yeah, you can ascend anywhere there’s a relatively flat surface in range big enough to hold the target dot and that includes a good amount of boss monsters and flying ennemies (and koroks)
That never crossed my mind. Then again I am generally a master of totally forgetting the ascend ability exists
wait you can ascend through flesh?? huge fanfic development
you can also rewind the rocks they throw at you back at them and it stuns them, i find this easier than ascending personally
i did this to a moblin who threw an explosive barrel at me, it was a good time
i love fighting the zonai uh, cube dudes though. they’re basically trivial at this point but i love disassembling them until they fall apart, or using rewind/ascend to get on top of them, etc.
I just saw a YouTube show up in my mobile feed showing how if you combine a magic rod with a star piece it will shoot slow moving illuminating projectiles (that apparently don’t do any damage but light up the depths very nicely albeit briefly). Possibly there is some combination that is useful for combat. I haven’t been using magic rods much but now I might start.
I’m starting to shift over from seeing YouTubes of wild zoanite builds to “this item/weapon/armor is OP” and such. Like ok YouTube all in good time let me build a fighter jet or a race car first.
I finally got a chance to really dig into this on my recent plane flights.
It’s so good. I am losing my mind at some of the stuff you can make in this game. I did a lot of exploring in the sky, like every time I went to a new region I did almost its entire sky area first, which led to me finding a LOT of new devices very soon in my play experience.
I think over the course of my trip i put in like 20 hours (I had to do a lot of train riding too!!) and a good two hours of this involved a dragon. I found the dragon which enters the underground zone outside Kakariko village and was overjoyed to realize that it acts as a light source and can be used to explore regions I didn’t have the light source resources to explore myself. Extremely cool!! I like that they took out the dragon boss fights and made the dragons function a lot more like… megafauna, which have a role in the ecosystem and can be interacted with in multiple open-ended ways. I think for me that is one of the biggest examples of the philosophy difference between this game and BOTW.
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I’m finding this true too, and I think it’s because welding shit together makes me SO much better at fighting in this one, using all the weird crafted weapons and shit. I feel like I have infinite options for solving a problem so I’m very rarely going down to just 1 or 2 hearts in a fight. Most of the time I am making some fucked up killer shield, much more reliably doing massive elemental damage with zonai devices, etc, which means I take much less damage (but am not having less fun). Every now and then I have to eat all my foods but it’s a rarity.
A side effect of this is that most of my food eating is done at full health simply to acquire a buff. This means it is much more important for me to only craft food with buffs I am actually likely to use soon. It’s definitely changed the way I approach cooking and I’m not sure if I like it yet, haha. Still having fun though!!
if you grind enough battery life you can put together an array 4-6 laser beams on a construct head and it will take out tougher enemies pretty efficiently. I figured out a way to mount this on a land vehicle and just ran around hyrule field blasting enemies and stocking up on gnarly sticks and stronger fusion items while barely touching my current weapon loadout.
tangentially, it took some experimentation but I’ve had some success using a portable cooking pot combined with a stabilizer as a makeshift suspension system for small wheel-based vehicles. basically the pots have a point of articulation so that the pot section can stay upright on uneven surfaces, so if you attach a stabilizer and steering stick to one end, and the wheels to the other, it keeps you upright while giving the wheels some degree of rotation to handle rough terrain and elevation changes. the big monster truck wheels have built-in suspension that works pretty well but they aren’t nearly as fast as the small wheels, so this kind of gives you the best of both worlds.
I’ve also found that if you attach three big wheels to each other off axis but with the same rotational direction, and then mount them on a stake, it will make short work of digging through piles of rubble in caves and the depths. it takes frequent repositioning but is still way faster than trying to clear it out by hand. slightly slower than bombs but nice if you want to conserve them. you can put a hover stone on it too to make it even easier to position, but if you don’t mount the wheels on anything at all they’ll just thrash around chaotically and take out a good chunk of the rocks without much direct intervention, which can be faster sometimes.
I love how flexible everything is in this game and how many hare-brained ideas I’ve tried that have just worked. it’s so satisfying.
omw to the cybergoth rave
https://imgur.com/a/C1qrpzj
Everyone else has probably figured it out by now but magic rods and wands are awesome when fused with gem stones and the various elemental plants and objects.
So, to reiterate, game of the decade.
not sure how to phrase this without sounding derogatory, but wow zelda is such a nerd in this
(just got the game don’t mind me)
you will regret your words and deeds
Nerd Zelda that sucks at being the magical pillar of the narrative is best zelda.
If BotW would’ve been any braver it would’ve had Zelda never actually do her magical destiny stuff and just figure out a new way to solve the ganon problem.
Was fuckin’ around and think I triggered the ending sequence of events (assuming that’s possible to do without finishing all 4 ‘main’ quests). Went and reloaded an autosave and got the fuck out of there. I’m only 110 hours into this mofo. Apparently got much more to go.
I hope all this hullabaloo over the Master Sword ends with me, the Legendary Swordsman, caving Ganon’s head in with a soup ladle.
into shitting on nintendo ordinarily but this game is very, very good
tutorial area a bit too long mind
Current dream: being able to use my crafted blimp to traverse Hyrule for longer than three seconds.
I appreciate TotK’s tutorial zone for being denser with much less dead space between goals. You do kinda lose out on the camping/communing with nature vibe but I still remember getting snagged on the part where the old man wanted a spicy dish of fish and meat and not getting the specific one to trigger the trade due to no having the right kind of fish.
I think my most memorable moment in TotK opening area was thinking I could get through the cold snow area before my tolerance buff wore off. The buff died while I was in the middle of the area and quickly made a fire. I was trapped next to slippery ice walls and my goal was at the top but i was able to macguyver my way up by chopping trees, gluing them together and propping them on the ice walls to get to the shrine.
I want to ask more of the final encounter but it is an almost perfect Ghibli esque climax given video game form where big N finally decided to try and meet Shadow of the Colossus in spectacle in its victory lap.
Favorite Zelda since Majora’s Mask. I am free now until there is DLC for harder shrine puzzles.
Full disclosure: I haven’t played Twilight princess or Skyward Sword. This is the first time I want to be a Zelda fan.
oh yeah what even could be better than this? link’s awakening? I guess? it kind of defies comparison
I only have the vaguest memories of renting link’s awakening from blockbuster and getting to the last dungeon before the rental period was up. I forget if the switch remake had any merits to revisit it in that form.
Another disclosure: I was three drinks deep while finishing the MSQ in TotK so my impression might be slightly elevated but I’ll take good feels where I can find them.