oh my god
For me this game has very powerful “let me just one more thing before I turn off the console” energy. It’s that every time I go do a thing, on the way I notice 3 other things that I could be doing. And it’s usually “my own idea” to do them, not a quest marker foisted on me, so it doesn’t feel like a series of chores.
If I were this businessman’s boss and I saw him try to make a raft out of a sail and a single log I’d fire him on the spot.
The ability you get from the lightning temple can be very useful for lighting and navigating dark topography in the depths without having to use resources. Quite far in but still at 1 and 2/3 batteries. Poes for days though.
I am infinitely appreciative of the light roots in the depths corresponding with shrines on the surface. I love having this knowledge vector as opposed to playing hot and cold with the sensor in BotW. It was the worst ever when you got a hot signal but couldn’t see the shrine or even sniff out the hidden trail to get to it. It helps that light roots aren’t even hidden. You just have to see them and get to them through the dark. Creates a really nice feedback loop when your cross reference the two maps.
Yeah it’s a big improvement on BotW in so many little ways
Except the choices of stamp icons. Why is it the exact same icons that were hard to map to useful concepts the last time?? It feels like categorizing things in Wilmot’s Warehouse.
(Actually that makes me wonder if the inapplicability of the icons is a deliberate design decision, since that’s a pretty fun puzzle game)
yeah it annoys me too but idk how i’d fix it, really. it seems very deliberate to me. realistically there are a pretty limited set of things you’d ever want to mark but mapping them one to one goes against the game’s philosophy a bit. instead of wide open world where what the player wants to do is important, it turns it into like an assassin’s creed map that just requires more manual busywork on the part of the player.
if i know what all the symbols correspond to, then i know nothing else is worth marking and the mystery is ruined. the abstract set of symbols conveys the idea that it’s up to the player to choose what’s important to track.
I almost wish the symbols corresponded LESS to concepts that exist in the game
I end up just using the simple diamond most of all because it only signifies that it is a place marker rather than having any unintended connotations.
The big cognitive hitch for me is they’re not abstract, they mostly correspond to actual things you find in the world (which happen to not be useful to mark on the map). There’s a sword, a leaf, a gem. So I have to actively ignore what they mean in order to mark things I intend to return to like shrines, towers, caves.
Another comparison is that psychology experiment where you have to read out the word “Orange” but it’s written in a green font.
EDIT: Tulpa beat me to it
if you played enough brain age you wouldnt have any problem with this!!!
I feel really confident about the logic behind my stamp usage but then I go to make another stamp and I find whatever logical system I thought I had going has completely vanished from my mind
The root naming scheme’s cute, too.
Also if you do enough hallucinogens
LSD is a brain age speedrun imo
I have an unimpeachable map system: star is good; skull is bad.
Although it’s a very different sound, the horn stinger that plays when you enter the depths from a chasm always reminds me of this
Just finished the fourth temple. My estimation of them has gone up. They’re not the best part of the game, but they’re more flexible than I initially thought. Some puzzles have more than one suggested solution and they don’t try to discourage you from coming up with your own. Smarter people might be disappointed that they aren’t trickier, but I appreciate the flow.
I’ve got flights next week and I’m looking forward to killing that airplane time just running around in the overworld. Turns out I don’t even have the camera yet…
Each Eldin Ring grants some surprising utility. You’re very clearly meant to use the desert ability against the desert baddies, but you can also cycle in at least two others if you got 'em.
And collecting them turns combat into a team sport.
i’ve played this a lot and done zero quests of importance. i should really tackle the hebra stuff now but i kinda wanna get all the towers first…
mildly annoyed that she has the steel magnolias accent here when the manga translation fashioned her as a new yorker hmph
