’re probably bottlenecked elsewhere, I’ve seen 15x under relatively normal circumstances

could even be a rough maximum for reading and writing from the same drive depending on how big the files are

Oh, huh, yeah I’m reading and writing to a 5400 RPM hard drive that might do it

I got 8x on hvec_amf and h264_amf on my nvme drive, regardless of whether or not I let ffmpeg decide the bitrate

again, I expect less of AMD than Nvidia here

in Windows 11 is good exploration, I don’t know if it’s the OS and my combination of hardware or just the OS but any mouse movement is causing hitching and stuttering in Unity games

I can make Genshin or Cactus go into single-digit framerates just by moving the mouse in a circle rapidly. I can make Uma, an actual literal phone game with a 30 fps cap, take longer to load by moving the mouse

this should be a fun bug report

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(do I tell MS this porn Unity game I have kicking around also drops frames or)

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okay, no

any time there’s mouse movement in anything 3D accelerated, there’s drops

the mouse movement causes my GPU’s clocks to drop and then the frame rate takes a dive

I’m literally doing it in Mushihimesama right now

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Mouse-to-Mouse…

errr… well, who’d have thought that childhood behaviour would be an advantage in a stg decades later, huh!

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Reminds me of how Mac OS hates 1000hz mouse polling. Does it resolve if you’re at 125hz?

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alright, it goes away at 125hz and 500hz, but my mouse defaulted at 1000hz and 10 handled it fine

I’ll report it anyway

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Oh, please do, I can’t stand 125hz

I can still get frame drops at 500hz

this is special

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Damn that sounds familiar. Back in the Pre-OSX days of mac gaming, I had a G3 tower with a Radeon in it. Framerates in 3D games would be horrible unless I was moving the mouse around. It was silky smooth when moving the mouse. I never figured that one out as that was around the time I built a PC specifically for gaming.

oh, yes

apple computer baby

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image

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okay, I think I tracked down the problem to the Microsoft Mouse and Keyboard App you have to use to configure the Intellimouse Pro

I noticed on a reboot that it defaulted out the lift compensation adjustment and had an inkling that there were multiple copies installed. so I uninstalled, rebooted, reinstalled, set the polling rate to 1khz (settings are saved on the mouse i.e. I still have my DPI stepping and nice teal light settings with the app uninstalled), uninstalled, rebooted and now things work as expected

of course, I’m assuming the polling rate is actually saved mouse side and I’m too lazy to check it (all the web and downloadable programs for checking it were picking up the wrong rate anyway)

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