I think he’s funny and generally has good (if predictable, middle-of-the-road indie) taste, but knowing that it’s a fake voice and he’s some dorky midwestern white guy really kills it for me.
anyway my gut is that the influencer-backed publisher thing mostly going to crash and burn like most influencer-backed business ideas.
Somebody on SB 1.0 convinced me to buy the original version of this and then I never wound up playing it with anyone. Maybe I’ll buy the new version and also not play it with anyone.
I don’t really think his voice is fake, or at least not faker than any other YouTuber. Afaik he sounds the same (maybe less overstated) in streams or podcasts and I seem to remember his wife asserting at some point “that’s just what he sounds like.”
Please do not read this post as blanket Dunkey support thank you. I feel like I get tricked into defending things I don’t particularly like pretty often on this site.
played this game pre-release on game pass a while back – think it looks pretty nice (if a bit overblown) but was fairly uninspiring in terms of level design and mechanics. from their little blurb it seems to be implying that the both the aesthetics and gameplay “invoke the tech-imposed limits of older hardware” and i’m not really sure how to interpret that in terms of gameplay other than a self-burn.
No, we didn’t think about making it HD-2D. We kind of played with the idea of making it 3D, but what we were really thinking about was, “What are the major parts about this game that are really appealing to everybody?” And in the 2D original, it was really well done pixel art, so we realized that we couldn’t have a Tactics Ogre game without this really high-quality, awesome looking 2D pixel art. So to bring that sort of resolution and that sort of fidelity to new hardware and new technology was a lot of effort. But yeah, I think we did it.