Look what is out now.
Played the first level so far. It was pretty good. Died a lot but checkpoints were generous. You start out with just your basic sword slash but at the end after beating the boss you unlock shuriken which use the blue bar under your health bar. Love the character designs.
Yeah, I love that they seem to be really leaning into the 80s anime monster aspect of the NES Ninja Gaiden series on this.
Also love the Bionic Commando style map screen. Looks like it might branch out a bit as well and let you pick between a couple different levels at any given time but maybe thatâs wishful thinking. The path to level two from level one was a straight line.
iâm taking over running the sb poll from dakota for a while, voting for this weekâs closes tonight! sb 85 pt. 10: the year is 2021
Not sure if I just wasnât paying attention previously, but release date is 2/25.
Also mentioned in the dev diary vid that it runs on what they are, at least nominally, describing as RE engine.
Piko Interactive has acquired the Bleem! brand name from David Herpolsheimer, former president of the Bleem company. Continuing their intent of keeping the past alive, Piko is launching an online digital marketplace called Bleem!.
Bleem Powered represents commercial preservation of older titles from now defunct platforms. Releases made available through the store front will come as complete downloads. Each release will include the necessary software to make the game run as intended.
âWe will be making available titles on the Bleem Marketplace that we would never release on Steam or Good Old Games [GoG]. Some of these releases will be available exclusively on our new storefront. We are also excited to work with independent and homebrew developers in monetizing their releases and reaching new fans.â Stated Eli Galindo, owner of Piko Interactive and Bleem Powered.
The intent of the Bleem Powered store front is to be the go-to location for gamers wanting that console feel on PC. Nintendo Entertainment System, SNES, Sega Genesis, the Game Boy line, TurboGrafx-16, PS One, and more will be supported. Additional platforms will be supported on an as needed basis.
Third party publishers will be able to use the custom wrapper through publisher partnerships. This will allow them to use the wrapper on their own Bleem Powered releases or when publishing on Steam or GoG. This wrapper is not required for publishers to publish game of the Bleem Marketplace
âMaking things easier for gamers is our goal. The Bleem Powered storefront is just an extension of that intent. It really is as simple as download, open, and play. Working with outside companies to publish their games on the storefront will give gamers even more choices.â Stated Eli describing the scope of the retro gaming marketplace. He continued with, âWe will also be acquiring licenses for catalogs of games to be released on the Bleem store.â
Piko Interactive is well known in the retro gaming community for preserving classic titles. They have also developed a reputation for completing many titles as well as creating brand new releases. The Bleem Powered store front will not be a software download, it will only be a website. This saves gamers from having to deal with additional software they do not want, or need, to play their favorite games.
Forward thinking actions with the Bleem Powered marketplace includes offering commercial licenses. This will allow arcade machine manufacturers, emulation boxes producers, etc. to launch with legal full libraries of games ready to play out of the box. Intellectual property owners will see an extremely competitive revenue split when publishing on the Bleem Powered marketplace. In an unprecedented move, Piko Interactive games will be made available in a manner that gamers can use the ROM file with their flashcarts or emulators of their choice. Additionally, Piko Interactive is working on making the digital games compatible with GOG Galaxy launcher.
Media contact: Eli Galindo
company name: Piko Interactive LLC
Website: http://store.bleempowered.com
store.bleempowered.com is the âwhat was that actorâs name again?â slip-up of store.steampowered.com
lmao
piko has truly out-pikoâd themselves
âBleemâ sounds like a leadenly sarcastic GTA5 parody cleaning product
Wasnât bleem some weird commercial dreamcast ps1 emulator
yes, theyâre repurposing the brand for an old game marketplace
Remember seeing really clean, high res screenshots of MGS running on Bleemcast in some PlayStation magazine 20 years ago.
there were also versions for tekken 3 and gran turismo
and a version that worked with every game that sony stopped them from selling
worked in scare quotes because my main memories of bleem was that it completely mangled all the graphics
Bleem was also available for Mac OS9 and it absolutely kicked ass.
Edit: Nevermind, I was thinking of Connectix Virtual Gamestation.
Bleem worked grear for the three games it worked for. Play a whole lot of Metal Gear Solid that way.
Was also on Windows.
Think some hackers eventually patched some other games for it on Dreamcast. Should look if they did Symphony of the the Night.
Okay sure whatever
yeah the PS1 architecture (both the CPU and the GPU) was abnormally portable so it was quite easy to emulate on platforms that were only slightly more powerful
