I’d take some buzz on itch over some post takedown notice press any day.
This looks competent. If it was called anything else and fudged the character names a bit, it would get just as much interest if it got posted on a CV forum—there’s years of games like that. If anything it’s off putting that they feel like they need to lean on the name.
and there’s also freedom planet (sonic), pocket rumble (handheld snk fighters) and a bunch of smash-likes on steam that all seem to at least be moderately popular
I can understand because it’s hard to work up the motivation to work on an original thing vs making a fanwork!
Plus once they have the knowhow from making their fangame, then they can spin off and make an original game + with the reputation they made from finishing the fangame.
All depends on if they can finish though.
My thoughts on the trailer are: they should cut that opening down like 3/4th because even as a Castlevania fan, I didn’t care lol
Stick that stuff into a manual or FAQ, get to the gameplay already
Looking at the original graphics compared to the release trailer makes me kind of bittersweet. There’s nothing wrong with the nes classicvania aesthetic and it looks well executed in the trailer, its just that we already have so much of it with Curse of the Moon 1 and 2. Since Bloodstained has fully embraced 3D models we don’t really have an indie champion for ‘kind of 16/32 bit’ castlevania. Still though, major props to the team for finally releasing it. I hope its a springboard for future success!
Oh what, I never thought that Castlevania-style doujin game would get an official release. I missed out on playing it at the time (was it like 10 years ago?), so maybe I’ll play on Switch