this is one area ff14 is rly good at. turn off the music and you can hear like, ships creaking in the swell
yeah ambient sound design in 14 is really fantastic. kind of amazing how this game has little to none? Like Lestallum literally has no ambient sound going on at all.
Elements:
Fire/Fira/Firaga // Flare
Blizzard/Blizzara/Blizzaga // Freeze
Thunder/Thundara/Thundaga // Electon
Unicast // Maxicast
Modifiers:
Dualcast/Tricast/Quadcast/Quintcast
Venomcast/Cursecast/Stopcast/Killcast
Healcast
Freecast
Expericast
Failcast
Powercast
Blastcast
Limit Break
Submodifiers:
(x) casts 1-99
chain level 1-99
I wanted to make a post about this with more gusto and detail and maybe I will later, but: the battle system is way more coherent than anyone here seems to be giving it credit for. Itās mechanically sound and as if not more clever a novel abstraction of the JRPG blueprint as any of Squareās last several efforts. Unfortunately the camera can only keep up with what it expects of the player about 40% (generously) of the time. Thatās not the same thing as it being systemically incoherent, though.
Itās not unlike FF13 in that every fight falls squarely into the slot of either unrepentant slopfest or genuinely satisfying manipulation without much room in between.
In case I donāt get around to talking about it: I actually think I really like that the plot is a bunch of isolated story beats with nearly no connective tissue; a greatest hits album that doesnāt openly introduce itself as such. A lot of what the game tries to get away with is probably unearned, but I like that there are very few primary players in the story and even amongst them half of them barely seem to do anything youāre privy to firsthand; they have internal lives independent of the player. I like that basically every character suffers some sort of permanent personal consequence and the game doesnāt ever use the dragon balls to wish it away. I like that the majority of these major consequences happen off-screen.
The game lingers in the mind like the photo album Prompto keeps of your exploits throughout the game. Fitting then that the last thing you do before the final battle is sifting through your photo collection to select the name on Raidenās dogtag memory Noctis will take with him in his ascension to kinghood.
Itās a real weird game. I think if you digest it simultaneously through the lens of What If I Were 13 Right Now and What If It Was Ten Years In The Future And Iām Remembering That This Existed thereās no way to not come to the conclusion that itās pretty good
i really donāt get what the thinking behind spells causing friendly fire was tho
i think this is what reminds me so much of what mgsv (fails) to do with itās second chapter. i donāt think the failure in mgsv is down to budget constraints as much as some people make it out to be and both these games purposefully take on this more ambient and fractured approach to narrative as their first major forays into an open world structure. itās not directly acknowledging that the player is maybe avoiding the main storyline for sidequesting, but it fits in alongside that playstyle.
i do believe ffxv handles this a lot better with that being the first half of the game rather than the second half like in mgsv though.
oops I probably like it in mgsv too
there definitely has to be a few dozen paragraphs worth writing about how theyāre basically the same design philosophy applied to two different genres
The most important Final Fantasy news IMHO
http://www.allgamesdelta.net/2017/01/ariana-grande-to-be-guest-character-in.html
SQEX just canāt help themselves, can they.
Still, Nomura will claim that as a victory, I assume?
Chapter 13 man, what the hell?
I didnāt mind the isolation and narrow linearity of Chapter 13, aside from it going on about 20-30% longer than it needed to and getting pretty repetitive because of that. The feel of it all was fine enoughā¦however, some of the plot dump spread across searchable papers and āoh hereās the deal with Prompto and the Emperorā, hella sloppy.
chapter 13 is a drag, and then youāre in the world of ruin and you advance to the next area via loading screen. i havenāt played the game since that part. will finish it eventually, but god what a frustratingly incomplete mess of a sometimes brilliant game.
I think in MGSVās case it was due to budget constraints. The intro trailer for chapter 2 selling it to you as something completely different than the experience you get is the biggest tip for me.
This game has left me with a odd fascination with it mainly because it seems like there was so much misdirected creative energy, though that seems par-for-the course for the Final Fantasy brand.
Someone was able to glitch out-of-bounds at Cartanica and explore most of the map of the second continent. Whatās interesting is that, while parts of it are unfinished, most of it is traversable, the town/city actually has a kind of organization/layout and there are quite a few meshes that have multiple LODs (they were made to be viewed up close as well as from far away). A fantastic amount of effort was put into what ended up being a backdrop!
Lucis as a content felt pretty sparse, a few copy-pasted diners and gas stations. It didnāt really look like anyone lived there (with the exception of Lestallum), but Cartanica actually has some density. There are high-rises and worker apartments. There are factories and other signs of industry. It would have been nice to explore it, parts of it are quite lovely.
With the stated intent of FFXV staying around as a game the player can keep revisiting, Iām really holding out for some of these more interesting areas coming out as DLC or something.
is this pop?
So I just got this with a PS4 I bought and decided to give it a shot. I love everything about it! ā¦ except actually playing it. I love the road trip idea, I love the world and exploring it, I love how youāre just a bunch of dudes hanging out (mostly), I love the food, blah blah. Itās great! But the quests are really horrible and so far it really has been an aggressive waste of time with a bunch of fetch quests and crap, and I donāt find the combat too interesting either. Iāll play it a bit longer but I canāt see myself sticking out for much longer if the actual game part doesnāt get any better.
The silly fetch quest stuff is the best part of this game, imo. It becomes more linear and typically jrpg-y, for good or bad, eventually. Iām not quite sure if it eventually opens back up because I got distracted and stopped playing once things got more serious.
I just started playing this! Man is it a pile of nonsense but I wanted boy band roadtrip monster hunter and I like the boys and I like the trip and the hunter is uhmm not terrible.
This and Last Guardian started a deluge of amazing Japanese games that has been going on ever since.
Still have not touched Nioh or Gravity Daze 2. I apologize.
FFXV is FFVII Disc 3 The Video Game.
Iāve never heard a better sales pitch