not to mention that sweet cliff dive link pulls
What if after 1000000 rolls you unlocked jumps
My favourite means of transportation in OoT is Z targeting nothing + side jumps / backflips, but you canât see whatâs in front of you
you CAN jump in oot by z target backflipping and you can clear fences and small obstacles that way
I donât know if itâs ever actually useful but I still do it a lot when I play the game
I donât really play oot anymore tho because itâs really bad
you can roll into several enemies because of links weird hitbox and do this groovy slide right passed them like some weird floaty mongrel and it also works on several bosses to dodge attacks
Cannot lie. Nothing like some lore-continuity-timeline nostalgia pandering to keep my froth well the fuck in check.
you think they designed mechanics around an acknowledged acceptance that their gamesâ geometry and physics are going to inevitably end up being jank? how do other games manage to have jumping without caving in on themselves?
A lot of them donât. Jumping is, especially for 3D games, a cause of lots of bugs.
ok, but,
also
arenât representative of the way 99999.99% of people experienced these games
[quote=â21012, post:274, topic:1983, full:trueâ]you think they designed mechanics around an acknowledged acceptance that their gamesâ geometry and physics are going to inevitably end up being jank? how do other games manage to have jumping without caving in on themselves?
[/quote]
I mean, this is what the Souls series clearly did. It has âjumpingâ that is purely horizontal and gives you absolutely zero additional height, basically a variant of rolling. That solves both a level design and technical headache.
Personally I think the main reason OoT did it that way is with the idea that contextual actions would make the controls simpler and more intuitive, but I dunno, Talbainâs glitch-avoidance theory isnât ridiculous.
Speedrunners arenât typically the people who find these, theyâre just the people who exploit them. Most games with jumping just have lots of incidental issues that are discovered, usually by accident (which is often why QA didnât find them). I wouldnât say they are the people who experience the gameâs problems as a form of competitive advantage, but they arenât unaffected by them.
same
The mythological unreliability of the NES Zeldas is right up there with badass space-amazon Samus on the list of things Nintendo should never have âfixed.â
Wait, why does anyone whoâs not a rabid fan care about Zeldaâs timeline/story
thatâs what they were saying
Oops misread post
I do but I care about the story in every game so
froth revived